![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
|
![]()
Sorry, but I have read all the info about this and still can´t understand how to calculate speed in manual TDC. I hav used the navimap and mesured the time between two known points, but it could be done using "left click on the clock icon in the data tool" as it says in the manual. Can someone explain this to me in a better way. Im probably stupid but I can´t get it to work.
Please... ![]() |
![]() |
![]() |
![]() |
#62 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
Downloads: 2
Uploads: 0
|
![]()
Bug in game, Auto speed measurment isn't implemented.
Use the chart method for now. |
![]() |
![]() |
![]() |
#63 |
Swabbie
![]() Join Date: Feb 2004
Posts: 9
Downloads: 3
Uploads: 0
|
![]()
I really don't want to use the point and shoot option where it's all done for you nor do I want to sit there and do math or guess randomly. Is there another way or am I SOL till they fix the chronometer?
|
![]() |
![]() |
![]() |
#64 |
Watch
![]() Join Date: Mar 2007
Posts: 27
Downloads: 5
Uploads: 0
|
![]()
One way to get the speed of the target is via the following.
1. Look for the ship you want to target on your map and get the CLOCK ready. 2. Take the pencil tool and place a marking towards the front of the ship. 3. When the ship touches that mark, start the timer and wait TWO minutes. 4. After the two minutes, place a marking where the ship was after the two minutes. 5. Use your ruler and connect your two markings and record the nautical miles. 6. Multiply the NMs by 60, then divide by two. That's the speed. Example: (.4nm x 60) \ 2 = 12 Knots Another example: The Mogami in the torpedo training mission moves at .3 NM for every two minutes. .3 x 60 is 18. 18 divided by two is 9. The Mogami is moving 9 knts. I put auto aiming on to see what the speed really was. 9knts. This is of course if you're using map contact updates. |
![]() |
![]() |
![]() |
#65 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
|
![]()
I use two methods depending on how fast I need to shoot.
1) 3 Minute Method - Mark contact's location and start the stopwatch running (or, if show on map is off, then mark range and bearing on nav map & start timer). After 3 minutes, repeat the process for his new location. Measure the distance between the 2 and multiply by 20.. (or multiply by 2 and take out the decimal point). This is the speed in knots. It has an extra added bonus of giving you a decent heading of the target if you extend the line through the second one too. This can also help you get an AoB estimate if you measure from the line in front of the target.. to the target.. and point at your own ship to get the angle. 2)Quick shot Table - The table in this thread is great for estimating speed at short ranges. I only use it if under 1750 yds range and near a side shot for the 10 second estimation. The table is in this thread: http://www.subsim.com/radioroom/show...timation+table I think Ims_oid worked it up but I could be wrong. It's helpful.
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
![]() |
![]() |
![]() |
#66 |
Swabbie
![]() Join Date: Mar 2005
Posts: 8
Downloads: 0
Uploads: 0
|
![]()
What is the most reliable way to reset the TDC and get a 'dead bearing' shot? I was engaging a docked frieghter in a port, and even though I set the target speed to 0, the torp wasn't shooting along the exact bearing of my periscope.
Also, I hate how the speed dial doesn't let you turn counterclockwise if you tick one past the zero speed mark. Is there another way to enter speed other than this dial? |
![]() |
![]() |
![]() |
#67 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
![]() |
#68 |
Nub
![]() Join Date: Mar 2007
Posts: 2
Downloads: 0
Uploads: 0
|
![]()
This is a great topic here guys, I appreciate your expertise. My problem, however, is that I'm having trouble putting all these pieces of the puzzle together in the right order.
So, first, use the periscope and locate the target. Use high magnification to ID the ship and get the range. Enter the Range into the upper right dial. But how do you get the Bearing? Also, how do you orient the AOB picture in the dial with your sub? I'm sorry that I'm so confused. It would be nice it we had walkthrough with explanations for the TDC. Thanks again, Axon |
![]() |
![]() |
![]() |
#69 | |||
Medic
![]() Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
Uploads: 0
|
![]() Quote:
Quote:
I know one other poster suggested it: can we get a picture of the correct stadimeter alignment? I'm guessing it's something I may be doing incorrectly, as my ranges are usually off by about 1/3rd. ![]() ![]() |
|||
![]() |
![]() |
![]() |
#70 |
Swabbie
![]() Join Date: Feb 2004
Posts: 9
Downloads: 3
Uploads: 0
|
![]()
Ok so assuming I use the table or manually calculate the speed how do I enter it in the TDC?
|
![]() |
![]() |
![]() |
#71 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
|
I concur with the above can Neal or one of the boys post a pic of a correctly aligned stadimeter on target.Neal Vid was awesome but with the screen a little small i was unsure if he was.
A.Aligning the Stadimeter id ON TOP of the target is completely covering the target B.Aligning the Stadimeter where the Stad was just touching the HIGHEST part of the target i.e the mast head? I have used both and my aim is still crap!!!....Just want to know what is right for stadimeter range input. Deep six
__________________
![]() |
![]() |
![]() |
![]() |
#72 | ||||
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
|
![]() Quote:
|
||||
![]() |
![]() |
![]() |
#73 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
|
![]() Quote:
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
|
![]() |
![]() |
![]() |
#74 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
![]() but you can try it out yourself. I cant do it any better then you can. Run a game with manual tdc and map updates, you can then try wich alot of different settings and see how it affects your position keeper marker. |
|
![]() |
![]() |
#75 |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
Uploads: 0
|
![]()
Sorry for the incorrect information I posted before -- looks like Ive been too busy virtual flying instead of sailing
Good TDC article on Wiki. http://en.wikipedia.org/wiki/Torpedo_Data_Computer I got Track angle mixed up with AOB. ![]() |
![]() |
![]() |
![]() |
|
|