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Old 03-25-07, 07:35 PM   #406
condas
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Default More bugs for the gathering

After playing a few hours (fresh install and directly patching to 1.1 English US) + some fixes in commands.cfg to get around "A" CTD .... and removing rocks and vegetation, Metric, and reading the bug thread

Running 1440 x 900 on a DELL Inspiron 1705 (/9400) laptop w 2GB and NV7900 GS Go

I have these bugs to add to many already mentioned, and in some cases experienced:

1. Quick mission where you need to get out to deep water. One ship lacks bitmaps. It's completely black

2. Torpedo training mission: The engine sound of the crashed plane on the island keeps on humming along.

3. No battery seems to be used when you sit with engines off on the bottom for a long time. I guess a little should drain by a time constant even if engines are shut off.

4. Compressed air does not decrease even when changing depth repeatedly at zero knots AND while running silent. (no pumps allowed...) My guess is that it should drain a bit of the air to change depths (AND as mentioned by others when shooting torpedoes)

5. The repair team gets deployed all over the control room even when in silent running mode and no damages. Is that correct really. I think it's supposed to be "shhhhh" no tools etc banging around.

6. (old bug) I guess it should not be possible to fire any guns if you do not have crews on deck manning them. I was surprised that I could fire anyway....

7. Maintain depth "A" key (after fixing in commands.cfg) sets you depth to null (zero) but at least it is better than CTD

8. No warnings about approaching critical depths when in accelerated (and non accelerated?) mode.

More will follow, I'm sure.
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Old 03-25-07, 07:45 PM   #407
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"...dive with my gato down to 165m without any harm. i dont know if this is realistic since i dont know what the us subs where capable..."

You are correct the Gato is 90 Meters (295 ft.) This does not mean you instantly die when crossing the test depth. The unknown factor in every boat is how far past and for how long. No way to know until to try. If the code controlling this is simular to SH3, each boat you leave port with is a little ramdomly different.

I often went far beyond the test depth (as the sub in Das Boot did twice) in SH3.
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Old 03-25-07, 08:31 PM   #408
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It also looks like the problem with incorrect sunrise-sunset times based on season and hemisphere is the same as SH3. All messed up. Just have to play the lighting conditions rather than expecting them to be real world.
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Old 03-25-07, 08:51 PM   #409
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Quote:
Originally Posted by Psycluded
Class - Gato
Station - Anti-Air Gun

When you rotate the gun to port (this is an aft-mounted gun), something obscures your view if you raise the gun more than about 15 degrees off the horizon. It looks as if the camera is inside an object behind the gun, be it the railing or what have you. In any case, it makes manually using the AA gun on the 1942 Gato class almost impossible, since you pretty much need all the arc you can get. Will attach screenshots next time I see it.
Ive only seen reports of this on the Gato class, but I can confirm after I upgraded the Porpoise's single rear AA to twin 20mm AA i get same problem on both sides, not just port, I think the camera is colliding with the steel wall round the edge of the AA platform, overcome by knocking the rudder hard accross to change the angle the plane is approaching from, but still damn annoying.


Encountering a few of the major bugs already mentioned, but two graphics glitches Ive not see mentioned yet.

Forward Dive Planes - After a while they get stuck up. They continue to function, and dont impair the dive time, but instead of lowering and then pitching, the hydraulic ram lowers (but not the metal dive plane), and they still pitch forwards, just still flat against the hull, so look kinda skewed.

Map - I'm a few months into the career, and all the port names are still blue, yet i know half the ports on the western side of the map are in Japanese hands, arent these supposed to be red??? Handy to know what nationality a port is if you have spare torps and want to go harbour raiding.
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Old 03-25-07, 08:54 PM   #410
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Quote:
Originally Posted by Burnspot
Was cruising N of Australia and ran into a typhoon. A lot of rain and the HUGEST rollers I've ever seen (this or SH3); pretty exciting stuff! BUT there seems to be a bug in that the sub will not completely follow the contour of the wave/water beneath it. If the wave breaks away underneath the sub, the sub will hang suspended in the open air...it doesn't plunge down as you would expect. Seems like the sub is limited by the game mechanics to only pitch so far fore or aft while on the surface.

In one instance, the sub looked like it was on top of a two story building....BIG rollers. Just wish the sub would fall instead of levitate.
i wish these big rollers crashing over disabled ships would have an effect on sinking them too. i have had several ships listing so far that waves will be up over parts of the bridge but it doesnt do anything to them. i posted a couple pics of messed up waveage effects in the new pic thread. after several hours (ive waited days even just let game run and go do other stuff and they are still alive) in waves like that youd think it would finally go down.

yea its not just gato or porpoise ive got it in a tambor and my salmon now. and im pretty sure every city is blue/> im pretty sure tokyo is even
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Old 03-25-07, 08:57 PM   #411
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Default More Gripes...

At least two out the three boats that you start with in Pearl, the sides of the guntub obscure the view when aiming the anti-aircraft gun at high angles. Also, the medals are lame. Why not just call them what they are?
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Old 03-25-07, 09:03 PM   #412
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Here's my objective list of observations and possible problems after 20 hours of experience with SH4 and patch 1.1


ALPHA) I can't get automatic map updates nor external cam to actually become "unavailable" to me, no matter how many times I select them to be so in the Options menu. I want to play at 100% realism settings, but I can't get it to cooperate.

BETA ) I am happy with my radar guy, but I personally can't figure out how to operate the radar station in any way by myself. This is Dec/Jan 1941 when outfitted from first career patrol with radar.

GAMMA) Sonar works good for my ears, but sonar operator seems very hard of hearing in most situations. He'll work in battle situations/distances mainly.

DELTA) Radar contacts from radar operator are super-extra-deadly accurate for range and target heading, from the first reading.

EPSILON) The damage model of own-sub is strange to say the least. I had about 10 plane bomb attacks on my sub and mostly evaded nine of them, splashes all around me, no significant damage reported. Then on the final plane attack, splashes all around, no damage reported and ... within seconds I am spinning into the death video after one bombing run by one plane.

ZETA ) Patroling near Hakkaido I kept running into the same merchant ships in the same place. For instance, two sampans traveling together on the same track, repeatedly. I noticed it again with other sampan routes. I could stay on these tracks once discovered and turkey shoot sampans for days on end.

ETA ) Enemy planes seem to be able to take a lot of hits from my AA gun (new flaming areas, etc) yet still able to fly and turn back for more attacks.

THETA ) I have not yet tested it, but I wonder if a FPS slowdown while sailing across the ocean blue at high TC means that a large yet undiscovered convoy of ships is within shooting distance. I am going to guess that this is the case.

IOTA ) Some sound management problems. The sound of rains/raining continued for days inside of my boat although for several subsequent days it was clear and calm. Also, some "Yes, Sir"s are grossly loud and cannot seem to be made less in volume with the Options.

KAPPA ) I seem to have some dive problems, and they seem to be related to the screen view during the dive or screen view at the time the dive is ordered. My crew seems to respond slowly sometimes to orders to go to periscope depth or dive.
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Old 03-25-07, 09:51 PM   #413
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Default Custom setting

Quote:
Originally Posted by Spaxspore
Quote:
Originally Posted by digitizedsoul
Wow this one is REALLY annoying

You CANNOT set the "realism" settings for a campaign to "custom"

You can only use the preset "easy, medium, hard & realistic".

These preset options suck and turn things on / off in a manor that few users on this forum would find appropriate for their playing.
For instance you can't have external cam but auto targetting.

VERY bad hiccup there....
No, thats what i thought at first when i saw that. However i think that applies to AI difficulty and such. I cause if u start a partol and go to options there is your realisim settings.
You do not choose cusyom setting It will appear when you choose a setting such as High and alter it let s say like removing the check from dud torpedos This action will alter the high setting to read custom
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Old 03-25-07, 09:52 PM   #414
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Range /Perspective

After detroying the DD's and merchants off Borneo I turned my attention to the three sampans /junks sailing be tween me and the shoreline...

Camera view shows these boats plying not far off the shore and within MG/AA range.. Deciding to save ammo I activate those stations... Somehow no matter how fast or close I attempt to approach these boats they remain very small and difficult to view or engage with the MG/AA weapon.. Even at 20knots they remain the same size. Taking a direct bearing on them and running at breakneck speed towards shore they remain eleusively distant and never enlarge as the range should be closing...

Happened with all three.... What gives?
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Old 03-25-07, 10:03 PM   #415
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Default Unable to dock

I started a career, 1944, based out of Freemantle. After completing my assigned tasks (and verifying I have completed my missions), I am unable to dock back at Freemantle. Oh, it'll let me refit. But not end my patrol. Tried reloading a prior save game (five times), tried sailing out and back in, etc. etc. No go. Had to abandon the career. At least one other person has had this happen to them as well, based on reports here.

Also, the battery life is overly short on all boats. Can't cruise around at even speed 1 submerged without the battery going flat during the course of one evening in the middle of winter. I'm not sure how long the battery should last but my understanding is that you got more than 6 hours or thereabouts at 1/3 speed.
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Old 03-25-07, 10:09 PM   #416
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both times my baes were changed (from manila to java and from java to fremantle) I got no notification, maybe this has happened to you and unless you find the right harbor to go to I don't know what to tell you. You just threw away a patrol I guess, I've had about 5 I've had to quit for various bug reasons.
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Old 03-25-07, 10:10 PM   #417
Wayne Dryden
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Default Item 3 Sun Rise at 9:00

Quote:
Originally Posted by Commander_Data
Ok! Until now i have only been a reader of this forum, but now i cant shut up anymore.

Almost crushed my keybord today, because of this game. Never played a more buged piece of cra* before!

Dont get my wrong, i loved SH3 and im sure i will come to love SH4 as well, but not before they make this BETA in to a real game!

Here some of my problems:

1. Captain log data takes 3 min to load, but sometimes it have stopped completely.
2. Loading savegames sometimes ends in CTD.
3. Sun still not up by 9.00 in the morning at equator. WTF
4. Free view sometimes bug as it did in SH3. (Bouncing Ball effect)
5. Sound bugs sometimes.
6. Lot of other cra* already brought up here in this thred.


And whats with the airplanes? I know there where air patrols, but i was sailing in the middle of the south china sea, and could barely surface my tower before i had 3 or 4 japs over me. ALL THE TIME! This cant be realistic? January 1942.

NB! I do got a legit copy of the game. Commander edition.
Re item 3 above The cause for 9:00 sunrise is timezone changes . Latitude or equator as you put it has no effect on time . Sunrise at 9 would tend to indicate you are about three time zones west of where your clock was set to keep time at . longatude or east west movments affect time .
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Old 03-25-07, 10:20 PM   #418
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Quote:
Originally Posted by -Pv-
For those reporting severe lag when viewing back from the bridge to the Left Rear of the sub 190 to 230 degree position. I get this consistantly near times of changing lighting conditions (screen flashes for an instant.) Rotating the view away or changing view station completely will clear the lag.

List of consistant possible bug feature reports so far (not in order of importance
Note: I've seen these reported by a large number of people so "looks" like game design rather than hardware/user anomily...

1) "Out of air" message when air pressure is replenished.
2) Ghost Bridge crew (solid and normal otherwise.) Feature to assist player awareness?
3) Large frame rate hit viewing certain directions own sub external and bridge.
4) A key CTD.
5) Radar disabled. Related, but appears to be some port upgrades do not get added (I have been able to add some) but not radar. in damage control screen, added SD radar shows up as "Unpack SD Radar..."
6) Captain log data taking too long to display when large.

Non-bug features (possibly irritating but solvable
1) No or inaccurate range or other data displayed in TDC. Click the status button.
2) DirectX not recognized on install. Some people DO have directx problems that have not been detected prior to installing SH4 because not ALL DX files get used for every game. I for one did not install DX from the SH game installation and had no problem when the game installer ran.
3) I have not been able to reproduce any problem associated with using the stopwatch or the depth gauge. As a further note I have not had ANY CTDs or lockups at all other than the A key.
4) Sonar head not player controllable. Undocumented keys are Home and End.
5) Many graphic anomolies reported by single persons may be graphic hardware-drivers-low memory for settings used.
6) Frame hits with Env and Post process filters. I expect this is why these were selectible options. Use the combo that makes your system perform the best.
7) Repair crew animation in Silent mode. I strongly suspect there is only one set of animations for the repair crew and the intent was to display they were actively on station rather than if they were actually repairing or not.
8) I've not seen any unusual parascope behavior in operation or viewing. Cannot reproduce this problem with PP filters or Env on or off.
9) Ship pitching as if in storm while clear and calm. Cannot reproduce. Hardware Graphics system unable to display weather effects?
10) Sonar doesn't work (no contacts, cannot hear any other ships.) Minimum depth for sonar after the 1.1 patch is 54 feet to get accasional or seldom contacts and 55 feet to get all and consistant contacts. This can be influenced by very bad weather. Being near the surface in a storm or heavy weather will reduce or eliminate distant contacts.

-Pv-
Heres the cause of the CTD with the depth gauge { set to imperial }, as soon as you let go the pointer to set the depth

AppName: sh4.exe AppVer: 1.1.0.0 ModName: msvcr71.dll
ModVer: 7.10.3052.4 Offset: 0000fedc


This is the exact same file causing the CTD with the use of the 'A' button!

Last edited by 602Sqn_Puff; 03-25-07 at 10:35 PM.
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Old 03-25-07, 10:21 PM   #419
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Quote:
Originally Posted by Wayne Dryden
Quote:
Originally Posted by Commander_Data
Ok! Until now i have only been a reader of this forum, but now i cant shut up anymore.

Almost crushed my keybord today, because of this game. Never played a more buged piece of cra* before!

Dont get my wrong, i loved SH3 and im sure i will come to love SH4 as well, but not before they make this BETA in to a real game!

Here some of my problems:

1. Captain log data takes 3 min to load, but sometimes it have stopped completely.
2. Loading savegames sometimes ends in CTD.
3. Sun still not up by 9.00 in the morning at equator. WTF
4. Free view sometimes bug as it did in SH3. (Bouncing Ball effect)
5. Sound bugs sometimes.
6. Lot of other cra* already brought up here in this thred.


And whats with the airplanes? I know there where air patrols, but i was sailing in the middle of the south china sea, and could barely surface my tower before i had 3 or 4 japs over me. ALL THE TIME! This cant be realistic? January 1942.

NB! I do got a legit copy of the game. Commander edition.
Re item 3 above The cause for 9:00 sunrise is timezone changes . Latitude or equator as you put it has no effect on time . Sunrise at 9 would tend to indicate you are about three time zones west of where your clock was set to keep time at . longatude or east west movments affect time .
I thought the clock was local time?
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Old 03-25-07, 10:44 PM   #420
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Quote:
Originally Posted by vois2
IOTA ) Some sound management problems. The sound of rains/raining continued for days inside of my boat although for several subsequent days it was clear and calm. Also, some "Yes, Sir"s are grossly loud and cannot seem to be made less in volume with the Options.
If you alt-tab out and then back again, the atmospheric sound (sub inside, whatever weather outside) will keep playing forever. So if you alt tabbed at the bridge in rain, then went back, you will hear the rain inside until you reload. Not sure why, some sort of limitation/bug with alt-tab. Happens to me on my SB Audigy 2.
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