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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
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Your Mods.
You certainly come high on my list for following your Posts. Great stuff !!!
P.S. I'm the 71yr old Newbie who only remembers, Diodes, Triodes and Pentodes. The Transistor was the most modern thing when I left boats after 20yrs in them. So I shall search for your guidance........Thanks for all your hard work...VERY best regards .....Dusty |
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#2 |
Watch
![]() Join Date: Oct 2005
Posts: 30
Downloads: 37
Uploads: 0
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Beery,
Nice to see you modding again, seems your sabatical has re-energized you again...slow down as we don't want you getting burnt out again too soon and look forward to all the great mods that are waiting to come out. BTW, Thank you for sharing your ideas past/present/future mods. |
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#3 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Beery, since there is a key combination to get rid of the orange sub marker, doesn't that mean that there is an ini entry somewhere? If it has to be implemented every time you play the game, then it obviously gets reset, so entering a "False" value (or whatever it uses) would be a moot point. What would happen if the entire line were deleted? I'm at work and can't check.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#4 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
Uploads: 0
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Thanks Beery and all the people that have contributed these mods. It's looking great so far!
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#5 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#7 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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www.beerymod.com/SH4/RFB003.7z
Here's a new version (0.03) of the RFB mod. Sorry I'm putting these out so fast. I just can't stop and this one has a great new feature that I've been working on all day: This new mod comes with 16 new start dates (so 20 in all), covering the entire war from the attack on Pearl Harbor to the attack on Okinawa in June 1945. The start dates have been specifically selected to showcase the game's video briefing movies - you see a different one with every campaign start. For now the start dates haven't received the full treatment with regard to historical realism - some of the boats available may be historically inaccurate. I'll fix these details later when I get hold of some data. Here's the part of the readme that details the additions to the game: Version 0.01: 070326: Removed Ubisoft logo movie. Mod by 9th Flotilla (Data\Movies\Intro\Logo.wmv). 070326: Removed intro movie. Mod by Beery (Data\Movies\Intro\Intro.wmv). 070327: Adjusted realism settings to make 'Realistic' the default game setting and to remove the penalty for using the outside camera view. Mod by Beery (Data\Cfg\GameplaySettings.cfg). 070327: Added realistic sun graphic. Mod by GunMod (Data\Textures\TNormal\tex\sun_b.tga). ---------------------------- Version 0.02: 070327: Added part of Realistic Plotting mod from RUb. Original mod by GouldJG with additional content by Observer (Data\Cfg\Contacts.cfg). 070327: Added Greenlamp mod. Mod by Jimimadrid (Data\Menu\Gui\Layout\HUD.dds, HUD.tga, HUD_AdversarialMode.tga, ReplayElements.dds, ReplayElements.tga). 070327: Added Realistic Battery Life mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.sim, Data\Submarine\NSS_Sargo\NSS_Sargo.sim, Data\Submarine\NSS_Salmon\NSS_Salmon.sim, Data\Submarine\NSS_Porpoise\NSS_Porpoise.sim, Data\Submarine\NSS_Gato\NSS_Gato.sim, Data\Submarine\NSS_Balao\NSS_Balao.sim). 070328: Added Crush Depths mod. Mod by CCIP (Data\Submarine\NSS_Tambor\NSS_Tambor.cfg, NSS_Tambor.zon, Data\Submarine\NSS_Sargo\NSS_Sargo.cfg, NSS_Sargo.zon, Data\Submarine\NSS_Salmon\NSS_Salmon.cfg, NSS_Salmon.zon, Data\Submarine\NSS_Porpoise\NSS_Porpoise.cfg, NSS_Porpoise.zon, Data\Submarine\NSS_Gato\NSS_Gato.cfg, NSS_Gato.zon, Data\Submarine\NSS_Balao\NSS_Balao.cfg, NSS_Balao.zon, Data\Submarine\NSS_s18\NSS_s18.cfg, NSS_s18.zon). 070328: Added 'RealisticShipSinkingTime=true' to gameplay settings. Mod by Galanti (Data\Cfg\GameplaySettings.cfg). 070328: Added realistic moon graphic. Mod by Ailantd & Beery (Data\Textures\TNormal\tex\Moon.dds, moon_hallo.dds). ---------------------------- Version 0.03 070328: Removed orange U-boat position marker. Mod by Beery (data\Misc\UMark.dds). 070329: Added mod name and version number to loading screen. Mod by Beery (data\Menu\Loading\Intro_logo_bkg.dds). 070329: Added 16 new campaign start dates to complement the game's video briefings. Mod by Beery (Data\UPCData\UPCCampaignData\CareerStart.upc, CareerVideoBriefings.upc).
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 |
Sonar Guy
![]() Join Date: Apr 2005
Location: People's Republic of Cambridge
Posts: 379
Downloads: 118
Uploads: 0
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nice work.
keep 'em com'n, beery! |
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#10 | |
Seaman
![]() Join Date: Apr 2005
Posts: 36
Downloads: 33
Uploads: 0
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__________________
use="brain" emerge -vp life |
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