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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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Here are a couple more visual observations in 16k. I spent a while bouncing around with a convoy, then realized that it's better to have just one target, since it helps for the crew to be reporting the same target you're looking at <g>. So I started a new career, also with activated map/target updates, auto id, etc 'cause that helps getting the info more precise.
I'm going to give more info than is probably necessary but I don't know all the variables that are built into the game (vs real life) for visual distance. This is pretty accurate on the distances, since I also had a bit of a system. I run t/c until pick up a contact by crew sighting. Then get ship id and speed/course. Then I run ahead but parallel out of crew visual range and then wait for ship to reappear. This means I'm sighting the target myself at earliest moment since I know where to look. 1. Night. 2100. September. Cloud 10/10. Sea abt 4 (on 10). I would say low fog, although it's hard to distinguish sometimes between distant cloud cover and fog. Merchant (like a goof I forgot to get ship id ![]() 2. Day. 1126. September. Cloud 10/10. Sea abt 2/10. Lightning (occasional). Low fog. Large cargo sighted by me @10,000. Note @10k I could only just see the merchant without binoculars, and because I knew where to look. The merchant was in plain sight at more like 9000 m. Crew sighted at 8200 m. and lost visual at 9500 m. or a bit more. Interesting point, I then flanked ahead and cut hard right to look for another target, in doing so the crew re-acquired visual on the target ... @8700 m. So it's not a constant given same weather conditions? :hmm: Now that I have the hang of it, I'll be able to do a bunch more pretty quickly over the next couple of days. Stay tuned. |
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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About the weather, to we have the same condition to compare, always ask to your WO what is the weather and then relate it on the report, ok? In game we have only 4 types of fog: no fog, light, medium and heavy. Night and day. I made my tests in an absolutelly controled environment for 8km then was more easy and quickly to have the correct results and also to test the changes. I always used a same single mission, just changing the weather and time on the mission editor and so on. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 | ||
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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#5 |
Bosun
![]() Join Date: Nov 2002
Location: Ireland
Posts: 65
Downloads: 28
Uploads: 0
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Hi Rubini,
This is a great mod...thanks! But, I think the spotting ability of the crew is a little overdone at the moment. My crew can spot ships before they're onscreen. Last night my crew spotted a ship in clear daylight, but it actually took about 2 or 3 minutes before the smoke from the tanker they saw actually appeared faintly. Is is possible to turn their sight down a liittle bit? Or am I the only one who has experienced this? The Hydrophones are a great improvement too! Tony |
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#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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So, I also noticed in my last patrol that my crew sometimes are seeing things some minutes before I can see. I will lower this eagle eyes a bit. But probably the crew will becomes again a bit blind to small ships and small airplanes. This balance is very dificult to achieve and sometimes just impossible due SH3 limitations. Please continue to post feedbacks. This is the unique way to we have a better balanced mod! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 04-02-07 at 09:38 AM. |
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#7 |
Bosun
![]() Join Date: Nov 2002
Location: Ireland
Posts: 65
Downloads: 28
Uploads: 0
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Cheers Rubini,
I mst say again that it's a pleasure to have sombody at the hydrophones who can hear!!! ![]() Tony |
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