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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 |
Bosun
![]() Join Date: Apr 2005
Posts: 67
Downloads: 0
Uploads: 0
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Crew transparency is related to Environment Effects ON/OFF...
at least on my system. |
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#377 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
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I saw a thread regarding peoples home base being overrun by the enemy, they are not knowing where to go to end the mission.
There really needs to be a radio message saying "Your home base has been overrun, reassigned to ...." I havent encountered this bug but thought it should be in here. |
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#378 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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#379 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Yes, didt they use compressed air to balance the sub after each shot?
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#380 |
Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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Crash to desktop when using the depth dial for adjusting the depth setting, this, along with the stopwatch and 'A' bug are gamebreakers in my opinion..they need looked at ASAP!!
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#381 |
Seaman
![]() Join Date: Feb 2007
Posts: 40
Downloads: 25
Uploads: 0
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Was cruising N of Australia and ran into a typhoon. A lot of rain and the HUGEST rollers I've ever seen (this or SH3); pretty exciting stuff! BUT there seems to be a bug in that the sub will not completely follow the contour of the wave/water beneath it. If the wave breaks away underneath the sub, the sub will hang suspended in the open air...it doesn't plunge down as you would expect. Seems like the sub is limited by the game mechanics to only pitch so far fore or aft while on the surface.
In one instance, the sub looked like it was on top of a two story building....BIG rollers. ![]() |
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#382 | |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
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#383 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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#384 | ||
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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#385 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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#386 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
Uploads: 0
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Office at start of career has something draining fps...I get 7 fps in there for some reason and its really slow to click on things.
I get more fps on the bridge in pearl harbour so somthing is wrong in there. |
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#387 |
Watch
![]() Join Date: Aug 2003
Location: Stuttgart, Germany
Posts: 18
Downloads: 7
Uploads: 0
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Dear DEV-Team...
If you take a look into this thread and are on the way of creating patch 1.2... plz think of me when i ask/beg you: PLEASE fix the "Timelimit"/Soundbug in the submarine_xxxxx_int soundfiles when adding own sounds. The following happens: Sh4 is playing the last 30ms of the "int" sounds over and over again if you use files which are too long AND the sounds won't play again once youve used them on patrol. As long as this bug persists the "candy" of the Ultimate soundmod is... ultimately gone.. Thank you and best regards - Günny |
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#388 |
Watch
![]() Join Date: Mar 2007
Posts: 25
Downloads: 0
Uploads: 0
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Hi,
Game looks very promising, have noticed the following: -I also have the bug where on certain occasions the crew keeps complaining of lack of oxygen when surfacing. -Using the S-class in 1941 I try to crash dive/go to periscope depth the bridge is cleared, the boat descends a little, but the stern rises out of the water and the boat stays there, propellers spinning, no change in depth. Although propulsion is still there. -Also, at one point in the Command Room, my perspective was completely skewed and it looked as if I was doubled-up looking around me. -I also cannot operate the Radar, though I am getting radar reports. -Sometimes the engine sound disappears. -I have the "Ahead Slow" when going to 2/3s speed. Graphics card is on supported list, have easily enough RAM/CPU as well as XP SP2. Hopefully, we'll see something soon. Might have to read books till then to study tactics... ![]() Best, Dimdoms |
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#389 |
Watch
![]() Join Date: Mar 2007
Posts: 19
Downloads: 8
Uploads: 0
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Not exactly a bug, but something that's annoying. If manning the AA guns, if you look up, half the time your view is obscured by the black side of your sub (since the view is not true first-person)... because of this, I can't really use them too effectively.
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#390 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
Uploads: 0
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Maybe start a new thred for CTD only?
1. Hit the A key just to see if it crashed and it did. 2. Did a mid game save, first patrol, excellerastion max, hit Save game, game saved, then crashed. Pretty cool being a beta tester! Do we all get our games free now? ![]() |
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