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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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I'd also add that this theater is the one I am interested in personally. I have a large library of ww2 books, and the large majority are PTO. I like the game, I like that it can be tweaked by players, and I like to tweak games---though most of that I have done was board and minaitures games, lol.
I used the [REQ] in the title only because I have questions about what I can mess with. Point me at a mod faq, and i'll do it myself, I'm not tryng to be demanding of others' time. |
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#2 | |
Stowaway
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#3 | |
Navy Seal
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Location: New Mexico, USA
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OK, the loadouts are listed in each plane's cfg. Then each plane has a eqp that looks like this:
Quote:
Hmmm. |
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#4 |
Navy Seal
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Location: New Mexico, USA
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Regarding research and games, this is my attitude: Start with accuracy, THEN tweak.
I realize it's a game, and even tot he extent it is a sim, the OUTCOMES are what is important to simulate. So start with the bombs on the planes that are right. Start out with a realistic chance of air attack, and when it happens, have a realistic number of planes. In this case 1xflying boat might be seen, but even with a single 250kg bomb, you'd not see 1 Val, but 3, 6, or 9 (IJNAF/IJAAF planes operated in chutais of 3 grouped into sentai of 3 chutai). If that turned out lame frm a game standpoint, THEN I'd mess with it. They way it is now is about like putting 1945 torpedos on a 1941 US sub (with multiples of the real loadout). Anyone who can grok the whole plane loadout thing is welcome to chime in, I'll happily mess with the files, I just need to know what I can change without breaking stuff (I BSOD and CTD enough with SH4 as it is). Regarding "tone" I reserve the "this is BS" for stuff made by the DESIGNERS since getting it right in the first place is their job, IMO. I'd never be so harsh towards a mod, that's voluntary work that people can chose, or not chose, to install. If a modder claimed that a purpose of their mod was more realism, I'd offer constructive criticism on that basis. If a mod was for fun, or gameplay at the expense of accuracy, I'd likely not comment at all (since I'm interested primarily in accuracy, at lkeast as a baseline to start from). <S> tater |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Hey, is there a way to open the .sim files?
notepad sees them, and I get taunting text, then control characters... |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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@ tater
Not got SH4 yet Damn couriers Anyway the platform cfg is basically the ships.cfg In the same folder as the Eqp file You can change any loadout you like PROVIDING the actual weapon is ingame Use Pack3d - version 3 will be ok http://files.filefront.com/P3dAllVer.../fileinfo.html The Bombs.dat should be in the Library folder Open with Pack3d and you can see the available bombs you can use ![]() SH3 bombs.dat shows 100/250 and 500KG bombs |
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#7 |
Navy Seal
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Location: New Mexico, USA
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VERY helpful, thank you.
If the min is 100kg, I guess I'd make a rare A6M loadout with those. The val would get 1x250, the B6N could get 1x500, 4x100, maybe 3x250 (racks will be wrong, but so be it). Betty also holds only 800kg of bombs, H6K 1000kg, and H8K has 2xtorpedo, 8x250, or 16x60kg bombs as well as DCs. Will DL that can-opener and have a look. I will take a peek at the airbases (already have) and look at the amounts of planes as well, they also seem screwy. tater |
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#8 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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As I said that dat is from SH3 so it may be different in 4
Hopefully by the weekend will have the game Dont forget to back up any files you alter first Just in case Have fun ![]() |
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