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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
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Sad to say, Beery, you're gonna be disappointed. (I was, too.) You can't interact via the 3d like you could in the control room in SH3. You gotta use the icons in SH4....
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#17 |
Stowaway
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Gentlemen! Give us time!!!
I to hate alot of things, but keep digging to correct what needs corrected. We will fix this beast!!! And if the GWX team comes at it? ![]() God help us all! We'll all be divorced, shunned, and locked away in some sleazy motel Hell! Playing our game a muttering "I just need a few more fathoms Scotty!!!" :rotfl: :rotfl: |
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#18 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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I just feel the game should have been more. But it's first impressions right now, and SH3 was also a bit of a pig that needed some heavy-duty lipstick applied to it. So we'll see what the future brings.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#19 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
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Right now, SH4 in career mode is endlessly frustrating due to bugs and inconsistencies and inaccuracies.
Notice I said "right now" and I have limited my critique to "career mode" only. I know much of this will be fixed by patches and by the modders around here. I have to say that I cringe each time I read of someone saying they are going back to SH3, because we need our best minds at work to get SH4 running with accuracy. It's not any of our jobs, but it must be our passion as we keep coming back for more sub sims. Ironically, the devs right now need more interaction and input from the expert core hard simmers, not less. You can see them responding to issues in the threads. I hate to see the best minds running away. (I am not claiming this is happening a lot, but a mind is a terrible thing to lose...) |
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#20 |
Sailor man
![]() Join Date: Mar 2007
Location: Singapore
Posts: 46
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Well, perhaps SH4 would have been better as an expansion to SH3 so that you can jolly well link the Atlantic to the Pacific.
Maybe you will see that in SH5 - World War II (the entire world) plus you may even see fish this time and whales that you have to avoid ramming into.
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#21 | ||
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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SH4 is a modified SH3 - but then again, it was basically sold as that. The problem is for anyone who wanted a simulation, SH4 is a regression - if you're primarily interested in graphics then I guess for a week or two you'll be happy (and then be bored and off to the next thing). I think the devs missed a trick to build on SH3 (and the mods of course) and in the end took the "easy" graphical update while ignoring the more subtle and complex realism features. However, as I look around SH4 I do see some things that imply that the underlying code has the relevant hooks to make lots of things work, but they are not working at the moment. For example, in the 3D view, you can click on the some of the crew - the Chief Engineer and Navigator will look at you if you click on them. You can jump into the shoes of the Helmsman, the Sonar and the Radar guys. The question is, can we make use of these bits, will they need to be enabled in a patch, can they be modded.... Lots of unknown elements. There's also files implying more detailed malfunction & damage modelling (e.g. Periscope misalignment) and also injuries to the crew (broken arms, "It's just a scratch"). So there was/is some intent in SH4 to bring more meaningful features to the game - will we see them operable one day or not? The encrypted .exe will make any code hacking difficult so we're reliant on the devs helping out... r. |
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#22 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
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Totally incomplete and no sdk ....
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#23 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#24 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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It is a surefire thing that without extensive modding SHIV will be played and forgotten by many of us in a month. I can't blame people really, SHIV has a budget feel over it in its current state of reused things. Its still fun however, at least for someone who didnt spend 1000s of hours poring over the files SH3 to make it better.
I guess that patching will decide this more than anything.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#25 | |||
Bosun
![]() Join Date: Jan 2002
Posts: 69
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Also since most people seem to be waiting with baited breath for the modders to fix this new sim, it's not a foregone conclusion that those who are able have either the time or desire to do the same with SH4. We're talking literally years of research and work going into building the GWX mod. I think that if you're expecting the same for SH4, it's best not to bite the hand that feeds you. |
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#26 |
Rear Admiral
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The biggest detractor is that it used SH3's as a base. Theres ALOT of leftover misc stuff from SH3 in it. This however, is a good thing in terms of modding.
Offhand i suspect the bulk of the new stuff lays in the subs themselves, damage/crew controls,TDC, and campaign. |
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#27 | ||
Lucky Jack
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You can look at it this way, you know how the engine works and the thought behind each file. You got this from working the SH3 mods. So you have half the issue beat already. I do not believe the project will be as big as you are thinking. But, hey, I'm whining ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#28 | ||
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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![]() I can understand your position entirely - there isn't a great deal to really get a person excited from the simulation perspective. I hope the seemingly unimplemented parts of the game can be activated through a patch (and ideally even made to work well without modding) but SH2, 3 and now 4 have had so many issues, you just begin to assume the worst. r. |
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#29 |
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
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Updated engine. And ya know what, I am very happy with an updated SH3, it was and still is a great game. Now that they have better graphics its that much better imo.
If sales keep up the way they are, they may make enough money to make SH5 with an all new engine. Who knows. ![]() |
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#30 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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I'm sure there will be an SH5. I just wish that when they released a game like this they'd put as much effort into completing the software as they put into making the manual. I was very impressed with the manual which seems a lot bigger than SH3's, but the software was like deja-vu - the same annoying bugs that were in SH3.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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