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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: Apr 2005
Posts: 67
Downloads: 0
Uploads: 0
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How the heck do we get this to work with the "to taste..." mod?
I have tried using JSGME to install both, first installing the "to taste..." followed by this one. Both seem to install yet when I get in the game my lights arn't green when activated. the "to taste.." mod seems to have applied though? Hmmm? |
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#2 | |
Sonar Guy
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please take care of the correct installation path in the mods folder. I explain it too in this thread: http://www.subsim.com/radioroom/show...=108965&page=3 |
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#3 |
Swabbie
![]() Join Date: May 2006
Posts: 7
Downloads: 0
Uploads: 0
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Thanks a bunch!
Was stressing my crew half to death spamming these buttons when trying to figure out if I pressed them. |
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#4 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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WHAT SOFTWERE DO YOU USE TO DO THE MOD CAN SOMEONE HELP:hmm:
I DID SOME MOD'S FOR SH3 AND WANT TO DO SOME FOR SH4 ![]() |
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#5 | |
Sonar Guy
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#6 |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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THANK'S MAN I USE photoshop CS2 FOR THE TGA FILE DIDNT NO ABOUT THE PLUG IN NICE ONE
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#7 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Question about this green lamp mod. I dont use the mod enabler, i just do everything manually. im trying to track down my ORIGINAL "ReplayElements.tga" file, but there doenst appear to be one in my back up folder...
do you guys know if this file was simply ADDED for the Green Lamp Mod? ...just trying to get my original files in order incase i have any issues with the patch. Thanks guys.
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