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Old 03-31-07, 02:48 AM   #1
fullmetaledges
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The Mark 14 torpedo ran about 15 feet deeper than it was set
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Old 03-31-07, 02:50 AM   #2
nimitstexan
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Quote:
Originally Posted by BigStick
This raised a question in my mind...Did American early-war torpedos have a problem with running too deep? If so, do you suppose they modeled it in the game?
Yes, early war Mk 14s did run deep and suffer from "porpising." Plus, the magnetic exploders often did not work because of the shape of a ship's magnetic field (it does not extend a uniform distance from the hull all the way around the ship, but this was not known at the time). Whether this is actually modeled in the game or not, though is another question.
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Old 03-31-07, 02:53 AM   #3
Jungman
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According to the sim file, yes the code is there to simulate deep running, gyo error, whole buch of stuff. I seen alot of different 'hit' depths.

Needs to be looked into. Each install of the game generates a random seed number for you in your folder. It may be using that to simulate the terrible, variable depth running and malfunctions. Who knows? USN had alot of problem in the early years of the war 70% plus failures so to speak.

Gives the Japanese forces a chance to make up for their poor ASW.
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Old 03-31-07, 10:17 AM   #4
nvdrifter
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Hi guys. Check this thread regarding torpedo detonation problems:

http://www.subsim.com/radioroom/showthread.php?t=110051

I'm sure a mod fix will be coming soon.
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