SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-29-07, 03:26 AM   #586
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

Elder-Pirate:

I don't think you have a problem. Looks like that's deapest depth SH goes.
Not a problem since you'll crush 1/6th of the way there.
-Pv-
-Pv- is offline  
Old 03-29-07, 05:06 AM   #587
Oeivind
Swabbie
 
Join Date: May 2005
Location: Denmark
Posts: 7
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by DaWizeGuy
Quote:
Originally Posted by anthonye
Quote:
Originally Posted by Kapt'n Nick
I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying.

My questions:

Does anybody else notice the same problem....(totally lack of sun glare!!!)

Is it an ATI specific problem...

Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it...

My specs:

P IV 3 GHZ
875PBZ
2 Gig MDT DDR400
X800XT AIW
XP Pro
Latest Cat. Drivers


Greets and thanks in advance...
Yes I have the same as others mentioned in the "sun Glare" thread with the ati..

Ati 1950 Pro
Latest cat 7.2 drivers
Same problem here:
ATI X1900XTX
Cat 7.3 beta (same witrh Cat 7.2)

I guess Ubisoft decided to shaft us this time
OK, alot people have confirmed this bug, inlcuding many in the Sunrise/sunset thread. Shouldnt it be listed in the "Confirmed"section in the beginning of this thread?
Oeivind is offline  
Old 03-29-07, 05:32 AM   #588
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

Here are a few...

Deck Gun Range is metric... tut tut

Volumetic Fog will make men on watch transparent, this is easier to spot on Gato and Balao, post 43...(fixed by disabling environmental effects)

Wrong Career End "screens" eg, you drown in your sub at a depth of 1000ft and you are taken away by the MPs or forced into early retirement... tut tut... you should be just DEAD!!!! Lazy devs..

Loads more to come....

tut tut...

Here's another...

Quick Mission: Against All Odds contains Japanese ships that are completely black and lack textures... Fixed by adding Fisgboat, fishingboat2 and PCtrawler to Japan Roster..

tut tut lazy devs...

Last edited by Jace11; 03-29-07 at 05:42 AM.
Jace11 is offline  
Old 03-29-07, 06:57 AM   #589
uniquemind
Loader
 
Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by -Pv-
"Well I'm posting this here as I've tried all settings I can think of to try to fix this and nothing sorts it.

This sky looks hideous and if its a bug or glitch then yet again its something else to sort out"

What resolution are you using? Does your graphics card meet the minimums? Do you have the effects turned off?

-Pv-
Yes my graphics card is fine X800 Pro 256MB and my res is 1280x1024, when I played the artillery training the sky was alot better, but in my career game it looked like it does in that screenshot I posted so not sure what else to do.........you were'nt very clear but if you mean environmental effects, yes thats off.....I have adjusted my graphics options till I am blue in the face and nothing has any effect on it whatsoever

UM
uniquemind is offline  
Old 03-29-07, 08:27 AM   #590
leeclose
Grey Wolf
 
Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
Default

Hey guys dunno if this has been reported yet just finished my first patrol(finally) got a complete fresh install of windows with nothign else apart form my internet software and sh3 and gwx and sh4. So heading into pearl harbour abut 30 miles of the entrance to pearl and pooof CTD any one else having this prob? oh and no other programs running in background.
__________________

“There are only two kinds of naval vessels - submarines, and targets.”
Uber-Boot Dev Team
leeclose is offline  
Old 03-29-07, 08:51 AM   #591
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

I don't know if this has been mentioned or not, but the stadimeter seems to give bad readings:

http://www.subsim.com/radioroom/show...499#post471499

http://www.subsim.com/radioroom/showthread.php?t=109709

http://www.subsim.com/radioroom/showthread.php?t=109739

http://www.subsim.com/radioroom/showthread.php?t=109732

Also, you cannot change the sonar volume at the sonar station.(you should be able to)
__________________
Guess I should change my sig since SH5 has an offline mode now

Last edited by wetwarev7; 03-29-07 at 09:29 AM.
wetwarev7 is offline  
Old 03-29-07, 09:10 AM   #592
AntEater
Grey Wolf
 
Join Date: Apr 2005
Location: Germany
Posts: 936
Downloads: 0
Uploads: 0
Default

Fubuki class destroyer has the wrong torpedo mounts.
In SH4 it has the twin torpedo mounts used in the earlier DDs instead of the triple 61 cm "long lance" Type 91 mounts it had
__________________
AntEater is offline  
Old 03-29-07, 10:41 AM   #593
Dreamer
Sailor man
 
Join Date: Jun 2006
Posts: 46
Downloads: 43
Uploads: 0
Default

The depth issue is due to ubi's last-minute conversion from metric to imperial. Remember when SHIII would say "depth under keel is over 1000m?" Well, 1000m is 3281 feet, hence the depth under keel is "over 3281 feet." Also, this shows itself in odd areas like the most unusual depths being read out as you dive, rather than even numbers. 98 feet? Ok. I'd love to see the patch address this.

Martin
Dreamer is offline  
Old 03-29-07, 10:43 AM   #594
Dreamer
Sailor man
 
Join Date: Jun 2006
Posts: 46
Downloads: 43
Uploads: 0
Default

Oh, my other bug to report is to confirm the watch-patrol of doom syndrome. After getting attacked and damaged, anyone placed on watch will slowly die over time.

Martin
Dreamer is offline  
Old 03-29-07, 10:44 AM   #595
DCFluX
Nub
 
Join Date: Mar 2007
Location: Balls Deep
Posts: 3
Downloads: 5
Uploads: 0
Default

Zooming into to the map too close results in loosing the land features for me. Ships, city names and the bases still apear fine, just no longer have any shore line. Paticularly a problem when trying to sink the Yamato in Hiroshima harbor, can't zoom in enough to plot a course and frequently run aground.
DCFluX is offline  
Old 03-29-07, 12:41 PM   #596
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

Viewing angle of the 5 inch gun is crazy... it is one of the later upgrades (1945) for the Balao class and you sit "upside down in it" yeah right...!!!
Jace11 is offline  
Old 03-29-07, 12:43 PM   #597
s2c172
Swabbie
 
Join Date: Apr 2002
Location: Atlanta
Posts: 6
Downloads: 24
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
Collision modeling of the 40mm AA gun is off. The weapon can be fired with no ill effects as shown here:

There is another problem if that is a 40mm bofor, because it LOOKS like a 20mm Oerlikon
s2c172 is offline  
Old 03-29-07, 12:51 PM   #598
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
Default

Quote:
Originally Posted by -Pv-
Elder-Pirate:

I don't think you have a problem. Looks like that's deapest depth SH goes.
Not a problem since you'll crush 1/6th of the way there.
-Pv-
Pv, I think your getting a bit confused. I have never had a problem with "over 3,281 feet" as that is equivelent of 1000 meters ( as in one of dreamer's post ) I think your confuseing me with post #574 and I was teaseing about both of you refering to SH lll instead of SH IV.

BTW what kind of computer specs are you running ? Seems that you are doing way better than most. And you are a SH IV Dev right ??
Elder-Pirate is offline  
Old 03-29-07, 01:21 PM   #599
Harmor
Watch
 
Join Date: Dec 2006
Location: Germany
Posts: 27
Downloads: 0
Uploads: 0
Default

I reckon the savegame bug should be added to the list. It is talked about in this thread: http://www.subsim.com/radioroom/show...=109293&page=2

It is so far the only true gamebreaking bug I have found since you cannot continue your career once it occurs. Serious bummer.
__________________
"Once the stone you're crawling under is lifted off your shoulders
Once the cloud that's raining over your head disappears
The noise that you'll hear is the crashing down of hollow years"

Dream Theater - Hollow Years
Harmor is offline  
Old 03-29-07, 01:31 PM   #600
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

Here is the sideways (it goes upside down too if you rotate it) view from the 5 inch 25 cal deck gun... ridiculous.. Also as you can see in this shot, when the shell hits the water, you get an upside down splash.... fantastic eh?



What else...

Er here is the translucent crewman on watch... I think he needs to eat more as he dont look too well...



Nice, SH4 is a real knockout... Im off to find yet more bugs though I doubt they will be fixed...
Jace11 is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.