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Old 03-26-07, 07:24 AM   #436
zola25
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Torpedoes in the water do not show up on the attack map in certain areas of the world. Seems to be west of Midway. Asiatic seems to work ok.
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Old 03-26-07, 07:46 AM   #437
cowboys98
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Default crash to destop when i use free roaming!

i was in a multiplayer game yesterday,i was the host,the game started ok,so like 5 minutes later i was in the toperdo mode checking up on a ship,i decided to check the boats in free look,or free camera look,when i hit the bottom,everybody in the game got disconected from the game.i also been having alot of problem,when i try to host a game,people get disconnected once the game start.
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Old 03-26-07, 08:13 AM   #438
NoLine
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i was never able to complete any patrol as the game keeps randomly crashing to desktop (patch 1.1), dunno why

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Old 03-26-07, 09:00 AM   #439
donut
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Onkel's clock

Some feature.cute but it jumps in my face @ 512 TC, covers-up screen.Does it auto time torp run? I Haven't noticed.Is Stevens telling us not to use 512 TC?

High speed contact shaped like ship,since we only have SD air search radar 1941 even the Dev's know this should be implemented as triangle,Sometimes SJ surface would pick up a pip as low flying A/C on "A" scope

Limited fuel ckd.,But full all the time. Worked out OK.when the Japs captured Manila,& I couldn't go back. Also you might think Comsubpac,might send radio message-where to end patrol?

This game is so unfinished! Although cost smart of Ubi to sell beta,for $50 .
Get the map tools off the map,it's two cluttered,IMO.
Damage model,sinks like a brick, don't need damage control,with no time to repair.
No description for different torp.range/run speed etc.even in manual

Rant relieved,this game has great possibilities,& a lot of hard work,& intel went into development,The Dev's went into over kill to please Subsimer's.
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Old 03-26-07, 09:03 AM   #440
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Quote:
-Please implement manual helmsman station feature with clickable controls for
efficient Destroyer evasion. (Like in SH3)
Not sure if this is what you're after, but there are 2 options for manual helm control:
1. use the '[' and ']' keys for full left and right rudder, respectively. Use apostrophe key for rudder amidships.
2 Under the 'course' compass is a button that toggles a rudder display. You can click on the rudder display to order different levels of rudder as desired.

Hope that helps.

Cheers

On a different matter, has the patch stopped air-search radar detecting ships? My 1942 Gato has improved SD (that's the air search, right?) and I'm detecting ships at up to 32km distance!! I have no SJ at all.....not yet available.

I've also noticed the sound gets stuck on submerging sounds, so after diving I find the sound becomes one constant 'gurgle'.....even after surfacing.

Lastly, my crew reports 'ship sighted' (although they whisper - not exactly sure why....it's not as though the enemy will hear them!) but doesn't give a bearing/range indication, and nothing appears in the text box....so I find myself scanning madly to find what the hell they're talking about. Annoying you can't ask for bearing of nearest visual contact, as you can in SHIII.
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Old 03-26-07, 09:08 AM   #441
Stryker412
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Sorry if this has been reported:

-Crew voices are higher pitched after coming out of time compression
-Some times periscope depth to the crew is 67ft, which makes it hard to use the periscope. Trying to set the depth manually does nothing, the ship does not rise.
-Music overpowers crew voices, sometimes even when turning music down.
-External camer views are borked. Will get old school Batman type views (tilted at 45 degee angles) with no ship even showing.
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Old 03-26-07, 09:56 AM   #442
akdavis
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-SD air seach radar picking up surface contacts
-nothing to distinguish between surface and air radar contacts, other than speed (but that is only if you have map contact updates on)
-no ability to turn SD on/off (I suspect AI cannot detect SD, but might be important for later mods)
-you cannot undo an equipment installation or change when equipping your sub.
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Old 03-26-07, 10:03 AM   #443
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are these bugs only in version 1.1 patch or in 1.0 retail as well
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Old 03-26-07, 10:05 AM   #444
Juju
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Game all of a sudden CTD's when attempting to load any career save (during the "please wait" screen). Hasn't happened once in 4 days, now it does it every time. Talk about showstopper.
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Old 03-26-07, 10:06 AM   #445
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Stryker412
"... -Crew voices are higher pitched after coming out of time compression
-Some times periscope depth to the crew is 67ft, which makes it hard to use the periscope. Trying to set the depth manually does nothing, the ship does not rise..."

I think you have an unusual problem related to your system or hardware. This is not the beavior most people have in the game.

"...why can we PING manually but not get the range
since we can't hear the return signal unless we are deep enough for the hydrophone
to work?..."

Set your depth to 55 ft manually and you will have parascope (note- the attack scope sites higher than O scope so that is best for seeing over higher waves) and hydrophones.

"... 3.cant send contact report..."

This might be similar to SH3. In that sim you have to be close to the target (almost within range of being detected) and the target must be part of a convoy. Also, the entire bridge and deck crew must be on station.

"...i was never able to complete any patrol as the game keeps randomly crashing to desktop (patch 1.1), dunno why ..."

Investigate your computer configuration, other programs and services that might be running, spyware, etc. Drivers, hardware compatability. I think your problem is not typical of most players (unless you're using the A or I keys.)
If you have an old or battered keyboard, it's also possible for those to send errant commands to the computer.

"...
Limited fuel ckd.,But full all the time...."

I haven't been able to replicate this error in about 40 hours of play.
I have noticed once you start a campaign (SH3 was the same way) you can no longer see or change the game play settings once you have started the 3D part of the campaign. Easy to forget what you thought you set with all the newness of the game and eye candy demanding attention.

"... Damage model,sinks like a brick, don't need damage control,with no time to repair..."

Try keeping your damage crew on station in combat areas and use Battle Stations when in a fight. As long as you don't take a leathal hit (one hit in a vital area is enough) your repairs will begin faster. Also, choose good crew for the damage station. Below 50% is nearly useless.
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Old 03-26-07, 10:21 AM   #446
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Hi,

Java and Java Sea are spelt JAWA and JAWA Sea and Surabaya in Java is spelt in german!

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Old 03-26-07, 10:39 AM   #447
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switching to radar vier (F9) switches radar to focus even if you were set to sweep.
Shouldnt it stay at yout current setting ? (I was in a Gato)

I just sailed from Brisbane to Fremantle going under Australia, the sea was dead flat for the whole trip. If this was real, God wouldnt have invented the Airoplane.
It seems that weather hasnt been added anywhere near what I was expecting, there were no waves off fremantle in the mixing bowl !!!
Every afternoon the "Fremantle doctor" sea breese comes in and makes the mixing bowl quite rough hence "mixing bowl" but it was all dead flat.

Now I can live without real weather like this, but no waves the whole journey ?? Thats not right.

Clouds were some times fast and sometimes slow implying wind (even tho its the cloud bug) But no waves, no storms, no rain...nada...

also I got a white flashing box on the bottom half of the screen when I left brisbane, it was black flashing off fremantle. Its regular at 32x TC bridge view, it also happends at 1x TC but not as often. I hope this gets fixed.
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Old 03-26-07, 11:07 AM   #448
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This function doesn't have a key mapping by default - I guess that might mean it's not supported - but then again this worked in SH3 so why not here?

Anyway, I asked the sonar man to Follow the Nearest Contact (a Merchant) - he did....

Surfaced, and he was still following the contact and calling out the bearings for me.

r.
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Old 03-26-07, 11:11 AM   #449
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I agree the torpedo tube doors controls need to be reverted back to SH3 operation so they stay open until W is pressed. The auto-close when another tube is selected limits salvo attacks. I have found a mitigating factor however.
When selecting the next tube in the salvo, if I immediately press Q and the fire command, I can knock 3 seconds off the time it take for the torpedo to leave the tube.

Time for torpedo to leave the tube doors closed = 10 seconds
Time for torpedo to leave the tube when next tube selected, press door open, press fire = 7 seconds

Although these 7 seconds are vital, it can work in a salvo on a large ship as the time delay will spread the impacts out a bit
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Old 03-26-07, 11:19 AM   #450
DaMaGe007
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The swan River near Fremantle doesnt connect to the sea, it did in Sh3...
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