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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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So GakunGak, are you saying you've noticed too or not? It's not a really big deal, it's fairly subtle but nevertheless noticeable.
Is anyone else notcing this?
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#2 |
Stowaway
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I have noticed it too, but never payed any attention because I thought it was some kind of weird-ass protection, but now it seems like we are the only one's experiencing this... for now...
I have the feeling this game is just 70% finished... ![]() |
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#3 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Hi GakunGak,
Thank you the reply man. ![]() Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#4 |
Stowaway
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That's a roger, EasyRhino.
Perhaps it is such a minor problem for others that is not considered "fatal"... ![]() |
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