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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Apr 2007
Posts: 2
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I have chosen a career beginning in 1940 and starting from St. Nazaire with the 17th flotilla. (Pretty sure that’s the correct flotilla but it escapes me while I’m writing this). After putting out to sea and manning the deck gun, they would not load it and it shows zero ammo. When looking at the munitions load out screen and comparing the gun to the ammo, the deck gun is the 8.8cm weapon, the ammo is 88mm. Began a whole new career with same conditions attempting to change out ammo load out and can choose Eels but not the appropriate Shells for the gun. Flak gun ammo works fine in both careers. Has anyone else sailing in 1940 happened to notice this? Pretty sure this is a bug. I’m almost embarrassed to report it as GWX is hands down the sub-game I have been waiting for since my computer outgrew Aces of the Deep, but not having a deck gun is sort of like leaving space dock without a tractor beam. Wait did I really just say that out loud just now?
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Click on the ammo shell to load it Have asked Pablo to include that point in the next manual update Dont you have the tractor beam mod Kpt ? I use it to drag merchants out of convoys LMAO |
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#4 |
Nub
![]() Join Date: Apr 2007
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Thanks folks. I tried a drag and drop on it but sort of stopped thing along those lines when i notice the difference in the gun and the ammo. I have always heard them referred to as 88's so assumed the gun and ammo would carry the same spec. So, learn something new everyday...mission accomplished .. carry on..
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#5 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
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Didn't know about the tractor beam thingy [must be a secret weapon], that's probably why I'm only getting 20,000 ton max per patrol :hmm:
Will try this secret weapon on the next patrol ![]() |
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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http://en.wikipedia.org/wiki/88_mm_gun |
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#7 |
Stowaway
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I don't think you were supposed to tell em about the tractor beam!
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#8 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
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Okay People, nothing to see here, dunno anything about the so-called tractor beam, it doesn't exist, move along now. :rotfl: |
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#9 |
Watch
![]() Join Date: Mar 2007
Location: Perth, Western Australia
Posts: 30
Downloads: 6
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Is there a way to have more shells for the deck gun.
Playing in Data/basic.cfg is not working for me. |
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#10 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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![]() Quote:
[SUBMARINE_AMMOLIMITS1] ;105mm MaxAmmoPerSlot=110 [SUBMARINE_AMMOLIMITS2] ;88mm MaxAmmoPerSlot=110 and [AMMO_TYPE0];10.5cm SK C/32 Idx=0 Year=1939 Month=1 ;AP=40 ;HE=60 ;SS=20 AP=0 HE=110 SS=0 Renown=0 [AMMO_TYPE1];8.8cm SK C/35 Idx=1 Year=1939 Month=1 ;AP=40 ;HE=160 ;SS=40 AP=0 HE=220 SS=0 Renown=0 As you can see from the yellow text the amount of shells corresponds with the amount each slot can hol IIRC there is one slot on the IX ( 105mm ) and 2 on the VII ( 88mm ) so 2x110 = 220 for the VII If you up the maxammoperslot to say 200 you should be able to have 200 HE on the IX and 400 on the VII Been a long time since I played with the basic.cfg but I think thats all you need to do |
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