SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 03-28-07, 03:06 AM   #1
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Hi!

I don't think this problem is related to the Sonar Autocrew:

Quote:
Originally Posted by LWAMI Readme
XX-Specific Sensor Changes-XX

Sphere and Hull Arrays—The sensitivity of the Sphere and Hull arrays has been increased relative to the Towed Array (to be clear, the TA is still much more sensitive in terms of long range performance) to better simulate their reported real world specifications. Also, the stern facing baffle of the Sphere has been increased to 120 degrees for active and passive modes, including the FFG and all AI platforms. It is not uncommon for contacts to show up on the broadband sphere before they show up on the narrowband sphere, and loud contacts will also show up more clearly on the sphere array broadband than the towed array broadband once both arrays have detected the contact. Expect to use the Sphere and Hull arrays more now to track and identify surface traffic and build situational awareness utilizing DEMON and TMA, and reserve the TA for finding and tracking those quiet hostile submarines or distant warships on narrowband. NOTE: Known Issue. It will be possible to see and hear contacts on the Sphere array before you can assign a Broadband tracker to them. You can immediately assign a narrowband tracker to all contacts on the sphere with a narrowband signature, although it is intended that generally contacts will be detected on the sphere broadband first. The broadband tracker issue is not intended, although it is present in stock DW as well, and the mod does not make it any worse in game play terms.
In regards to the contact being marked off the bearing of the line, I see this occasionally with the Western Sonar systems; sometimes the tick mark is definately off of the bearing of the contact. I don't see how anything in the mod could make this issue worse, although I did increase the bearing error on the sonar, which could be making this occur more frequently in some circumstances. Although not expected behavior (eg. a "bug") it appears to be more of a cosmetic issue to me... which is especially convenient because don't think I can fix it.

Thanks for your feedback, I hope this response is satisfactory for you, let me know if there is anything else or if you are unconvinced, I'm never surprised now when a new issue comes up that needs to be fixed!

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 03-28-07, 03:35 AM   #2
Delareon
Planesman
 
Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
Default

thanks for your fast response LuftWolf.

Ok the Rule of the Day is "Its not a Bug, its a Feature" :P

Then i continue playing arround with this Mod.

Do u have any ideas why the Sonar display freezes from time to time when i use the mod?

Seems like the rest of the Game still runs as long as the display is freezed but
a Submarine without a working Sonar is a blind Submarine and a blind Submarine
can be very fast a dead Submarine.
Delareon is offline   Reply With Quote
Old 03-28-07, 06:07 AM   #3
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Delareon
thanks for your fast response LuftWolf.

Ok the Rule of the Day is "Its not a Bug, its a Feature" :P

Then i continue playing arround with this Mod.

Do u have any ideas why the Sonar display freezes from time to time when i use the mod?

Seems like the rest of the Game still runs as long as the display is freezed but
a Submarine without a working Sonar is a blind Submarine and a blind Submarine
can be very fast a dead Submarine.
Well, my immediate response to that is: does it ever freeze when you don't use the mod?

The actual mechanics of the sonar modding itself is rather straightforward... changing some database values, it sounds like what you are talking about is more interface related, but I've never heard of this occuring before.

Can you perhaps be more specific about what you mean by "sonar freezing"? how often does it happen? can it be reliably reproduced?

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 03-28-07, 06:14 AM   #4
Driftwood
Chief
 
Join Date: Apr 2004
Location: Western NC
Posts: 325
Downloads: 0
Uploads: 0
Default

Not sure what kind of "horsepower" you've got running under the hood, but that has happened to me when running the sim on an older PC. It can also happen if you crank up the time compression. It can take a minute or two for the sonar display to "catch up."
__________________
Retired US Army Paratrooper
Virtual Sub Skipper
Driftwood is offline   Reply With Quote
Old 03-28-07, 06:35 AM   #5
Delareon
Planesman
 
Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
Default

Horsepower shouldnt be the Problem, thats an 3GHz Computer, 1GB RAM and alot of other things that should make me able to run 12 instances of DW simultan without performance loss *joke*

the Essence is that my Computer is a newer one, straight above the DW requirements.

I mean the Sonar display simply stops. The Broadband display exactly.
No more movement its like an JPG. All the other things are still working.
I can push every button switch to every view, its just the Broadband Display.
This Problem never occurs without the mod.

When i installed the mod it works about 30 minutes then it stops.
Then i removed the mod and that problem is gone.


Timecompression, i will test it again and will take a look at the timecompression.
I think that was without compression but im not 100% sure.

Maybe its an interface problem but it only happends when i activate the mod.

The other thing is that this wasnt a single phenomenon.
Its happend again and again.

specially that i also have looked at the Sonar at the highest time compression and never before got an problem like this.

So the only thing that seem logical to me is that there must be something in the mod who dont like me, somekind of Ghost in the machine
Delareon is offline   Reply With Quote
Old 03-28-07, 08:39 AM   #6
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

Experienced a freeze only when cranked-up to max time acceleration both in Stock 1.04 and LwAmi '8'.
__________________

Liberty, Equality, Fraternity
Bellman is offline   Reply With Quote
Old 03-28-07, 03:40 PM   #7
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

Yes, this is definately a new problem. I've never heard of anyone else having this issue before, and basically all the sonar changes were done over a year ago, so needless to say, it's been used by a lot of people since then. :hmm:

Is the problem platform specific?

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.