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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I made an interesting discovery regarding sub hull failures. I was looking at sub hull hitpoints and they range from only 100 hp to 600 hp. These are low numbers and may explain why a lot of people are having hull failure after repairing and diving. Their crush depths can be greatly reduced after taking only one or two hits because of the low sub hull hitpoints. :hmm:
Last edited by nvdrifter; 03-31-07 at 10:06 AM. |
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#2 | |
Sea Lord
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#3 |
Watch
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Have either of you changed the numbers tosee if it makes a difference , if you could tell me where it is & how to change it I would try it and see ! I wait for your reply Chris
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#4 | |
Sea Lord
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Armor, flooding times, flotability and hit points are into Zones.cfg files. look for : ;UBoat Items At middle of the file. Try rising up hit points for compartements 50% or 100% I sugest you to rise up flooding times (for compartements only) up to 3600. Compartements are those wich values of 120. Do not touch flooding times into items with value 59.999996. |
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#5 | |
Stowaway
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#6 |
Seaman
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I wonder, does this explain my current predicament? I had some damage and flooding in the aft torpedo room. The bulkhead has been repaired and the flooding pumped out. On my damage control screen then boat looks to be in good shape. However, when I try to dive to periscope depth the stern descends to periscope depth while the bow continues to stick out of the water.
I am currently trying to limp back to Pearl on the surface while fending off air attacks since I can't really submerge and hide during daylight hours. This feels like a bug to me rather than an intended feature. Regards, Chris |
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#7 |
Medic
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Mr. Redwine, my antivirus says you have a TR/Spy.Banker.vk.1 - Trojan attached to your sig. Please sort it out.
regards
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 |
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#8 |
Samurai Navy
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Same here. 'Banker' virus detected by Antivira
...FirmaSubSim2007[1].jpg TR/Spy.Banker.vk.1 Trojan horse. I though it was only me. |
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#9 | ||
Grey Wolf
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regards p.s. I would -love- to have the offsets for the armor in the NSS_*.zon files (for whoever out there that knows them). |
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#10 | ||
Sea Lord
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Quote:
I downloaded the files and checked it with NOD32 and nothing happens. Strange i have not alert, may be my security programs or web browser security add-ons :hmm: Well ... i moved it from that hosting to a new hosting, now it is on ImageShack .... How about it now ? Last edited by Redwine; 03-31-07 at 09:00 PM. |
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#11 | |
Sea Lord
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Of course it is a little bit hard to test, because depth charges as random values between certain values. Did you increased the power of the depth charges or are you maintaining the stock values ? Very interesting your hit points rise up ... ![]() |
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#12 |
Rear Admiral
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After the experience i just had, i woudlnt recommend upping the hitpoints. Least of all on the bulkhead.
Behold, the results of a circular running torpedo ![]() This, is what should be left of my engine room. I should have been sunk, but wasn't. Yup, i had alot of engine damage, but the bulkhead was unscratched, and i had no flooding. All i did, was take the bulkhead hitpoints, and change it from 100, to 400. I used 400 because it seemed logical to make the bulkhead as tough as the compartments in the zones.cfg. Said compartments i changed to 400 hps, because thats what it was in SH3. I honestly don't think bulkhead hitpoints should be raised past 200, and i mean seriously, look at the damage thats being rendered. Nobody survives that. My boat should be at the bottom of the Java sea right now. |
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#13 | |||
Samurai Navy
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#14 |
Silent Hunter
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It´s a false alarm.
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#15 | |||
Medic
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regards edit: Thanks Gizzmoe for sorting this out. Now back to topic ![]()
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 |
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