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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Should not be a problem, there is only one value in the submarine .sim file, and it was always in miles (even in SHIII which was metric-only).
You can test it easily - if a gato sub can stay underwater for about 24 hours at 4 knots, then it's fine. In stock game it would run out of power in about 5-6 hours. |
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#2 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
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hi CCIP good work just D/Led you crush depth's and battary's mod's and notesed that you isnt entry for the two S-bouts. and there isnt an entry for the new S-41's that where in the patch.
sorry if i just p!ssed on your effats but just thort you should k now ![]()
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#3 |
Navy Seal
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S-42 is actually just a slight visual modification of the S-18 and shares all the same performance data (just like the Gar shares all performance data with the Tambor).
As for S-boats in general - as I mentioned in the request thread for this, I haven't been able to find any accurate data on the S-boats' submerged performance that is any different from what we get in game, so I left it alone for now. I get the sense that the S-boats are overmodeled (unlike the rest of the boats), but I can't prove it right now... |
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#4 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
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I found this link;
http://www.navy.mil/navydata/cno/n87.../forgotten.htm which gives these stats for S class; Length: 225 feet Beam: 21 feet Draft: 17 feet Displacement: 960 tons surfaced 1,130 tons submerged Surface Speed: 12-14 knots Submerged Speed: 10 knots Surface Endurance: 3,500 nm at 6.5 knots Submerged Endurance: 20 hours at 5 knots Complement: 4 officers; 39 enlisted men |
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#5 |
Navy Seal
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Yea, that's what I found too. But it does sound a bit odd to me - consider the fact that a fleet boat can only do a top of 64 miles at 5 knots, and surely when all is considered - a fleet sub can't be that much more hydrodynamically inefficient, and certainly has a far more powerful battery. 100 miles at that speed is a lot, the German U-boats have about 1/3 of that underwater range. So it doesn't quite make sense to me.
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#6 |
Machinist's Mate
![]() Join Date: Mar 2005
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It was probably the optimistic manufacturers claims and nothing like that in reality! Certainly seems a bit out of kilter with other subs stats.
I just tried your mod with an S class in the game. At 5 knots I got 23 hours before the battery was down to 10% which is a major improvement over vanilla. Thank you! Slight downside was that it took 19 hours to charge it back up again. A Gato class took 4-6 hours to recharge. Is the recharge value a hardcoded figure based on battery drain time? |
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#7 |
Navy Seal
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Actually the mod didn't touch the S-class, so that is purely stock behaviour :p
I did, however, find some things I could add to the S-class file even without changing the performance. For example the boat's electric motor is set at the same power as the fleet boats (2700hp) whereas it was actually just 1500hp. Also, the game sets its max speed at 9kt while all the specs I've seen suggest between 10 and 11kt max speed. Not big changes, I know, but perhaps worth adding in. I'm going to go to the library and see if anything at all is there. The S-class boat isn't the most popular subject in WWII sub history, so it does tend to be a little ignored. (very happy it's in the game though). |
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#8 |
Grey Wolf
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Thanks for the mod mate! My batteries were literally killing me
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#9 |
Weps
![]() Join Date: Jan 2007
Posts: 355
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Thank you
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#10 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
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much gras, ccip
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#11 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Hey CCIP. As usual this one looks great! Can I plug it into the RFB mod?
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#12 |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
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Length (ft).........311.75
Beam (ft)...........27.25 Displacement (tons)....Surfaced 1526....Submerged 2424. Speed (knts)..............Surfaced 20-25 design...17 Operation Average Range.......................Surfaced 12000nm @ 10knts Submerged 95nm @ 5knts. Diving Depth.......300ft. Complement........60. The workhorse of the Pacific Campaign. Note. I saw someone mention the Bathothermograph (SBT), (I think?). This did not get fitted to any US Boat until 1942. It then became the most important tool for many covert operations.....like the shallows around most of Honshu. It made possible some photography in and around Tokyo Harbour when a manned invasion was on the drawing board, prior to the Atom Bombs, not only of installations but minefields. I'm not too sure but I believe this may have been the "Herring-SS-233" that did this mission. As to depth of these boats it is recorded that the "Albacore-SS-218" made a depth of 450ft...and lived to tell the tale this time, though sadly struck a mine off NE Hokkaido 07/11/1944. |
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#13 |
Machinist's Mate
![]() Join Date: Oct 2005
Location: Oulu, Finland
Posts: 129
Downloads: 82
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Great mod
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#14 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
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Is it jesme compatible?
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#15 |
Canadian Wolf
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Had a look at the file structure, it looks good to go
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