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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Nub
![]() Join Date: Jan 2002
Location: Sweden
Posts: 3
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After playing a few hours (fresh install and directly patching to 1.1 English US) + some fixes in commands.cfg to get around "A" CTD .... and removing rocks and vegetation, Metric, and reading the bug thread
Running 1440 x 900 on a DELL Inspiron 1705 (/9400) laptop w 2GB and NV7900 GS Go I have these bugs to add to many already mentioned, and in some cases experienced: 1. Quick mission where you need to get out to deep water. One ship lacks bitmaps. It's completely black 2. Torpedo training mission: The engine sound of the crashed plane on the island keeps on humming along. 3. No battery seems to be used when you sit with engines off on the bottom for a long time. I guess a little should drain by a time constant even if engines are shut off. 4. Compressed air does not decrease even when changing depth repeatedly at zero knots AND while running silent. (no pumps allowed...) My guess is that it should drain a bit of the air to change depths (AND as mentioned by others when shooting torpedoes) 5. The repair team gets deployed all over the control room even when in silent running mode and no damages. Is that correct really. I think it's supposed to be "shhhhh" no tools etc banging around. 6. (old bug) I guess it should not be possible to fire any guns if you do not have crews on deck manning them. I was surprised that I could fire anyway.... 7. Maintain depth "A" key (after fixing in commands.cfg) sets you depth to null (zero) but at least it is better than CTD 8. No warnings about approaching critical depths when in accelerated (and non accelerated?) mode. More will follow, I'm sure.
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-Ping-......Pong? |
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#407 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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"...dive with my gato down to 165m without any harm. i dont know if this is realistic since i dont know what the us subs where capable..."
You are correct the Gato is 90 Meters (295 ft.) This does not mean you instantly die when crossing the test depth. The unknown factor in every boat is how far past and for how long. No way to know until to try. If the code controlling this is simular to SH3, each boat you leave port with is a little ramdomly different. I often went far beyond the test depth (as the sub in Das Boot did twice) in SH3. -Pv- |
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#408 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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It also looks like the problem with incorrect sunrise-sunset times based on season and hemisphere is the same as SH3. All messed up. Just have to play the lighting conditions rather than expecting them to be real world.
-Pv- |
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#409 | |
Watch
![]() Join Date: Aug 2005
Location: Dingwall
Posts: 28
Downloads: 26
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Encountering a few of the major bugs already mentioned, but two graphics glitches Ive not see mentioned yet. Forward Dive Planes - After a while they get stuck up. They continue to function, and dont impair the dive time, but instead of lowering and then pitching, the hydraulic ram lowers (but not the metal dive plane), and they still pitch forwards, just still flat against the hull, so look kinda skewed. Map - I'm a few months into the career, and all the port names are still blue, yet i know half the ports on the western side of the map are in Japanese hands, arent these supposed to be red??? Handy to know what nationality a port is if you have spare torps and want to go harbour raiding. |
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#410 | |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
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yea its not just gato or porpoise ive got it in a tambor and my salmon now. and im pretty sure every city is blue/> im pretty sure tokyo is even |
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#411 |
Swabbie
![]() Join Date: Mar 2007
Posts: 10
Downloads: 8
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At least two out the three boats that you start with in Pearl, the sides of the guntub obscure the view when aiming the anti-aircraft gun at high angles. Also, the medals are lame. Why not just call them what they are?
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#412 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
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Here's my objective list of observations and possible problems after 20 hours of experience with SH4 and patch 1.1
ALPHA) I can't get automatic map updates nor external cam to actually become "unavailable" to me, no matter how many times I select them to be so in the Options menu. I want to play at 100% realism settings, but I can't get it to cooperate. BETA ) I am happy with my radar guy, but I personally can't figure out how to operate the radar station in any way by myself. This is Dec/Jan 1941 when outfitted from first career patrol with radar. GAMMA) Sonar works good for my ears, but sonar operator seems very hard of hearing in most situations. He'll work in battle situations/distances mainly. DELTA) Radar contacts from radar operator are super-extra-deadly accurate for range and target heading, from the first reading. EPSILON) The damage model of own-sub is strange to say the least. I had about 10 plane bomb attacks on my sub and mostly evaded nine of them, splashes all around me, no significant damage reported. Then on the final plane attack, splashes all around, no damage reported and ... within seconds I am spinning into the death video after one bombing run by one plane. ZETA ) Patroling near Hakkaido I kept running into the same merchant ships in the same place. For instance, two sampans traveling together on the same track, repeatedly. I noticed it again with other sampan routes. I could stay on these tracks once discovered and turkey shoot sampans for days on end. ETA ) Enemy planes seem to be able to take a lot of hits from my AA gun (new flaming areas, etc) yet still able to fly and turn back for more attacks. THETA ) I have not yet tested it, but I wonder if a FPS slowdown while sailing across the ocean blue at high TC means that a large yet undiscovered convoy of ships is within shooting distance. I am going to guess that this is the case. IOTA ) Some sound management problems. The sound of rains/raining continued for days inside of my boat although for several subsequent days it was clear and calm. Also, some "Yes, Sir"s are grossly loud and cannot seem to be made less in volume with the Options. KAPPA ) I seem to have some dive problems, and they seem to be related to the screen view during the dive or screen view at the time the dive is ordered. My crew seems to respond slowly sometimes to orders to go to periscope depth or dive. |
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#413 | ||
Swabbie
![]() Join Date: Apr 2006
Posts: 5
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Wayne |
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#414 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
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Range /Perspective
After detroying the DD's and merchants off Borneo I turned my attention to the three sampans /junks sailing be tween me and the shoreline...
Camera view shows these boats plying not far off the shore and within MG/AA range.. Deciding to save ammo I activate those stations... Somehow no matter how fast or close I attempt to approach these boats they remain very small and difficult to view or engage with the MG/AA weapon.. Even at 20knots they remain the same size. Taking a direct bearing on them and running at breakneck speed towards shore they remain eleusively distant and never enlarge as the range should be closing... Happened with all three.... What gives? ![]() |
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#415 |
Swabbie
![]() Join Date: Mar 2007
Posts: 9
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I started a career, 1944, based out of Freemantle. After completing my assigned tasks (and verifying I have completed my missions), I am unable to dock back at Freemantle. Oh, it'll let me refit. But not end my patrol. Tried reloading a prior save game (five times), tried sailing out and back in, etc. etc. No go. Had to abandon the career. At least one other person has had this happen to them as well, based on reports here.
Also, the battery life is overly short on all boats. Can't cruise around at even speed 1 submerged without the battery going flat during the course of one evening in the middle of winter. I'm not sure how long the battery should last but my understanding is that you got more than 6 hours or thereabouts at 1/3 speed. |
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#416 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
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both times my baes were changed (from manila to java and from java to fremantle) I got no notification, maybe this has happened to you and unless you find the right harbor to go to I don't know what to tell you. You just threw away a patrol I guess, I've had about 5 I've had to quit for various bug reasons.
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#417 | |
Swabbie
![]() Join Date: Apr 2006
Posts: 5
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Wayne |
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#418 | |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
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AppName: sh4.exe AppVer: 1.1.0.0 ModName: msvcr71.dll ModVer: 7.10.3052.4 Offset: 0000fedc This is the exact same file causing the CTD with the use of the 'A' button! Last edited by 602Sqn_Puff; 03-25-07 at 10:35 PM. |
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#419 | ||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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-AKD |
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#420 | |
Gunner
![]() Join Date: Nov 2005
Location: Sweden
Posts: 93
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