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Old 03-26-07, 01:34 PM   #1
Rubini
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Quote:
Originally Posted by von Zelda
There was a question on the SH3 forum regarding radar detection of the snorkel.

I remember an early modification (pre-Grey Wolves) of radar height from .5 to 1-meter (maybe) to decrease radar dection.

In your work with the sensor files, etc., can you maybe shed some light on this radar detection question and a possible fix to reduce detection of the snorkel.
I was awaiting a for this question...

Yes, Jungman was the first that discouver this issue and since then all big mods already have it incorporated, so it's on GWX and on this mod (both versions).

But...Jungamnn in truth made it for AI_visual and for generic AI_radar only not for individual radars...When i was working on this mod I notice that GWX also only have these fix (AI_Visual and on generic AI_radar) but not in all AI radars like the Airplanes ones (same as Jungman did). As nobody make any comment about this until now I left this as it is on GWX and Jugman settings...

If someone start to have a so much air attacks (with GWX) when sailing with snorkel we can adjust this easily, ok? (now speaking by the GWX team)

And yes, my mod is patch 1.03 compatible.
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Old 03-26-07, 02:38 PM   #2
gabeeg
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Rubini,

Actually now that you mention this...I have wondered why it was that when I have the snorkel exposed I tend to get just as many...if not more air patrols coming at me than when surfaced....this might explain that. I believe another fix for this was at one time someone decreased the default amount of snorkel that was exposed above water when it was deployed...I might be wrong about that. I would like to test what happens with the individual radars tweaked...
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Old 03-26-07, 02:57 PM   #3
Rubini
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Quote:
Originally Posted by gabeeg
Rubini,

Actually now that you mention this...I have wondered why it was that when I have the snorkel exposed I tend to get just as many...if not more air patrols coming at me than when surfaced....this might explain that. I believe another fix for this was at one time someone decreased the default amount of snorkel that was exposed above water when it was deployed...I might be wrong about that. I would like to test what happens with the individual radars tweaked...
This is simple to do. Just open the AI_sensors.dat with TTweak and adjust all the active radars MinHeight from 0 to 1 (meter)! Mainly the ones used by aircraft (ASVMark - alltypes)!
Done!
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Old 03-26-07, 05:53 PM   #4
gabeeg
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beautiful! thanks. (taking a look now)
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Old 03-26-07, 06:10 PM   #5
von Zelda
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I opened you sensors cfg file which has "radar sensor height factor=0" If I recall correctly, the stock game had height at .5 and jugman's mod made it 1. I'm not sure of the stock GWX.

I can not open the sensor dat files.

Is it possible that changing the radar sensor height factor to 1 in the sensor cfg file may eliminate the detection of the snorkel without changing any thing else in the dat files?

There doesn't appear to be any thing to change in the sim cfg file.

If necessary, can you tweak the dat files to make radar sensor height =1 and post an optional update. But this might not be necessary if the change to radar sensor height works well at 1. Can you test this therory?

I just noticed you had Jugman's A1 dat file as an option. What are the radar sensor height factors in this optional file? Maybe this optional file is all we need along with the one change in the sensor cfg file??
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Old 03-26-07, 07:09 PM   #6
gabeeg
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Rubini,

Ok...just for clarification, Jungmans SensorPak mod(s) altered sensors.dat by fixing the radar detector ranges as follows:

Metox: 4km range @ 15 sec sweep Old
Metox: 10km range @ 15 sec sweep New
Borkum: 5km range @ 15 sec sweep Old
Borkum: 15km range @ 10 sec sweep New
Naxos: 7.5km range @ 15 sec sweep Old
Naxos: 20km range @ 10 sec sweep New
Tunis: 10km range @ 15 sec sweep Old
Tunis: 25km range @ 5 sec sweep New

He did do a snorkel fix (I was not sure of this but looked back and found it!) that was moded in the AI_Sensors.dat where the snorkel will now be under the AI radars MinHeight value (1?)

Also, he did some changes to the DD/DDE "Super Sonar Detection" problem by changing AI_Sonar.dat:

The minimum Sonar Range was changed from default zero to 150 meters.
The maximum Sonar Bearing angle was reduced from -+ 90 degrees bow, to 60 degrees.

And depth charge blast radius was changed from 15 to 20 meters.

My question to you is what of the above is included in your mod and what if any of the above is not modded like Jungmans sensor pak but uses the stock values?

All of this is in Jungmans "SensorPak" mod (also apart of "SH3 Bugfixer & Small Enhancements" mod by Syxx_Killer) I am not sure if you can find these separately anymore...they have all been absorbed into all of the "Major Mods" in some form or another. I though, do not use any of the Major mods and just use a heavily modded stock install (The reason for this is that I run SHIII on my laptop and have to stay away from most of the eye-candy).
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Old 03-26-07, 07:45 PM   #7
Rubini
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Quote:
Originally Posted by gabeeg
Rubini,

Ok...just for clarification, Jungmans SensorPak mod(s) altered sensors.dat by fixing the radar detector ranges as follows:

Metox: 4km range @ 15 sec sweep Old
Metox: 10km range @ 15 sec sweep New
Borkum: 5km range @ 15 sec sweep Old
Borkum: 15km range @ 10 sec sweep New
Naxos: 7.5km range @ 15 sec sweep Old
Naxos: 20km range @ 10 sec sweep New
Tunis: 10km range @ 15 sec sweep Old
Tunis: 25km range @ 5 sec sweep New

He did do a snorkel fix (I was not sure of this but looked back and found it!) that was moded in the AI_Sensors.dat where the snorkel will now be under the AI radars MinHeight value (1?)

Also, he did some changes to the DD/DDE "Super Sonar Detection" problem by changing AI_Sonar.dat:

The minimum Sonar Range was changed from default zero to 150 meters.
The maximum Sonar Bearing angle was reduced from -+ 90 degrees bow, to 60 degrees.

And depth charge blast radius was changed from 15 to 20 meters.

My question to you is what of the above is included in your mod and what if any of the above is not modded like Jungmans sensor pak but uses the stock values?

All of this is in Jungmans "SensorPak" mod (also apart of "SH3 Bugfixer & Small Enhancements" mod by Syxx_Killer) I am not sure if you can find these separately anymore...they have all been absorbed into all of the "Major Mods" in some form or another. I though, do not use any of the Major mods and just use a heavily modded stock install (The reason for this is that I run SHIII on my laptop and have to stay away from most of the eye-candy).
I already put all the Jungman changes on the Ai_sensor.dat - optional folder for GWX version, default on stock version: RWR range, Snorkel fix, uber sonars, etc (the depth charges and almost all this are already tweaked by GWX anyway). I also put there some tweaks by me and others that are accumulated after Jungaman first discouver. So these files are more "actual" than the Jungman first fix from almost two years ago. All the changes are on the readme...
The unique (perhaps) necessary adjust will be make the MinHeight for all AI active radar=1 that aren´t on original Jungman release neither on GWX.

But, like I said, I suggest that we play the game first. Others small settings also can interfere with this and I guess that the final result is already correct. If needed its so easy to adjust later.
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Old 03-26-07, 07:32 PM   #8
Rubini
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Quote:
Originally Posted by von Zelda
I opened you sensors cfg file which has "radar sensor height factor=0" If I recall correctly, the stock game had height at .5 and jugman's mod made it 1. I'm not sure of the stock GWX.

I can not open the sensor dat files.

Is it possible that changing the radar sensor height factor to 1 in the sensor cfg file may eliminate the detection of the snorkel without changing any thing else in the dat files?

There doesn't appear to be any thing to change in the sim cfg file.

If necessary, can you tweak the dat files to make radar sensor height =1 and post an optional update. But this might not be necessary if the change to radar sensor height works well at 1. Can you test this therory?

I just noticed you had Jugman's A1 dat file as an option. What are the radar sensor height factors in this optional file? Maybe this optional file is all we need along with the one change in the sensor cfg file??
You are messing with the wrong file.
Sensors.cfg and Sensors.dat are player uboat related.
Sim.cfg and AI_sensors.dat are AI behaviour/geometry related. The changes for Snorkel fix are or need to be made on AI_sensors.dat.
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