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Old 03-25-07, 06:36 PM   #1
9th_cow
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i wonder if its intentional. maybe poorly implemented but perhaps they were trying to simulate something with that?
good discovery though
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Old 03-25-07, 06:39 PM   #2
Joaoperru
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Weird thing is that once someone in the watch tower gets wounded, every unwounded man you move there starts losing health either. Incredible...
By now, once someone get a scratch on watch, i know that ALL OF MY 3 WATCHES ARE SURELY GONNA DIE. Unplayable like that, gotta find the line on the config files.
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Old 03-25-07, 07:02 PM   #3
phloon
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Quote:
Originally Posted by Joaoperru
Weird thing is that once someone in the watch tower gets wounded, every unwounded man you move there starts losing health either. Incredible...
By now, once someone get a scratch on watch, i know that ALL OF MY 3 WATCHES ARE SURELY GONNA DIE. Unplayable like that, gotta find the line on the config files.
This has been my experience as well. After an attack I tried moving the injured men to another station, but ever since that point people on deck would randomly get injured. The theory in another thread is that the injuries are being caused by air attacks which, due to high time-compression, the player is never notified of. I'm not 100% sure that that's the case since it doesn't seem to happen until after damage and injuries are sustained.

Which config files are you looking through, out of curiosity?
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Old 03-26-07, 01:13 AM   #4
oblivionenigma
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You are amazing. I've been ing over this bug. :\ If the basic idea was intentional but just poorly implemented, I wonder what the actual intention of that coding is?

I wonder if this is related to the repeatedly damaged radar/periscope/what-have-you bug as well? After all, internal systems seem to repair fine. Just the ones near the watch crew can't get permanently repaired.
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Old 03-26-07, 01:21 AM   #5
Rilder
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Quote:
Originally Posted by phloon
The theory in another thread is that the injuries are being caused by air attacks which, due to high time-compression, the player is never notified of. I'm not 100% sure that that's the case since it doesn't seem to happen until after damage and injuries are sustained.

Which config files are you looking through, out of curiosity?
I really don't think this is the case, as why doesn't it happen to me unless I previously took damage? Equiped with Radar I get reports of incomming aircraft 70-80% of the time and those that sneak through always get detected by the watch, why would the radar and watch crew suddenly decide they don't wanna work? Also so far 100% of the aircraft thats attacked me has had bombs why wouldn't they bomb me and fly off like usual and straff me.
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Old 03-26-07, 01:31 AM   #6
GSpector
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This "BUG" sounds almost like the one in SH3 where if the watch tower is damaged before submerging, all is fine until you resurface then everyone seems to drop dead, 1 after the other starting with the crew taking watch.
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Old 03-26-07, 02:00 AM   #7
Joaoperru
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Anyway this IS a bug. My crew gets killed even in friendly waters, without the possibility of an enemy air attack. And as Ridler said, air attacks are always detected by radar or crew and time compression goes to 1, maybe a little too late (after being hit sometimes), but usually you notice it.

No, they just lose health like the other sailors in the interior places gain health.
I've been looking through many cfg files, but no luck. Not at home now so i dont remember exactly which cfg files i've checked.
Just something like
(sort of...)
[DAMAGE]
external=1
semi external=0.5
internal=0.1

If some of you has time to check you're welcome.
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Old 03-26-07, 02:26 AM   #8
novafluxx
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There SHOULD have been a 'clear the bridge' button to clear the watch off the bridge durring aircraft attacks, leaving only the AA gunners and maybe deck gunners if you're using them.

The watch has no reason to be standing there like fools while being straffed in the first place. Now there's this bug that piles on top...

Does anyone know if its only the bridge/watch crew, or is it ALL the men on deck (ie, flak and deck gun?)
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