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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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Sitting in ur subpen.
![]() ![]() ![]() ![]() Torp'n ur invincible IJN subs. WTF? ![]() ![]() ![]() So, what was the rationale behind this particular design decision? Why make the submarine invincible? So that the mission cannot be failed by "accidently" sinking the submarine before it is photographed? I was MOST disappointed to see that, after going through all the work to get into the subpen and the general excitement of sneaking into an otherwise well-protected bay, that I was unable to damage a vessel which does not appear in the manual. Last edited by tycho102; 03-31-07 at 07:16 PM. |
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#2 |
Mate
![]() Join Date: Apr 2005
Posts: 60
Downloads: 12
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I'm guessing it has to do with the damage files being incomplete. I managed to sink one with something like 8 MK14s once but it just drifted to the bottom without a kill message even though the .cfg lists it as being worth 400 renown.
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#3 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#4 | |
Mate
![]() Join Date: Apr 2005
Posts: 60
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#5 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
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Yeah strikor thats what i was thinking kinda annoying but no doubt some one will build a fix for it or hopefully in the next patch
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__________________
![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#6 |
Planesman
![]() Join Date: May 2005
Location: Novo mesto, Slovenia
Posts: 198
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This "feature" was often in SH3 too.
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