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Old 03-31-07, 02:48 PM   #646
-Pv-
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Seapup:

Have you checked to see if there is updated firmware fro your DVD player? Since you seem desperate to try fixes, it's one thing to check.

"..had a similar problem 2mins ago, though it was in a gato sub. i was bombed by a zero and had heavy flooding. after managing to get back to surface, repairing all internatl damage, and pump out all the water my flack and deck gun wouldnt repair at all. everything else was repaired, thoug every time i wanted to dive my sub would sink and electric engines would not run at all..."

This behavior is realatively unchanged from SH3. If you get builkead damage, even though the crew has repaired the bulkheads internally, you still have structural damage which cannot be repaired. You have to head for port on the surface.
In SH3 we used to have an indicator for this damage which was removed in SH4 so you don't know it's there.

"... b)rafts and lifeboats touching the raft causes the collision sound cue:I think a more appropriate sound cue is in order there..."

I've been in the habbit of backing away the moment I launch any boats.

-Pv-

Last edited by -Pv-; 03-31-07 at 02:59 PM.
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Old 03-31-07, 03:00 PM   #647
Dustyboats
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Quote:
Originally Posted by -Pv-
"...The radar on the Balao's turn off after about 2 seconds once turned on. No way of keeping the radar running..."

By default the radars are on single scan mode. You can set them to continuous scan.

"... 3. Radio transmissions are recieved underwater...."

This is not a bug. It's possible in the real world. There were devices called "loop antennaes" that could boost transmission reception, but even without it, radio could be recieved down to 40 meters (130 feet.) The sub could not transmit however without raising an antennae above the water.
-Pv-
U-Boats and UK Boats could RX LF frequency transmissions down to 60ft in WW2. Though things improved as time went on, I worked on the Northern Ireland Tx when I was based at Killylane...Just outside Londonderry, on top of the mountains to the SW....Dustyboats
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Old 03-31-07, 03:51 PM   #648
Dustyboats
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Greens and Reds,

Quote:
Originally Posted by Drebbel
Quote:
Originally Posted by Front Runner
Starboard (right) is Green
Port (left) is Red

You may be thinking of Red- Right- Return which only applies to navigation channel markers when returning from sea such as keeping the red marker on your right when returning from sea.
I always remember GRAS

Green Right At Starboard
ry this one....""Green to Green, Red to Red....Perfect safety ...Go ahead".
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Old 03-31-07, 04:17 PM   #649
Dustyboats
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AWOL

Quote:
Originally Posted by Seeadler
I don't know whether it is already reported but on some boats the operator for the front dive planes is missing.


(similar to the missing rudder guy in SHIII while driving submerged )
I have the same problem. At first I thought I hadnt topped the crew up in the watch......but no! He's AWOL.
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Old 03-31-07, 05:05 PM   #650
Seapup
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Quote:
Originally Posted by -Pv-
Seapup:

Have you checked to see if there is updated firmware fro your DVD player? Since you seem desperate to try fixes, it's one thing to check.

"..had a similar problem 2mins ago, though it was in a gato sub. i was bombed by a zero and had heavy flooding. after managing to get back to surface, repairing all internatl damage, and pump out all the water my flack and deck gun wouldnt repair at all. everything else was repaired, thoug every time i wanted to dive my sub would sink and electric engines would not run at all..."

This behavior is realatively unchanged from SH3. If you get builkead damage, even though the crew has repaired the bulkheads internally, you still have structural damage which cannot be repaired. You have to head for port on the surface.
In SH3 we used to have an indicator for this damage which was removed in SH4 so you don't know it's there.

"... b)rafts and lifeboats touching the raft causes the collision sound cue:I think a more appropriate sound cue is in order there..."

I've been in the habbit of backing away the moment I launch any boats.

-Pv-
thanks for the help ... the drivers are current. I loaded the disk anyway and amazingly it started the program. I played for an hour .... fantastic!!! ....but when I closed down and tried to re-start the disk just spins. I keep trying different combinations of starts but all I get is a spinning disk. I get the start-up menu but play has no result.
FYI ... the Drive is an Hitachi HDT 7250 and hasn't given me any other problems. I'm wondering now if it's a bad disk. So close yet so far .... AARGH!!! Thanks again!!!
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Old 03-31-07, 06:30 PM   #651
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"...
Originally Posted by Seeadler
I don't know whether it is already reported but on some boats the operator for the front dive planes is missing..."

This is not a bug. Sound Gernal Quarters Battle Stations and all the Control Room positions will be animated.

Got my 1st crash not related to the A key. This is also where I got my 1st TDC failure.
They both happened after completing my primary spy drop-off mission. Pressed shift-F2 to look around and got bounced to the desktop. Also, while attacking a freighter, I had no prediction lines or torpedo traces in the Tactical Map. Had to decide when to shoot by experience and sunk the target.

I've also noticed as the mission goes on and I create more saves, the saves get larger with each save. The "Please Wait" times are also getting longer. Although I have restricted the distance for contact reports to 4000 meters, certain game messages such as major attacks and declarations or war get added to the message log with each game restore. I have about 20 Dec 11th messages now.
-Pv-
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Old 03-31-07, 07:09 PM   #652
tycho102
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1. I have come across my previously referenced "sinking crash" about 4 times, now. Cripple a convoy ship (a large or medium cargo vessel) so that it is just hanging in the water, burning. Wait an hour or two and attempt to sink it. About 10 seconds after getting the "enemy vessel destroyed" message, the game will crash out to desktop. I took pictures, but that is the point of my next report.

2. In-game pictures are not saved with the gamma settings. This results in very, very dark pictures at night. This has to be an oversight in the memory buffer grab. I would post pictures of the first bug, but they have all been at night, and I have forgotten to load FRAPS (to take the pictures).
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Old 03-31-07, 07:40 PM   #653
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This flickering picture is starting to annoy the hell ouat me at least im not getting any of the weird blocks but the picture flicker is annoying and im using a high end card with all the bells and whistles and updated how long till the next patch
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Old 03-31-07, 07:48 PM   #654
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Default Two scopes for one type of radar

please read my original post in SH4 forum
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Old 03-31-07, 09:21 PM   #655
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interesting the japs would harbor their carriers in an enemy port

mm and i jsut had stadimeter ctd possibly because i tried to use it but forgot to id the ship first?

also. with the courtmarshal sinking thing...well its even better when you are given a new command and your entire crew is waiting for you on the new boat

Last edited by ccruner13; 03-31-07 at 11:56 PM.
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Old 03-31-07, 10:51 PM   #656
HAWK33
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Default Something is not right

Hello I just recently joined and this is a great site and so far seems like the people involved are great also, just wanted to say High to all and look forward to being a member of a great community,

I love this game and so far have had no problems to speak of other than a few artifacts in the video some funky looking lines comming off the sub and also was woundering if it is me or do the props on the subs turn the wrong way according to the pitch it looks to me like they are turnning the wrong way...please let me know if I need to get glasses or maby a larger moniter,

One other thing this is just for kicks and I thought that is was a very very cool website for sub lovers http://www.rc-submarines.com/ there are some very cool articals there, Hope you enjoy

thanks and hope all are doing well

Sincerely James Davis AKA HAWK33
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Old 04-01-07, 12:36 AM   #657
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"...This flickering picture is starting to annoy the hell ouat me at least im not getting any of the weird blocks but the picture flicker is annoying and im using a high end card with all the bells and whistles and updated how long till the next patch..."

Are you getting a constant flicker or are you getting an occasional flash of the screen every 2-5 minutes?

If the later, I think it's the lighting change update. SH3 did this too and there's nothing that can be done about it. Game plays normally.
-Pv-
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Old 04-01-07, 01:16 AM   #658
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-approaching Surabaya under time compression with end waypoint outside of port. FPS drops to 1 and no action is possible. Sub continues on at full speed in a straight line beyond end waypoint. Dock at port screen pops up, but no action is possible. Sub runs ashore at full speed. I guess she'll have to be towed back to port to end this patrol.

-no notice given of change of base from Manila to Surabaya. You are no longer able to take any action at Manila days before you receive a message that Manila has fallen.

-not really a bug, but there sure are a lot of Japanese river gunboats sailing the high seas.
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Old 04-01-07, 02:14 AM   #659
Drebbel
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- Did any one already encounter surface ships in storms ? How do they behave ? Do the sink as easy as in SHIII ?

- How about being rammed by escorts, does the subs sink or just the escort ?
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Old 04-01-07, 02:21 AM   #660
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in 1.0 i came across a large modern tanker and unleased a total of 6 torps on her. 4 exploded 2 bounced off. listed crazily but didnt sink despite massive waves over the boat and the bridge was tilted into the waves as well but 14+ hours didnt sink her. recently i added a realistic ship sinking to the cfg and made contact with some merchants but during my intercept storms came up and i lost them. i used sonar to find them and all that remained was lifeboats. not sure what means what. 1.1 or the cfg edit or who knows maybe they were lifeboats the whole time heh. i didnt play sh3 so i dont have a reference point.
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