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Old 03-26-07, 07:45 PM   #1
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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Quote:
Originally Posted by gabeeg
Rubini,

Ok...just for clarification, Jungmans SensorPak mod(s) altered sensors.dat by fixing the radar detector ranges as follows:

Metox: 4km range @ 15 sec sweep Old
Metox: 10km range @ 15 sec sweep New
Borkum: 5km range @ 15 sec sweep Old
Borkum: 15km range @ 10 sec sweep New
Naxos: 7.5km range @ 15 sec sweep Old
Naxos: 20km range @ 10 sec sweep New
Tunis: 10km range @ 15 sec sweep Old
Tunis: 25km range @ 5 sec sweep New

He did do a snorkel fix (I was not sure of this but looked back and found it!) that was moded in the AI_Sensors.dat where the snorkel will now be under the AI radars MinHeight value (1?)

Also, he did some changes to the DD/DDE "Super Sonar Detection" problem by changing AI_Sonar.dat:

The minimum Sonar Range was changed from default zero to 150 meters.
The maximum Sonar Bearing angle was reduced from -+ 90 degrees bow, to 60 degrees.

And depth charge blast radius was changed from 15 to 20 meters.

My question to you is what of the above is included in your mod and what if any of the above is not modded like Jungmans sensor pak but uses the stock values?

All of this is in Jungmans "SensorPak" mod (also apart of "SH3 Bugfixer & Small Enhancements" mod by Syxx_Killer) I am not sure if you can find these separately anymore...they have all been absorbed into all of the "Major Mods" in some form or another. I though, do not use any of the Major mods and just use a heavily modded stock install (The reason for this is that I run SHIII on my laptop and have to stay away from most of the eye-candy).
I already put all the Jungman changes on the Ai_sensor.dat - optional folder for GWX version, default on stock version: RWR range, Snorkel fix, uber sonars, etc (the depth charges and almost all this are already tweaked by GWX anyway). I also put there some tweaks by me and others that are accumulated after Jungaman first discouver. So these files are more "actual" than the Jungman first fix from almost two years ago. All the changes are on the readme...
The unique (perhaps) necessary adjust will be make the MinHeight for all AI active radar=1 that aren´t on original Jungman release neither on GWX.

But, like I said, I suggest that we play the game first. Others small settings also can interfere with this and I guess that the final result is already correct. If needed its so easy to adjust later.
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