SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 03-25-07, 04:07 PM   #391
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

For those reporting severe lag when viewing back from the bridge to the Left Rear of the sub 190 to 230 degree position. I get this consistantly near times of changing lighting conditions (screen flashes for an instant.) Rotating the view away or changing view station completely will clear the lag.

List of consistant possible bug feature reports so far (not in order of importance
Note: I've seen these reported by a large number of people so "looks" like game design rather than hardware/user anomily...

1) "Out of air" message when air pressure is replenished.
2) Ghost Bridge crew (solid and normal otherwise.) Feature to assist player awareness?
3) Large frame rate hit viewing certain directions own sub external and bridge.
4) A key CTD.
5) Radar disabled. Related, but appears to be some port upgrades do not get added (I have been able to add some) but not radar. in damage control screen, added SD radar shows up as "Unpack SD Radar..."
6) Captain log data taking too long to display when large.

Non-bug features (possibly irritating but solvable
1) No or inaccurate range or other data displayed in TDC. Click the status button.
2) DirectX not recognized on install. Some people DO have directx problems that have not been detected prior to installing SH4 because not ALL DX files get used for every game. I for one did not install DX from the SH game installation and had no problem when the game installer ran.
3) I have not been able to reproduce any problem associated with using the stopwatch or the depth gauge. As a further note I have not had ANY CTDs or lockups at all other than the A key.
4) Sonar head not player controllable. Undocumented keys are Home and End.
5) Many graphic anomolies reported by single persons may be graphic hardware-drivers-low memory for settings used.
6) Frame hits with Env and Post process filters. I expect this is why these were selectible options. Use the combo that makes your system perform the best.
7) Repair crew animation in Silent mode. I strongly suspect there is only one set of animations for the repair crew and the intent was to display they were actively on station rather than if they were actually repairing or not.
8) I've not seen any unusual parascope behavior in operation or viewing. Cannot reproduce this problem with PP filters or Env on or off.
9) Ship pitching as if in storm while clear and calm. Cannot reproduce. Hardware Graphics system unable to display weather effects?
10) Sonar doesn't work (no contacts, cannot hear any other ships.) Minimum depth for sonar after the 1.1 patch is 54 feet to get accasional or seldom contacts and 55 feet to get all and consistant contacts. This can be influenced by very bad weather. Being near the surface in a storm or heavy weather will reduce or eliminate distant contacts.

-Pv-
-Pv- is offline  
Old 03-25-07, 04:11 PM   #392
fire-fox
Chief
 
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
Default

bissides the bugs with the TDC (no speed, etc.,) and that pleat of glass thing that desimates FPS (try with AA and AF set to applicaten managed on ATi cards as that realy helped one'se i set the graphic's sliders to max) the most disterbing thing ive seen in SH4 is :

when my crew lose there EYE BALLS and look at you (think invisibal man with the latex hood on) ::shudders::
__________________
Running subs aground since SH1 and Silent Service

Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack
fire-fox is offline  
Old 03-25-07, 04:14 PM   #393
Elder-Pirate
Ace of the Deep
 
Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
Default M$ fault ( again ).

Quote:
Originally Posted by BBury
Quote:
Originally Posted by E.Hartmann
Well I bought the Direct2Drive (Ubisoft) download last night and here are two issues:

1. I selected NOT to install the DX9c as I already have it and game would not load because of missing files. So game does NOT recognice previous install of DX9C
This is true with the DVD as well. Two of my friends stated that even if you have the latest DirectX, be sure to select this for install. I guess the game needs to know it's there.
The file missing was and was the fault of M$ last "Windows Update" as for some reason this was taken out.
I did the same when I installed omitting the DX9c for I thought I allready had it. ( good ole Bill & Company ).

I went charging to the search mode to get this little critter and thats when I read about M$ screwing up.

Of course all I had to do was "tick" the dx9c box.
__________________
Elder-Pirate is offline  
Old 03-25-07, 04:16 PM   #394
fire-fox
Chief
 
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by -Pv-
For those reporting severe lag when viewing back from the bridge to the Left Rear of the sub 190 to 230 degree position. I get this consistantly near times of changing lighting conditions (screen flashes for an instant.) Rotating the view away or changing view station completely will clear the lag.

List of consistant possible bug feature reports so far (not in order of importance
Note: I've seen these reported by a large number of people so "looks" like game design rather than hardware/user anomily...

1) "Out of air" message when air pressure is replenished.
2) Ghost Bridge crew (solid and normal otherwise.) Feature to assist player awareness?
3) Large frame rate hit viewing certain directions own sub external and bridge.
4) A key CTD.
5) Radar disabled. Related, but appears to be some port upgrades do not get added (I have been able to add some) but not radar. in damage control screen, added SD radar shows up as "Unpack SD Radar..."
6) Captain log data taking too long to display when large.

Non-bug features (possibly irritating but solvable
1) No or inaccurate range or other data displayed in TDC. Click the status button.
2) DirectX not recognized on install. Some people DO have directx problems that have not been detected prior to installing SH4 because not ALL DX files get used for every game. I for one did not install DX from the SH game installation and had no problem when the game installer ran.
3) I have not been able to reproduce any problem associated with using the stopwatch or the depth gauge. As a further note I have not had ANY CTDs or lockups at all other than the A key.
4) Sonar head not player controllable. Undocumented keys are Home and End.
5) Many graphic anomolies reported by single persons may be graphic hardware-drivers-low memory for settings used.
6) Frame hits with Env and Post process filters. I expect this is why these were selectible options. Use the combo that makes your system perform the best.
7) Repair crew animation in Silent mode. I strongly suspect there is only one set of animations for the repair crew and the intent was to display they were actively on station rather than if they were actually repairing or not.
8) I've not seen any unusual parascope behavior in operation or viewing. Cannot reproduce this problem with PP filters or Env on or off.
9) Ship pitching as if in storm while clear and calm. Cannot reproduce. Hardware Graphics system unable to display weather effects?
10) Sonar doesn't work (no contacts, cannot hear any other ships.) Minimum depth for sonar after the 1.1 patch is 54 feet to get accasional or seldom contacts and 55 feet to get all and consistant contacts. This can be influenced by very bad weather. Being near the surface in a storm or heavy weather will reduce or eliminate distant contacts.

-Pv-
also i dont think the pitching of the compartments (internal view(s) are right - needsrotating 180').

also see my previos post
__________________
Running subs aground since SH1 and Silent Service

Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack
fire-fox is offline  
Old 03-25-07, 04:20 PM   #395
fire-fox
Chief
 
Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by Elder-Pirate
Quote:
Originally Posted by BBury
Quote:
Originally Posted by E.Hartmann
Well I bought the Direct2Drive (Ubisoft) download last night and here are two issues:

1. I selected NOT to install the DX9c as I already have it and game would not load because of missing files. So game does NOT recognice previous install of DX9C
This is true with the DVD as well. Two of my friends stated that even if you have the latest DirectX, be sure to select this for install. I guess the game needs to know it's there.
The file missing was and was the fault of M$ last "Windows Update" as for some reason this was taken out.
I did the same when I installed omitting the DX9c for I thought I allready had it. ( good ole Bill & Company ).

I went charging to the search mode to get this little critter and thats when I read about M$ screwing up.

Of course all I had to do was "tick" the dx9c box.
yer iv had this with a fow games before and its just that you need the anuale file adishions (like getting the latest graphics drivers) best thing to do is google the file name and thay'll be there some where.
__________________
Running subs aground since SH1 and Silent Service

Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack
fire-fox is offline  
Old 03-25-07, 04:34 PM   #396
Commander_Data
Swabbie
 
Join Date: Mar 2007
Posts: 9
Downloads: 39
Uploads: 0
Default

Ok! Until now i have only been a reader of this forum, but now i cant shut up anymore.

Almost crushed my keybord today, because of this game. Never played a more buged piece of cra* before!

Dont get my wrong, i loved SH3 and im sure i will come to love SH4 as well, but not before they make this BETA in to a real game!

Here some of my problems:

1. Captain log data takes 3 min to load, but sometimes it have stopped completely.
2. Loading savegames sometimes ends in CTD.
3. Sun still not up by 9.00 in the morning at equator. WTF
4. Free view sometimes bug as it did in SH3. (Bouncing Ball effect)
5. Sound bugs sometimes.
6. Lot of other cra* already brought up here in this thred.


And whats with the airplanes? I know there where air patrols, but i was sailing in the middle of the south china sea, and could barely surface my tower before i had 3 or 4 japs over me. ALL THE TIME! This cant be realistic? January 1942.

NB! I do got a legit copy of the game. Commander edition.
Commander_Data is offline  
Old 03-25-07, 04:37 PM   #397
Flakchak
Swabbie
 
Join Date: Mar 2007
Posts: 11
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Drebbel
Quote:
9- Shooting torpedo's uses compressed air.
Did not notice that yet. But I think it should use air, right ?
Quote:
Originally Posted by stabiz
Yes, didt they use compressed air to balance the sub after each shot?
No balancing. Compressed air is what was (and is) used to shoot a torpedo out of its tube. Unless its a swim out, which I don't believe they had back then.
Flakchak is offline  
Old 03-25-07, 04:40 PM   #398
stimp
Swabbie
 
Join Date: Mar 2006
Posts: 9
Downloads: 2
Uploads: 0
Default

i havent read up all posts, so i dont know if this was already adressed. if so, sorry for double posting it


i had some sort of bug with the stadimeter again. when i clicked on it to estimate the range to my target, i went down to like 0,5fps. when i "alt+crtl+del"´ed to the desktop to check if any updates started auto running, nothing was there. then i checked the task manager and found out, that my cpu usage was 100%. 1% for sh4 and 99% for "standby process" (dont know whats it called in english windows). i managed to save the game after i had to manouver the mouse for like 15mins. when i rebooted and restarted everything was fine. never happened again since then

edit: also... i was able to dive with my gato down to 165m without any harm. i dont know if this is realistic since i dont know what the us subs where capable of doing and what not. but since the test depth is like 90m or something, i think 165m is a bit too much, isnt it? dont know if it was a bug, or the changed sub hull- thingie that came with the patch
stimp is offline  
Old 03-25-07, 05:04 PM   #399
akdavis
Samurai Navy
 
Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
Default

Here are a couple:

1. Torpedos keep randomly reseting to from contact to contact influence while I am using TDC.

2. Very distant torpedo end run detonations (after a miss) sound like they are next to boat (this is with realtime sound travel enabled).
__________________
-AKD
akdavis is offline  
Old 03-25-07, 05:16 PM   #400
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
Posts: 1,096
Downloads: 169
Uploads: 0


Default

Quote:
Originally Posted by Commander_Data
3. Sun still not up by 9.00 in the morning at equator. WTF
I noticed this too, after a longer period of time compression (2min+) it seems that something went wrong in the ephemeris code and results in a continuing shift of the day/night cycle. In this case after some days in game time, the sun shines bright around midnight in its noon position.
Seeadler is offline  
Old 03-25-07, 05:33 PM   #401
jrf773
Swabbie
 
Join Date: Mar 2007
Posts: 10
Downloads: 8
Uploads: 0
Default S series boats

I don't know if anyone else has noticed it, but the S class boats are very screwy when it comes to diving...I just got the sim yesterday. I take the Asiatic Fleet and select a S class for my first boat. Weird, I know, but I have been doing it since at least Silent Hunter I, if not Silent Service II.

Take my boat out of port, heading north to Formas to play DHL for the Navy. As I approach Formosa, my non existent radar picks up an airplane. No AA gun, so I crash dive. Here is the kicker: My boat starts to go down ass end first, and continues this until the ass end is about eighty feet or so, but the bow of the boat is STILL ON THE SURFACE, with at least a 70 degree up angle!:hmm: So to play with it, I order a depth of 100 feet. Stern of the boat goes down to 95 feet or so and the bow is STILL ON THE SURFACE! Bernard apparently has a brother in the US subfleet, Seaman Snuffy. Either Snuffy is my diving officer, or there seems to be a wee bit of a problem with the S-class boats.

Another problem is on the deck gun on the S class. I can't get it to reproduce consistently, but the gun will shoots off center. IE where the crosshairs were pointing before zooming in to the gunsite seems to be where the zoomed view shoots.

I have pictures of the 70 degree up angle, and another series of pictures of a controled dive to PD that ends up pretty much the same way.

I hope I didn't miss the section in the manual about triming the ship...That, and maybe Snuffy has a brother Maynard that is in my gunnery section...
jrf773 is offline  
Old 03-25-07, 05:39 PM   #402
uniquemind
Loader
 
Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
Default Update on the white flashing on bridge view

Hi,

Just updating this problem since having played a bit more.

When on the Bridge and looking dead ahead (not that this is limited to that view) I get a flash of white in the day and black at night across the bottom half of the screen, it is quick and therefore could not be captured with a screenshot and believe me I tried, over 100 times and missed each time, a bit like my torpedo shooting I digress sorry

Finally I just managed to capture a screenshot of this flash, but it has caught it as it would look should it have lasted longer, bear in mind that this does'nt stay long enough on screen to see it like this, it simply flashes quickly and then disappears, giving the impression of a box from the center of the screen down to the bottom and covering the width of the screen.



Uniquemind

Last edited by uniquemind; 03-26-07 at 01:23 PM.
uniquemind is offline  
Old 03-25-07, 06:08 PM   #403
Krupp
Weps
 
Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
Default

Another new CTD for me: During submerged attack, I wanted to start to reload bow tubes and went to crew management screen and pressed the torpedo page above the screen. I got a message window that said that "We are ready to insert troops". Uhm? On a patrol mission and submerged? Who's idea it was to try to shoot crewmen out of the tubes? Well, all jammed again and then the game crashed.

This was during my first career convoy attack and I just got 3 solid hits in two 7000 GRT Nagara Maru's from 2000 yards. It really is too frustrating to do any career with sh4 at the moment...
__________________
"Gentlemen, we have no choice. Total engagement.
Die with dignity."
Krupp is offline  
Old 03-25-07, 06:51 PM   #404
DaMaGe007
Watch Officer
 
Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
Default

Museum listing for american subs is missing the siloetts in the rec manual, also range, dive times, submerged speeds and torpedo loadouts arent listed.
DaMaGe007 is offline  
Old 03-25-07, 07:06 PM   #405
fullmetaledges
Chief
 
Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
Default



I finally have a good patrol, get back to port and now it would seem that for some reason now i have 2 deck guns and neither of them can be manned. I'm getting really sick and tired this crap. Good patrols ruined for nothing, dying for no reason at all and all the stuff they left out. anyone know if there is a 1.2 in the works, im really getting frustrated.
fullmetaledges is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:01 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.