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#9 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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Well, I hadn't really intended this to be a rant about multiple problems when I first posted it - I had hoped that the binocs thing was just something simple that I had missed and there was an easy workaround, and I just got a little frustrated when it sounded like there was no fix for this. For me, it doesn't do any good for my watch crew to call out a ship spotted bearing 125 degrees if I can't see it when I try to look 125 degrees - if it were possible to switch to the crew position at that quadrant and then look 125 degrees, that would be fine, or having things go see-through so I could look 125 degrees would be fine, but not being able to do either just stinks - after all, if I'm the skipper on the bridge and a lookout calls out a ship spotted at 125 degrees, I'll guarantee you I'd want to walk over there and take a look myself with the binocs, and the way this is set up now that's just impossible it seems, so I hope they fix that somehow.
As for the TDC thing - I'll have to go ahead and try that. From the descriptions I'd read it sounded to me like the actual TDC function of putting in the info and having it give you a proper solution that would actually fire correctly (i.e., that the torpedoes would use when fired) was broken for certain targets in certain locations - if all that's really broken is the PK's capability to check whether your solution is still correct, that would be nice to have (and certainly should be fixed at some point) but I could get by without it for a while. As for the resolution/FSAA/jaggies thing, I agree that many of the other broken gameplay aspects should have higher priority - I was just thinking that as long as those things were broken it was a shame you couldn't at least enjoy a jaggie-free view of your sub while cruising around looking at the scenery waiting for those other things to be fixed. I didn't really want this to sound as negative as it wound up sounding - like a lot of other folks I've just been waiting a long time to get back to the PTO (was kinda sorry initially when they went right back to the Atlantic after SH2, although I've really enjoyed SH3 since day 1). And I guess that was the biggest part of my disappointment here - maybe it's just faulty memory on my part, but even though there were obviously problems with SH3 from the start and they had to patch it to 1.4 by the end, I played every patch-version of SH3 and never found any of the problems to be so fundamental as to make me want to shelve it until a later patch came along. Yet, that's the definite feeling I get after messing around with SH4 so far. Then again, maybe it's just because there wasn't anything great to go back to when SH3 came out, whereas now we have SH3 to go back to when SH4 frustrates us - i.e., maybe I've just been spoiled by how good SH3 (as modded) has been for so long that I've lost some patience for dealing with the teething problems with this one.
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