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Old 03-28-07, 11:30 AM   #1
tater
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I'd also add that this theater is the one I am interested in personally. I have a large library of ww2 books, and the large majority are PTO. I like the game, I like that it can be tweaked by players, and I like to tweak games---though most of that I have done was board and minaitures games, lol.

I used the [REQ] in the title only because I have questions about what I can mess with. Point me at a mod faq, and i'll do it myself, I'm not tryng to be demanding of others' time.
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Old 03-28-07, 11:35 AM   #2
nvdrifter
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Quote:
Originally Posted by tater
I'd also add that this theater is the one I am interested in personally. I have a large library of ww2 books, and the large majority are PTO. I like the game, I like that it can be tweaked by players, and I like to tweak games---though most of that I have done was board and minaitures games, lol.

I used the [REQ] in the title only because I have questions about what I can mess with. Point me at a mod faq, and i'll do it myself, I'm not tryng to be demanding of others' time.
I think we all want the same thing, a more realistic, more fun SH4. But then again, there are frustrating limitations to SH4. We'll all do the best we can.
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Old 03-28-07, 11:37 AM   #3
tater
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OK, the loadouts are listed in each plane's cfg. Then each plane has a eqp that looks like this:

Quote:
;equipment cfg file, loadout definitions are in the platform cfg file
;1,2,3,4 wing pylons, 5 center pilon

;Basic Loadout values
[Equipment 1]
NodeName=B01
LinkName=NULL

[Equipment 2]
NodeName=B02
LinkName=NULL

[Equipment 3]
NodeName=B03
LinkName=NULL

[Equipment 4]
NodeName=B04
LinkName=NULL

[Equipment 5]
NodeName=B05
LinkName=NULL

;3x500Kg Bombs loadout definition
[Equipment 6]
NodeName=B01
LinkName=NULL
Loadout=3x500Kg Bombs

[Equipment 7]
NodeName=B02
LinkName=Bomb500Kg
Loadout=3x500Kg Bombs

[Equipment 8]
NodeName=B03
LinkName=NULL
Loadout=3x500Kg Bombs

[Equipment 9]
NodeName=B04
LinkName=Bomb500Kg
Loadout=3x500Kg Bombs

[Equipment 10]
NodeName=B05
LinkName=Bomb500Kg
Loadout=3x500Kg Bombs

;5x250Kg loadout definition
[Equipment 11]
NodeName=B01
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 12]
NodeName=B02
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 13]
NodeName=B03
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 14]
NodeName=B04
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 15]
NodeName=B05
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 16]
NodeName=P01
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

[Equipment 17]
NodeName=P01
LinkName=Pilot_Plane
Loadout=3x500Kg Bombs

[Equipment 18]
NodeName=P01
LinkName=Pilot_Plane
Loadout=5x250Kg Bombs
It says loadout defs are in platform.cfg, but I cannot find that file.

Hmmm.
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Old 03-28-07, 11:46 AM   #4
tater
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Regarding research and games, this is my attitude: Start with accuracy, THEN tweak.

I realize it's a game, and even tot he extent it is a sim, the OUTCOMES are what is important to simulate. So start with the bombs on the planes that are right. Start out with a realistic chance of air attack, and when it happens, have a realistic number of planes. In this case 1xflying boat might be seen, but even with a single 250kg bomb, you'd not see 1 Val, but 3, 6, or 9 (IJNAF/IJAAF planes operated in chutais of 3 grouped into sentai of 3 chutai).

If that turned out lame frm a game standpoint, THEN I'd mess with it. They way it is now is about like putting 1945 torpedos on a 1941 US sub (with multiples of the real loadout).

Anyone who can grok the whole plane loadout thing is welcome to chime in, I'll happily mess with the files, I just need to know what I can change without breaking stuff (I BSOD and CTD enough with SH4 as it is).

Regarding "tone" I reserve the "this is BS" for stuff made by the DESIGNERS since getting it right in the first place is their job, IMO. I'd never be so harsh towards a mod, that's voluntary work that people can chose, or not chose, to install.

If a modder claimed that a purpose of their mod was more realism, I'd offer constructive criticism on that basis. If a mod was for fun, or gameplay at the expense of accuracy, I'd likely not comment at all (since I'm interested primarily in accuracy, at lkeast as a baseline to start from).

<S>

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Old 03-28-07, 12:09 PM   #5
tater
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Hey, is there a way to open the .sim files?

notepad sees them, and I get taunting text, then control characters...
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Old 03-28-07, 12:25 PM   #6
bigboywooly
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@ tater

Not got SH4 yet
Damn couriers

Anyway the platform cfg is basically the ships.cfg
In the same folder as the Eqp file

You can change any loadout you like PROVIDING the actual weapon is ingame

Use Pack3d - version 3 will be ok

http://files.filefront.com/P3dAllVer.../fileinfo.html


The Bombs.dat should be in the Library folder
Open with Pack3d and you can see the available bombs you can use





SH3 bombs.dat shows 100/250 and 500KG bombs
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Old 03-28-07, 12:43 PM   #7
tater
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VERY helpful, thank you.

If the min is 100kg, I guess I'd make a rare A6M loadout with those.

The val would get 1x250, the B6N could get 1x500, 4x100, maybe 3x250 (racks will be wrong, but so be it).

Betty also holds only 800kg of bombs, H6K 1000kg, and H8K has 2xtorpedo, 8x250, or 16x60kg bombs as well as DCs.

Will DL that can-opener and have a look. I will take a peek at the airbases (already have) and look at the amounts of planes as well, they also seem screwy.

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Old 03-28-07, 12:46 PM   #8
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As I said that dat is from SH3 so it may be different in 4
Hopefully by the weekend will have the game

Dont forget to back up any files you alter first
Just in case

Have fun
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