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Old 04-01-07, 04:44 PM   #1
Rubini
Ocean Warrior
 
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Quote:
Originally Posted by HEMISENT
Quote:
Originally Posted by Rubini
Quote:
Originally Posted by Laffertytig
ok heres a question then. im to attached to the 16km mod to ditch it but the hydrophone changes interest me. in gwx the AI sonar man can only hear up roughly 17km away correct? it gets really tediuos to man the sonar station every few hours so is it possible to just implement your hydrophone changes until u make this mod 16km friendly?

if it is possible i assume i could add the changes during a patrol simply by rolling back sub commander?

thanx in advance
Yes and yes.

Probably tomorrow I will release only the hydrophones section for 16km, ok?
Boy Rubini, that would be great. I'd really appreciate getting the hydrophones up to speed for once. Thanks for all the effort.
Ok. Give me one day!
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Old 04-01-07, 05:36 PM   #2
bert8for3
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Here are a couple more visual observations in 16k. I spent a while bouncing around with a convoy, then realized that it's better to have just one target, since it helps for the crew to be reporting the same target you're looking at <g>. So I started a new career, also with activated map/target updates, auto id, etc 'cause that helps getting the info more precise.

I'm going to give more info than is probably necessary but I don't know all the variables that are built into the game (vs real life) for visual distance.
This is pretty accurate on the distances, since I also had a bit of a system. I run t/c until pick up a contact by crew sighting. Then get ship id and speed/course. Then I run ahead but parallel out of crew visual range and then wait for ship to reappear. This means I'm sighting the target myself at earliest moment since I know where to look.

1. Night. 2100. September. Cloud 10/10. Sea abt 4 (on 10). I would say low fog, although it's hard to distinguish sometimes between distant cloud cover and fog. Merchant (like a goof I forgot to get ship id , so this is probably useless ... not the largest merchant class, but not smallest), sighted by me @abt 9000 metres or a bit less. Crew sighted at 8400 m.
2. Day. 1126. September. Cloud 10/10. Sea abt 2/10. Lightning (occasional). Low fog. Large cargo sighted by me @10,000. Note @10k I could only just see the merchant without binoculars, and because I knew where to look. The merchant was in plain sight at more like 9000 m. Crew sighted at 8200 m. and lost visual at 9500 m. or a bit more. Interesting point, I then flanked ahead and cut hard right to look for another target, in doing so the crew re-acquired visual on the target ... @8700 m. So it's not a constant given same weather conditions? :hmm:

Now that I have the hang of it, I'll be able to do a bunch more pretty quickly over the next couple of days. Stay tuned.
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Old 04-01-07, 06:28 PM   #3
Rubini
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Quote:
Originally Posted by bert8for3
Here are a couple more visual observations in 16k. I spent a while bouncing around with a convoy, then realized that it's better to have just one target, since it helps for the crew to be reporting the same target you're looking at <g>. So I started a new career, also with activated map/target updates, auto id, etc 'cause that helps getting the info more precise.

I'm going to give more info than is probably necessary but I don't know all the variables that are built into the game (vs real life) for visual distance.
This is pretty accurate on the distances, since I also had a bit of a system. I run t/c until pick up a contact by crew sighting. Then get ship id and speed/course. Then I run ahead but parallel out of crew visual range and then wait for ship to reappear. This means I'm sighting the target myself at earliest moment since I know where to look.

1. Night. 2100. September. Cloud 10/10. Sea abt 4 (on 10). I would say low fog, although it's hard to distinguish sometimes between distant cloud cover and fog. Merchant (like a goof I forgot to get ship id , so this is probably useless ... not the largest merchant class, but not smallest), sighted by me @abt 9000 metres or a bit less. Crew sighted at 8400 m.
2. Day. 1126. September. Cloud 10/10. Sea abt 2/10. Lightning (occasional). Low fog. Large cargo sighted by me @10,000. Note @10k I could only just see the merchant without binoculars, and because I knew where to look. The merchant was in plain sight at more like 9000 m. Crew sighted at 8200 m. and lost visual at 9500 m. or a bit more. Interesting point, I then flanked ahead and cut hard right to look for another target, in doing so the crew re-acquired visual on the target ... @8700 m. So it's not a constant given same weather conditions? :hmm:

Now that I have the hang of it, I'll be able to do a bunch more pretty quickly over the next couple of days. Stay tuned.
Thanks mate!

About the weather, to we have the same condition to compare, always ask to your WO what is the weather and then relate it on the report, ok?

In game we have only 4 types of fog: no fog, light, medium and heavy. Night and day. I made my tests in an absolutelly controled environment for 8km then was more easy and quickly to have the correct results and also to test the changes. I always used a same single mission, just changing the weather and time on the mission editor and so on.
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Old 04-01-07, 06:50 PM   #4
bert8for3
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Quote:
Originally Posted by Rubini
...
About the weather, to we have the same condition to compare, always ask to your WO what is the weather and then relate it on the report, ok?
ok, I'll do that.

Quote:
Originally Posted by Rubini
...
In game we have only 4 types of fog: no fog, light, medium and heavy. Night and day. I made my tests in an absolutelly controled environment for 8km then was more easy and quickly to have the correct results and also to test the changes. I always used a same single mission, just changing the weather and time on the mission editor and so on.
Uummm ... I've never used the mission editor, I can imagine how it would speed things up, ... I'll see if I can figure it out, but if I can't (more likely ) I'll have to keep doing it through career.
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Old 04-01-07, 09:26 PM   #5
tonyeh
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Hi Rubini,

This is a great mod...thanks!

But, I think the spotting ability of the crew is a little overdone at the moment. My crew can spot ships before they're onscreen. Last night my crew spotted a ship in clear daylight, but it actually took about 2 or 3 minutes before the smoke from the tanker they saw actually appeared faintly.

Is is possible to turn their sight down a liittle bit?

Or am I the only one who has experienced this?

The Hydrophones are a great improvement too!

Tony
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Old 04-01-07, 11:03 PM   #6
Rubini
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Quote:
Originally Posted by tonyeh
Hi Rubini,

This is a great mod...thanks!

But, I think the spotting ability of the crew is a little overdone at the moment. My crew can spot ships before they're onscreen. Last night my crew spotted a ship in clear daylight, but it actually took about 2 or 3 minutes before the smoke from the tanker they saw actually appeared faintly.

Is is possible to turn their sight down a liittle bit?

Or am I the only one who has experienced this?

The Hydrophones are a great improvement too!

Tony
Thanks for the feedback. I pushed the visual section a bit to away after the aircraft adjust.
So, I also noticed in my last patrol that my crew sometimes are seeing things some minutes before I can see. I will lower this eagle eyes a bit. But probably the crew will becomes again a bit blind to small ships and small airplanes. This balance is very dificult to achieve and sometimes just impossible due SH3 limitations.

Please continue to post feedbacks. This is the unique way to we have a better balanced mod!
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Last edited by Rubini; 04-02-07 at 09:38 AM.
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Old 04-02-07, 09:24 AM   #7
tonyeh
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Cheers Rubini,

I mst say again that it's a pleasure to have sombody at the hydrophones who can hear!!!


Tony
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