![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: Feb 2004
Posts: 26
Downloads: 191
Uploads: 0
|
![]()
Now that the hysteria has stopped and the people who pirated the game have shut up about the 2D crew men, it's time for normal players like me to tell the Developers they did a great job. It's the truth.
Okay, I've played version 1.1 enough to say I really love this sim ![]() ![]() The game seems to generate the right number of targets and I toned down the Japanese aircraft patrols a tad and it's perfect now. The only thing it needs to become a classic is a fix for the jaggies (we need Anti-Aliasing badly!) And with the ease of Modding it I'm sure anyone who wants can tune this one to their liking and have a blast. I'm just really glad one company still makes great simulations like this ![]() Edward |
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
|
![]()
when all the patching is done in a month or so (i assume) then we will have a classic on our hands
![]() I am having a great time with SH4 and once all the bugs are sorted i will have even more fun ![]() Havin a great time with the map editor at the moment (check the screenshot and video thread) ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Bilge Rat
![]() Join Date: Mar 2005
Location: Seatlle Wa
Posts: 1
Downloads: 0
Uploads: 0
|
![]()
I agree I'm tired of all the whining about the bugs,AA etc. I like the game and it will get fixed,If you don't like the game don't play it. It's as simple as that
![]() |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
|
![]()
Yeah, it's awesome! Run's great on medium settings on my very mid range machine (hasn't dropped below 40 FPS, this is with environmentals, glare, and light shaft off and everything else maxed) and looks awesome as well. There's a few minor bugs, but it is far from unplayable. I for one am having much more fun than I did with SH3, but that's probably just because I'm a PacWar nut. They really got the basics down with this one, it's far more immersive than SH3 ever was for me.
PD |
![]() |
![]() |
![]() |
#5 |
Mate
![]() Join Date: Mar 2005
Posts: 52
Downloads: 3
Uploads: 0
|
![]()
I like it alot..The bugs in the current version are keeping me from getting too deep into career mode (I'll wait for the next patch), but..I think I already like it better than SH3 ..but then again, I'm a bona fide pacwar nut, too..
|
![]() |
![]() |
![]() |
#6 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
Uploads: 0
|
![]()
I agree.. I'm having a great time with SH4. Some of the bugs are pretty bad (no working speed stopwatch, even after a patch!) but I think it looks graphically sublime, even without AA.
I love the the Pacific as an area to hunt in. The Uboats and Atlantic campaign has a special place in my heart but I do find the Pacific a much more interesting place to navigate around. The missions add an extra dimension to the game. In SH3 I always felt a bit naughty sneaking into an enemy port when I was supposed to be out hunting convoys. The missions in SH4 add an extra dimension and give extra moments of tension! The crew management is a bit of a unknown for me.. the manual doesn't give much away.. but it seems better than SH3. There are more stats for the crew and it seems possible to develop them more in a RPG kind of way which I like. The duty roster idea works very well I think. Overall, there is work to be done yet but it's not stopping my enjoyment of this great sim! ![]() |
![]() |
![]() |
![]() |
#7 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
Posts: 129
Downloads: 0
Uploads: 0
|
![]()
well i wasnt imnpressed at all until I improved my graphics card which certainly improved the game 100%
![]() Still believe that they should have tested the gameplay and perhaps aligned what was in the manual to the actual gameplay, but i guess thats just symantics ![]() |
![]() |
![]() |
![]() |
#8 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
Uploads: 0
|
![]()
Its good to see that such a niche market is getting attention. I'd much rather go back in time in a VIIC or Balao than fanny about in a Cessna doing nothing
![]()
__________________
Well, here's another nice mess you've gotten me into. |
![]() |
![]() |
![]() |
#9 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
|
![]()
Im loving every minute of it.
__________________
"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
![]() |
![]() |
![]() |
#10 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
|
![]()
The effect the game has had MOST on me is to make me wish BADLY that some things were ported over to Sh3, as I still think that's a better game.
Things that would be awesome in Sh3? - The crew management is WAY better. Not even in the same league as Sh3's (which was nice to see, at least!). This is just TERRIFIC. - Graphics. I miss FSAA, but if we could keep that, the 3d model (including crew) polygon count is WAY higher, textures are WAY sharper, the weather effects are amazing, and the post-processing effects are SUBSTANTIALLY cooler than Sh3's current "bloom". So...move these over, too. - Missing briefings and 'objectives'. Really nice touch, I like the briefing interface better, I like the objectives, the entire 'port' experience is more immersive, even if it doesn't (yet) have the ship traffic Sh3+GWX does (but I'm confident this will be modded in), so...move the mission briefings over, too! - Haven't tried it yet, but the option to command the escort forces? Sounds fun! But everything else, though? I just prefer Sh3. For starters, a TDC I can manually ENTER stuff into (no TDC station in Sh4), the greater number of 'rooms' you can pace back and forth in, the interacting with the crew, I prefer Sh3's management/command UI, Sh3's ships you can command, the theaters, how the sim actually gets MORE CHALLENGING as you progress instead of less so, the technology modelling (all the different types of radar, sonar, radar warning receivers - how the stations are fully modelled, etc), etc. Basically, the 'meat' of the sim. If we could take all the 'flash' from Sh4 and stick it on the 'game' of Sh3...we'd have the PERFECT sim! |
![]() |
![]() |
![]() |
#11 |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
Uploads: 0
|
![]()
I was [] < This close to NOT buying this game due to the bugs reported by all the
![]() Until it was posted that most issues were confirmed to be illegal copies - only then did I buy the game. I have not been dissapointed - NO CTD's - no issues really to speak of (No Show stoppers). Only main issue I have is that patch 1.01 installs but wont run IE EXE loads into RAM with 100% CPU but DVD drive is not spooling up. :hmm: SH4 on 100% realism is WAY better than SH3 - very nice challenge. ![]() |
![]() |
![]() |
![]() |
#12 | |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
Posts: 204
Downloads: 23
Uploads: 0
|
![]() Quote:
__________________
"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers |
|
![]() |
![]() |
![]() |
#13 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
|
![]()
Look in the mods section of this forum. All the mods and changes the
guys are making to this game are in there. And they are growing very fast indeed !! JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
![]() |
![]() |
![]() |
#14 |
Electrician's Mate
![]() Join Date: Mar 2007
Posts: 134
Downloads: 3
Uploads: 0
|
![]()
How do you have your crew help with Identifying the target? Is there an option for this that I missed?? I'm playing with Manual TDC and VERY HARD difficulty... it certainly would save time if the crew could identify the target in my periscope!! Thanks!
|
![]() |
![]() |
![]() |
#15 |
Watch
![]() Join Date: Feb 2004
Posts: 26
Downloads: 191
Uploads: 0
|
![]()
AirborneTD
As FAdmiral said its in the Mods Section. Go to the Cfg folder and find the Airstike.Cfg file. Then go down to the line that says: Default Air Strike Probability=10 and lower the number 10 to whatever. DeathFromBelow23 Again its in the Mods section. You just add some lines in the Menu.cfg file at the Periscope section to create a new ID target button and create a new command (shift I) is what he uses. See the post by Stene. Edward |
![]() |
![]() |
![]() |
|
|