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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Bosun
![]() Join Date: Nov 2002
Location: Linz, Austria
Posts: 61
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I had a message "boat damaged" during an air raid and never saw the damage itself. I put some guys into maintenance crew, ordered them to repair whatever damage there was - no action proposed in the appropriate window. Deck gun, Flak symbols where blue ?? (Is this the damage ? Or was that the symbol's colour before too ?) |
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#17 | ||
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#18 | |
Stowaway
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I agree about the interface, however I have survived floodings a few times ![]() Crew have managed to pump out both forward and aft torp rooms from complete flooding,....I love this sim ![]() Simon |
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#19 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
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My feeling is it's a combination of undocumented functions and bugs. Damage control is certainly fiddly, but sometimes things just refuse to be repaired for unexplainable reasons, or are repaired and keep breaking for no reason.
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#20 |
Rear Admiral
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After a tinsy bit of experimentation, im almost inclined to think that things are DESTROYED all to easily. I noticed that when an item is damaged, theres a vertical red bar. Some bars are 50%, others are 0%. My thought is everything on the boat is too fragile.
I noticed that alot of stuff that would normally be in the zones.cfg is seems to be acutally in the various files located at sh4\Data\UPCData\UPCUnitsData\ From what ive looked at, my hope that if one was to increase the hitpoints, that maybe these problems would go away. Just a thought. |
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#21 |
Chief
![]() Join Date: Apr 2004
Location: Western NC
Posts: 325
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I posted my damage control trouble in another thread. I'm having the same thing happen. Manual says (pg 80) that the crew will begin repairs of any damage in their area. The damage control team you put together should increase the speed with which damage is repaired. But those damage indicator bars (in red) never move.
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Retired US Army Paratrooper Virtual Sub Skipper |
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#22 | ||
Bosun
![]() Join Date: Apr 2005
Posts: 67
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WTF? |
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#23 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 140
Downloads: 1
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Entire crew management system seems either broken of nullified, back in SH3 when i right clicked on compartment it would auto assign people there, so far I tried various things in SH4 and no avail. Further, damage control doesnt work at all as far as I can tell. I have to confirm on this. It seems to me damage control screen actually has less information than SH3 had...
Btw, I love when a crewmember is asleep and you move him out of that compartment, any crewmember you replace him with will automatically sleep too...lol I guess its a SLEEP DISEASE.
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#24 |
Rear Admiral
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After a bit of testing (IE crashed dived in shallow waters, sat on the bottom with high compression, diving to crush depth and staying there tell things broke, or just plain ole beaching the boat to incur damage), ive concluded that Damage control DOES work.
But you have to do a couple things first. 1.) Assign a damage control crew 2.) cilck the button to send them to work. Until those two things are done, nothing will happen. Three observations: a.) The red vertical bar next to a component seems to reflect the level of damage. The lower the red bar is, the less damaged the item is. When the verticle red bar is nearly to the bottom, its almost done being repaired. b.) Repairs seem to take a long time to complete as compared to say, Stock SH3. It seems the devs took a more realsitic approach to repair times c.) catastrpohic damage seems to be just that, catastrophic. If you get a massive bomb hit from a plane, or stay at crush depth too long, doesn't seem to matter what you do, your sunk. I make this observation based on upping the hitpoints of various compartments and equipment. Even with a tougher sub, doesnt matter. ON that note, ive created this test modlet if anyone wants to give it a whirl. All it does is. a.) doubles thie hitpoints on various equipment (IE, 100 hps changed to 200 hitpoints) b.) increases hitpoints on various comparments. For example i noticed some compartments were listed as having 200 hitpoints where in SH3/GWX they would have 400 htpoints. So what you have here, is basically in theory, a tougher submarine, and less equipment being destroyed (destroyed means it cannot be repaired): http://www.ducimus.net/sh4/Sub_equipment_test.7z |
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#25 |
Born to Run Silent
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Well done
![]() So, it dose works after all... |
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#26 |
Rear Admiral
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Oh yeah, on another note
If your main pump gets destroyed and you've taken on enough water to alter your boyancy to negative, your hosed. No pump, no water removal. Im also theorizing that if you have major damage to a bulkhead (im guessing this means you have a big hole with water coming in), combined with a wrecked main pump, kiss it bye bye. |
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#27 |
Navy Seal
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Great, why don't I see the modlet on the mods forum? It's a great idea. I remember increasing hitpoints for RUb in the same way based on gouldjg's research for SHIII, and it did work out quite well overall back in the day.
I also think that the damage and repair system works, works quite well, and actually works better than in SHIII when you get down to it. So far I've been able to manage repairs far more efficiently. One thing that does tick me off is that repairs are NOT stopped by silent running as in SHIII. They should be. |
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#28 |
Lucky Jack
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Thanks Ducimus. I have experience just what you stated to do. I should know. I get blown to bottom every patrol and spend most of my time repairing my sub/uboat
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#29 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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game. ![]() |
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#30 | |
Rear Admiral
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I guess i undevalued it. I just sort of threw it together in about 15-20 mins, and ran some damage control tests with it. I didn't want to make a big deal out of it i guess. I'll post it in the mod forums if you think it should be. edit: ok i posted it. Happy now? ![]() ![]() Last edited by Ducimus; 03-26-07 at 01:16 PM. |
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