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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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nice one!
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#2 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Hi,
Well you named off a few of my favorites already.... 1) PTO and U.S. Subs! ![]() 2) 2. People walking on and doing stuff on the decks of ships 3) Harbor Traffic 4) Well done realistic TDC (although a few bugs right now) 4) New Crew Management 5) New Damage Control will be good I think when a few of it's kinks get worked out 6) A fairly good portion of the game/sim is made so that modding is possible 7) Good graphics without needing to high of system specs, although desperately in need of higher resolutions and anti-aliasing(blocky, jaggy, and shimmering all over the place) 8) I dig the post processing effects Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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