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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Commander
![]() Join Date: May 2005
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#17 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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Also..is there anyway to open ALL the bloody torp doors at once? I seem to only be able to open my first one. If I open one door, and change tubes and hit Q it closes the first door.... |
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#18 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
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Sadly its only 1 door at a time so in reality its about 10-15 seconds between shots by the time you fire, switch, enter spread data, open doors, check and shoot.
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#19 | |
Watch
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#20 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
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I came searching the forum to see if anyone else was having this problem. Good to see it's not just me! I know I'm no dummy, and I'm opening the doors. I always miss aft though.
So the workaround is to use the spread dial to "lead your target" a few degrees?
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#21 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
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Just done some more tests and it appears you need to send range to TDC. Didn't work with AOB or speed for me but entering range into TDC and hitting commit does aim where my scope is pointed.
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#22 | |
Officer
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Location: South Wales, UK
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#23 |
Swabbie
![]() Join Date: Dec 2005
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I've played around with this a little bit since my last post, using map contacts 'ON' and setting up shots in the training school.
The Pos-Keeper only 'marks' to a new target 'bearing' if fed position data from sonar, radar, or the RANGE dial ....... it ignores scope bearing when fed SPEED or AOB - it will just change the gyro-angle to the currently tracked target (last 'mark') for SPEED or AOB update. The fired torpedo usually hits the white 'tracking X' on the attack map plot. I think the aft shot problem may be due to a slight delay when the torp is fired, possibly something to do with the tube door not open fully yet. I have been shooting right after opening the tube. So the gyro is a little aft ... which will make a big difference in 1200 yard shots .... it may not be a software bug. But the range is way off as calculated by the stadimeter !!!!!!!!!!!!!!!!!!!!!!! So for multiple quick shots at different targets you can do one of two things: 1. Torp away ..... then rotate scope to new target ..... click RANGE feed button..... this will change the torpedo gyro based on the new scope bearing while keeping the same range ..... the speed is probably the same .... just need to also update AOB for the new target (does not auto change with the new scope bearing). This is kind of slow .... plus you have to select a new tube and open the tube door. 2. The other way, set up to about 90 degrees to target path .... manually input RANGE to the path (with scope at 0 degrees), set SPEED as usual, and set AOB to 90 ...... DO NOT TURN ON THE Pos-Keeper. This will fire any torp straight ahead but offset by the proper gyro-angle for any ship at 0 (typically 5-20 degrees lead). So you can just sit there and fire torps as your target(s) point(s) cross 0 degrees on the scope. You can verify the above using the attack map with 'show contacts' ON. ------------------ I don't like to use 'LOCK' ...... Germans or US or Japanese did not have magic 'LOCK' buttons. The range dial is a pain ..... when I try to set manually by rotating the ring .... it locks and will not go past 1100 yards !!!!!!!!!!!!!!!!!!!!!!!!!! The Stad is way off. I guess I will not get 1,000,000 tons in the Pacific Theater. In SH3 I played on 100% for 41 patrols during the war (died about 12 times but did not restart). I did get one battleship near the end of the war and two liners. I had one 100,000 patrol. It took me all 2 years since SH3 came out to get through the game playing a few times per week for a few hours on avarage (only went through the whole war ONCE!). |
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#24 |
Seaman
![]() Join Date: Feb 2007
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The range dial works correctly, and I like that. You don't set the range, you set the mast height on the outer dial. The inner range dial is set with the stadimeter. You don't even have to push the identify button for each target anymore, just set the mast height manually.
The BIG HUGE ANNOYING PAINFUL problem is that the TDC and stadimeter only work if there's a ship in the crosshair--and then they automatically target the center of the ship. I should be able to target anything I want, including but not limited to open ocean, and the stadimeter button should work whenever I push it. The periscope and TDC should have absolutely no idea if I'm aiming at anything if I'm using the manual mode. The TDC in the sim does not get its bearing from the periscope, but from the bearing to whatever ship the periscope magically knows about. While I understand that the captain is calling out the bearing angle and isn't limited to whatever the periscope says, I'm the captain, and I should be able to call out whatever angle I want. Last edited by NonWonderDog; 03-25-07 at 03:49 PM. |
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#25 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
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Its definately not delay due to opening doors/firing causing auto TDC to miss after with me.
Doors opened for 30-60 seconds before and still misses by same amount. Having done more playing im sure its using slightly too low a speed in the TDC. Just wasted more hours on it. Manual DOES work if you just click to send range to TDC after placing cursor where you want to hit on the target so at least that fixes that issue. You can verify this again by playing with a stationary target and looking at attack map to see where green line and white X appear. Ive got that working 100% of the time now. Its only auto TDC it seems thats causing aft shots now, you can aim them but they miss aiming point ![]() |
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#26 | |
Electrician's Mate
![]() Join Date: Apr 2005
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#27 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
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Having just played with it im pretty sure you ONLY need to click send range to send a mark to TDC. AOB and Speed didnt do anything but if i just move cursor, send range it seems to update and work.
For now i think im going to use that as a makeshift "MARK" button. |
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#28 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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OK.. I tried a couple things.
Something is definitely off. Here's what I've found that works when fooling around shooting that Mogami at 9kts: Open tube, set torpedo settings, input range, fire. This would technically still put my fish near the stern or on an aft miss. For the settings I've found that adding 1 and more likely 2 knots to the target's actual speed helps quite a bit. Raising the speed +1kt gave me the first hit at center and the last 3 in the aft quarter. Raising the speed 2kts gave me a hit in the fore, etc. These were all locked on target with no spread. The other way I tried was seeing how far I should lead my angle spread to achieve the same results. The target was heading right. When I used +9 deg. right angle it struck under the forward gun area. When I used +5 deg. right spread angle, the torpedo hit it almost dead center. With +3 deg. hit it in the aft quarter. Lastly, +0 degree angle struck the very stern and almost missed. I'm not sure which 'workaround' will be my one of choice but I'll play with them a bit more and see which is more reliable.
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#29 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
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Just remember with any of the workarounds distance, its total speed and other factors will affect.
Sadly there isnt one key value to adjust that works everywhere. I got good results with 3.5 degree spread to bow for 12kts/1200yds and basing things off that. |
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#30 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
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