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Old 03-28-07, 11:46 AM   #15
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Regarding research and games, this is my attitude: Start with accuracy, THEN tweak.

I realize it's a game, and even tot he extent it is a sim, the OUTCOMES are what is important to simulate. So start with the bombs on the planes that are right. Start out with a realistic chance of air attack, and when it happens, have a realistic number of planes. In this case 1xflying boat might be seen, but even with a single 250kg bomb, you'd not see 1 Val, but 3, 6, or 9 (IJNAF/IJAAF planes operated in chutais of 3 grouped into sentai of 3 chutai).

If that turned out lame frm a game standpoint, THEN I'd mess with it. They way it is now is about like putting 1945 torpedos on a 1941 US sub (with multiples of the real loadout).

Anyone who can grok the whole plane loadout thing is welcome to chime in, I'll happily mess with the files, I just need to know what I can change without breaking stuff (I BSOD and CTD enough with SH4 as it is).

Regarding "tone" I reserve the "this is BS" for stuff made by the DESIGNERS since getting it right in the first place is their job, IMO. I'd never be so harsh towards a mod, that's voluntary work that people can chose, or not chose, to install.

If a modder claimed that a purpose of their mod was more realism, I'd offer constructive criticism on that basis. If a mod was for fun, or gameplay at the expense of accuracy, I'd likely not comment at all (since I'm interested primarily in accuracy, at lkeast as a baseline to start from).

<S>

tater
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