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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
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I also enjoy knowing that the devs read these forums. And Id hate to know they've stopped because they feel everyone is hostile towards them.
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
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#32 | ||
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
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the most popular threads have 25000 views and some of that is repeat viewing which cuts the numbers down furthur, they sell 200000 300000 coppies of the game. A small percentage of the sales. Think more people come here after buying the product, trying to resolve bugs hence alot of new users around release, and not that many new users a month before. We are both correct from a certain point of view. Edit: I think the devs diseminate things from the negative comments and they dont feel that upset by people criticizing the game, alot of the Negativity is posted by users *matter of factly* but it gets interpreted as emotional ranting. Those threads have mostly been merged into thier relevant areas, where the *fanboy* Cmon guys ! threads do not. These threads push useful threads off the front page. I would like to see some consistancy for both *sides* |
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#33 | ||
Seaman
![]() Join Date: Mar 2007
Posts: 32
Downloads: 0
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Oh, and those returns would sit in the warehouse since the packaging was normally crushed or messed up until we initiated a jewel case program where the game would be sold in jewel case at $10 retail. Needless to say, if those units are sitting in your warehouse you're not making a penny on them. |
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#34 | ||
Seaman
![]() Join Date: Mar 2007
Posts: 32
Downloads: 0
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So when people flame/rant on a forum like this there is some damage done to sales. People will see all the "this game sucks" rants and decide to hold off buying the game (maybe not buying at all or waiting for the price to drop). |
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#35 |
Sailor man
![]() Join Date: Oct 2005
Location: Forres, Scotland
Posts: 49
Downloads: 3
Uploads: 0
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I'd settle for
1) Fix the obvious bugs caused by meeting deadlines - press 'A' to CTD - come on, that's pathetic. 2) Write a manual that does more than wax lyrical about measuring the mast height - this one covers manual targetting okay, and skips lightly over everything else. It isn't a noobs manual (I'm ex SH1,2 and 3 btw) ... bordering on the completely useless in current form I'd say. 3) Blame the rest on the open architecture - I've just spent a day getting the program to run, despite my PC meeting the specs and all drivers being updated. Having to reload DirectX because my existing 9.0c omitted an odd file shows how well sorted Windows is - it's unfair to blame the devs for the sheer magnitude of the hardware/software options out there. This'll be a damn good game about v1.3-1.4, I just wish I' had the patience to wait for then ![]() |
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#36 | |
Seaman
![]() Join Date: Mar 2007
Location: Arnhem, Gelderland province, the Netherlands
Posts: 40
Downloads: 0
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I might be wrong and I hope any beta testers will post their opinion, but this sounds to me like either a classic case of bad testing, not enough communication between the dev team and the testers or both. I'm not blaming anyone in person, I'm just noting that I've seen similar scenario's during my own time as a beta tester, where some testers really didn't take their job seriously. I've also been in a few "ComradeP and some other guys vs the world" scenario's where the rest of the testers didn't take the time to check out serious bugs that were reported by other testers and which were also not fixed by patches. Needless to say, whenever that happened 9/10 threads on the forums after release can be described with the word "moaning". So, regardless of the cause of the possible mistakes during testing, I still think Ubisoft Romania should have a chat or two with their testers and analyse what went right/wrong. |
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#37 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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And he wasn't the only Beta tester that posts on these forums.
Everybody has a different approach as to how they react in these situations. There is a reason that Beta testers sign an NDA (many actually). JCC |
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#38 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Oh... and Chiller1064.
Welcome to the biggest (and I like to think best) Submarine Simulation Website in the world. People like you, the Real Deal, are a welcome addition to our ranks and I hope you continue with us for a long time. JCC |
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#39 | |||
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Quote:
JCC |
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#40 | |
Seaman
![]() Join Date: Mar 2007
Posts: 32
Downloads: 0
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Sorry if it all came across as a rant, but last night I was having dinner with a buddy of mine who works for THQ and we started talking about SH4 and some of the comments I've read. We both started to talk about all the beatings and trashing we took over various games- so it kind of hit a nerve. ![]() Some of the issues posted (like the "A" key CTD) would be something I hope I would have caught- but we all don't know for sure why SH4 was released in its current 1.0 state. My best guess is it went out the door due to retailer pressure and not because Ubi Romania thought it was ready to go. The best thing is the guys at Ubi Romania are communicating with people here, looking at what's occurring and working to get things straightened out in a timely manner. Like I said, they do care about the game and want it to succeed so just give them some time and be respectful. |
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#41 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Hello Chiller!
As a consumer I'm pretty sure that: 1. Most of us doesn't mean to be harsh to Devs. They have done the very best they could. 2. Personally I don't like Ubis strategy to release games with full of bugs which pop up just after an hour of playing. That's not very polite and cause complainments. 3. People shouldn't accept products which are obviously released as "unfinished". -RC- |
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#42 |
Bosun
![]() Join Date: Mar 2007
Location: Calgary, Alberta / Canada
Posts: 66
Downloads: 2
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[QUOTE=Chiller1064
PC game development is VERY complex. So it is impossible to find every bug and fix it before GM- no matter how hard we try or how much we want it to be perfect. Gamers want their games and they want it now! They post on publisher, developer and fan site message boards constantly pressing for a game to get done NOW! Gamers call retailers and pester them on when the game is going to be at the store (almost to the minute). [/QUOTE] Hi Chiller, I agree. I would also add gamers want their games and sims for next to nothing. Even then it's not good enough and some of us (not I) devote countless hours to hacking and trying to get around the protection schemes so as to save the cost of a bottle of cheap Scotch. It's my view this is what killed the air combat sim market, which I sorely miss. Just try finding an authentic air combat sim these days. I lost all my pals in this area years ago when the air combat sims disappeared. I have given all the business I can to the guys providing Falcon "Allied Force" these days but as they do not protect their CD in any way I know they are going to vanish. It saddens me how folks take advantage of them. Get it while you can. We ought to be more responsible in regard to serious simming or we may lose it altogether. After that it's "kiddie games" and "shoot-em-ups". Sims are a remarkable entertainment and educational value. I am just old enough to remember a few WWII incidents and SH makes a real effort to recreate the atmosphere of those days. The patched SH4 is just fine. I even got the RADAR working although it is a flawed process I am happy to accept in view of the sim's outstanding virtues. We have to point out flaws and, in fact, the developers invite this, but - as you say - let's be constructive about it. I used to be a developer too and appreciate the challenges involved with putting together a robust major application. If you want it perfect the first time, be prepared to pay $250 - not pocket-change - is my advice ![]() regards, Cpt. J. Hazelwood |
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#43 | |
Seaman
![]() Join Date: Mar 2007
Posts: 32
Downloads: 0
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Ubi and other software companies do not purposely plan to release buggy software- that is just plain incorrect. Like I've said, between development, retailers wanting concrete street dates, scheduling and coordinating production of CD/DVD and print materials, gamer demands/expectations and the impossibility of testing PC games to run on every combo of CPU, RAM, Video Card, Sound Card, Controller, etc.. this is a really difficult business. Everyone works hard to make the best product possible and no one goes into this saying "let's slap together some crappy code and release it for $49 SRP". People's livelyhoods rest on the success or failure of each project. If it is junk and fails to sell then everyone at the dev studio is out of a job- so we all work very hard to get these games through this frustrating process with as few issues as possible and hope for a contract for a follow-on project. It's not an excuse, just the way it is- and I do wish it was a better situation for all involved. Besides, you can always avoid buying "unfinished" software by not purchasing software at all- all software is imperfect and prone to bugs/issues on release (see Windows ME, XP and now Vista). Even tabletop boardgames have "bugs" that require developers/publishers to release "errata sheets" to fix the misprints/mistakes. In some cases, they even replace misprinted game pieces/counters, cards and maps. Just be reasonable and understand why these things happen and will be resolved ASAP by the publisher/developer. If that is too much to ask, then don't set yourself up for frustration by purchasing software. |
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#44 |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
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I'll say. "Amen to that." There is absolutely no way that every conceivable combination of components can be tested. I liken it to warship construction. Ships are built, delivered, taken on a shakedown, and then go right back into availability to repair all the things they did not expect when all the systems were integrated. (Simplistic analogy, but it is true.) This game has some fantastic features, and the bugs will get ironed out. We just need a little patience, as hard as that is.
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#45 |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
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If Ubi does their software development the way I've seen in other industries, they catalog a long list of bugs that they then classify into categories - in my company, that's Severity 1, Severity 2, and so on, where Sev 1 means a required capability doesn't run at all or crashes the system.
Product doesn't ship till 100% of Sev 1s are gone, with a cap on the total number of Sev 2s. Unlimited Sev 3s and lower can go on initial release. Of course, these are the bugs known to the developer. Once the code is released there is a wave of CFDs (customer found defects) that flood in - people using key combinations the developers don't, or running different systems than were those used in test, etc. So unless Ubi shipped the product with known CTD bugs, then they are pretty much in range on initial quality for a complex piece of software. All the bugs that don't cause crashes will get worked out over time, and rush patches to fix customer found crash inducing bugs will be issued. They may be on the hairy outer edge of the quality envelope here, but the initial quality of SHIV isn't some kind of sin. (That being said, I'm back to the Atlantic for a month or so while the next set of patches comes in.) However, quality and feature completeness are two different animals. FSAA is an example of a missing feature, not a quality problem, as is the deprecation of crew and equipment interaction. This is where my gripe comes in, and here I'm not going to defend Ubi in the least. I have a reasonable expectation that SHIV will build on SHIII - that I should get more than what I had in SHIII. The useless (but heavily advertised) SHIV 3D control room is not a quality problem - its a development choice. That this choice was made due to financial or time pressure is not my problem - I paid full price for the game. I didn't get some kind of a discount to get fewer features. Hopefully this serious omission will be addressed in subsequent releases. As for the histrionics of a minority of posters, yes, that's always true and is particularly rampant in the game community. But pointing out bugs, flaws, missing features, etc. is not in and of itself being overly critical or dramatic, but merely reflecting personal customer satisfaction. |
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