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Torpedo Magnetic Detonation Possible Fix
Well I just fired up the sub school to test my theory and it seems to work.
I believe the contact and contact influence on the torpedo control are backwards. I set to contact and depth of 20 feet on the 14.4 ft draft cruiser and sank it in 2 torps. Both I followed via external view and the definately went under the hull and did not hit it. Anyone want to try it and comfirm please. |
Update. Just fired a couple even deeper and there was very clearly open water between them and the hull. BOOM!! Gonna try this in a patrol and not sub school. Hope it works.
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I've lately been noticing my missed torps (set to contact) randomly imploding in the sea when they get near something followed by a "Torpedo Impact!" msg. very odd.
U may be on to something. |
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PD |
i always set to CONTACT because of the reports about how bad the mag setting was. Yesterday i had two "torpedo impact" explode in the water, well short of the target. I however chaulked it up to my bad aim:o but it caught my attention becasue i was thinking WTF did it "impact"?
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Has anyone tried this yet to confirm or disprove????? |
Thats vey interesting and i just tested it myself and seems to be correct.
Should be very easily patched then if just a case of switching them around. Well spotted mate. |
DAMN So it seems the GUI is wrong?
Contact is actually Magnetic(Contact Influence) Contact Influence is actually just Contact? Damn, this is a breaktrough if thas true, maybe someone can mod the 2d graphic and reverse the names! |
They explode prematurely on any setting. I have a save where i tried everything, high/ slow, contact, influence. From 2 to 4 torpedoes consistently were exploding prematurely. There is some randomness to it as distance to the boat when they exploded varied.
Strange thing is that it never happened before (contact exploder worked fine). Then i got Gato, Jan 1943 and troubles started. |
LOL. I just left it on Contact Influence once and when I hit I actually SAW the damage on a merchant for the first time. ;P
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Wow, I need to check that one:o . Backwards. I tested and watch alot of torpedos trying to figure out the fast Mark14 speed bug, and the default Magnetic setting the torpedo would never explode if it went under the ship hull. They should be exploding anywhere under keel to 5.5 feet according to the .sim file.
That would explain why they are not exploding. Others have posted this. Well, lets go take a look. |
Same premature explosion thing here that's gonna make me try a saved position for a 6th time:damn: however i was thinking whether it could be due to the sea roughness? (the torpedoes are sometimes acctually seem to fly between big waves on rough seas) any ideas ?
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Well for me anyway, my theory is confirmed. Broke the spines of both a huge cruiseliner and a large modern composite with one torp each. Mind you I had a premature exploder and 2 very badly aimed misses. (But they don't count and I blame my WO!!:p )
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Interesting. That would certainly explain why my torpedoes set to contact keep exploding UNDER the keel.
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