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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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Play the game for 12 hours like me and you will find the interface fairly easy. Some of it even makes sense
![]() Now my wife hates this game as well ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 | |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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First 5min of play, was like WTF, where is my side bar like SH3... 1hr later, sinkin bitchs like there was no tommorow.... ![]() ![]()
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I love what they did with the crew. I loathed micromanaging them. Now all I have to do is move some to damage control if something happens. Yay!
I really like the TDC setup while in periscope view. Though sliding the dials needs to be done in short strokes, I can input manual data pretty damn fast.
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#4 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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