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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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I always recommend SH3 Commander and SH3 Gen; the best and second best tools you can have.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Torpedoman
![]() Join Date: Mar 2007
Posts: 115
Downloads: 0
Uploads: 0
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Sorry, I don't mean to hijack the thread, but I have to ask, who is Bernard? I've seen mention of him a few times. Anyone wanna point me to a link? Or just a quick rundown? Thanks.
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#3 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Back OT.... GWX + SH3 Commander + SH3 Gen will make for an allround game. I'll suggest that you get used to GWX first and then go in search for other mods if there is something that you think you can't do without.
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#4 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
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Make sure to get the torpedo damage mod. It's so worth the download
See pics here: http://www.subsim.com/radioroom/show...pedo+damage%22 Get the mod here: http://hosted.filefront.com/OceanBlue Does anyone know if the Hollywood FX mod (The one with exploding crew members blown off the decks of the ships) is GWX compattable ? That's one that I'd really like to try.
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#5 | |
中国水兵
![]() Join Date: Mar 2007
Location: Australia
Posts: 272
Downloads: 3
Uploads: 0
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Back into the hunt after far too long, GWX 3 Gold, SH3 Commander, DiD Rules, 27% realism and rising Intel Core2Duo 6400 GeForce 8800GTS 4 Gig DDr2 |
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