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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Elder-Pirate:
I don't think you have a problem. Looks like that's deapest depth SH goes. Not a problem since you'll crush 1/6th of the way there. -Pv- |
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#587 |
Swabbie
![]() Join Date: May 2005
Location: Denmark
Posts: 7
Downloads: 0
Uploads: 0
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#588 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Here are a few...
Deck Gun Range is metric... tut tut Volumetic Fog will make men on watch transparent, this is easier to spot on Gato and Balao, post 43...(fixed by disabling environmental effects) Wrong Career End "screens" eg, you drown in your sub at a depth of 1000ft and you are taken away by the MPs or forced into early retirement... tut tut... you should be just DEAD!!!! Lazy devs.. Loads more to come.... tut tut... Here's another... Quick Mission: Against All Odds contains Japanese ships that are completely black and lack textures... Fixed by adding Fisgboat, fishingboat2 and PCtrawler to Japan Roster.. tut tut lazy devs... Last edited by Jace11; 03-29-07 at 05:42 AM. |
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#589 | |
Loader
![]() Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
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#590 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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Hey guys dunno if this has been reported yet just finished my first patrol(finally) got a complete fresh install of windows with nothign else apart form my internet software and sh3 and gwx and sh4. So heading into pearl harbour abut 30 miles of the entrance to pearl and pooof CTD any one else having this prob? oh and no other programs running in background.
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#591 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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I don't know if this has been mentioned or not, but the stadimeter seems to give bad readings:
http://www.subsim.com/radioroom/show...499#post471499 http://www.subsim.com/radioroom/showthread.php?t=109709 http://www.subsim.com/radioroom/showthread.php?t=109739 http://www.subsim.com/radioroom/showthread.php?t=109732 Also, you cannot change the sonar volume at the sonar station.(you should be able to)
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Guess I should change my sig since SH5 has an offline mode now ![]() Last edited by wetwarev7; 03-29-07 at 09:29 AM. |
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#592 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
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Fubuki class destroyer has the wrong torpedo mounts.
In SH4 it has the twin torpedo mounts used in the earlier DDs instead of the triple 61 cm "long lance" Type 91 mounts it had
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#593 |
Sailor man
![]() Join Date: Jun 2006
Posts: 46
Downloads: 43
Uploads: 0
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The depth issue is due to ubi's last-minute conversion from metric to imperial. Remember when SHIII would say "depth under keel is over 1000m?" Well, 1000m is 3281 feet, hence the depth under keel is "over 3281 feet." Also, this shows itself in odd areas like the most unusual depths being read out as you dive, rather than even numbers. 98 feet? Ok. I'd love to see the patch address this.
Martin |
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#594 |
Sailor man
![]() Join Date: Jun 2006
Posts: 46
Downloads: 43
Uploads: 0
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Oh, my other bug to report is to confirm the watch-patrol of doom syndrome. After getting attacked and damaged, anyone placed on watch will slowly die over time.
Martin |
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#595 |
Nub
![]() Join Date: Mar 2007
Location: Balls Deep
Posts: 3
Downloads: 5
Uploads: 0
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Zooming into to the map too close results in loosing the land features for me. Ships, city names and the bases still apear fine, just no longer have any shore line. Paticularly a problem when trying to sink the Yamato in Hiroshima harbor, can't zoom in enough to plot a course and frequently run aground.
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#596 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Viewing angle of the 5 inch gun is crazy... it is one of the later upgrades (1945) for the Balao class and you sit "upside down in it" yeah right...!!!
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#597 | |
Swabbie
![]() Join Date: Apr 2002
Location: Atlanta
Posts: 6
Downloads: 24
Uploads: 0
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#598 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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![]() ![]() BTW what kind of computer specs are you running ? Seems that you are doing way better than most. And you are a SH IV Dev right ?? |
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#599 |
Watch
![]() Join Date: Dec 2006
Location: Germany
Posts: 27
Downloads: 0
Uploads: 0
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I reckon the savegame bug should be added to the list. It is talked about in this thread: http://www.subsim.com/radioroom/show...=109293&page=2
It is so far the only true gamebreaking bug I have found since you cannot continue your career once it occurs. Serious bummer.
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"Once the stone you're crawling under is lifted off your shoulders Once the cloud that's raining over your head disappears The noise that you'll hear is the crashing down of hollow years" Dream Theater - Hollow Years |
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#600 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Here is the sideways (it goes upside down too if you rotate it) view from the 5 inch 25 cal deck gun... ridiculous.. Also as you can see in this shot, when the shell hits the water, you get an upside down splash.... fantastic eh?
![]() What else... Er here is the translucent crewman on watch... I think he needs to eat more as he dont look too well... ![]() Nice, SH4 is a real knockout... Im off to find yet more bugs though I doubt they will be fixed... |
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