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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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The Mark 14 torpedo ran about 15 feet deeper than it was set
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#2 | |
Loader
![]() Join Date: Jan 2006
Posts: 87
Downloads: 14
Uploads: 0
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#3 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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According to the sim file, yes the code is there to simulate deep running, gyo error, whole buch of stuff. I seen alot of different 'hit' depths.
Needs to be looked into. Each install of the game generates a random seed number for you in your folder. It may be using that to simulate the terrible, variable depth running and malfunctions. Who knows? USN had alot of problem in the early years of the war 70% plus failures so to speak. Gives the Japanese forces a chance to make up for their poor ASW. |
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#4 |
Stowaway
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Hi guys. Check this thread regarding torpedo detonation problems:
http://www.subsim.com/radioroom/showthread.php?t=110051 I'm sure a mod fix will be coming soon. ![]() |
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