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Old 03-25-07, 07:20 AM   #361
Faamecanic
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Default Rudder..Rudder bug. Anyone else have this?

Whenever I hit my ' key to get my rudder amidships, my CE says "rudder...rudder". Rudder hard to port or stbd my CE is fine. Only happens with rudder amidships.
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Old 03-25-07, 07:21 AM   #362
Drebbel
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Quote:
Originally Posted by Faamecanic
Whenever I hit my ' key to get my rudder amidships, my CE says "rudder...rudder". Rudder hard to port or stbd my CE is fine. Only happens with rudder amidships.
Same here, but I must admit that my system is under-spec. So I will not complain.
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Old 03-25-07, 07:57 AM   #363
E.Hartmann
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Well I bought the Direct2Drive (Ubisoft) download last night and here are two issues:

1. I selected NOT to install the DX9c as I already have it and game would not load because of missing files. So game does NOT recognice previous install of DX9C

2. I have ghost. Not faded but see thru crew members when on deck. Is it because I didn't install the (forgot name?) GameXXX?? that is in the selection for install? I also didn't install Adobe but I did install the Media 9 codec.

3. Filters OFF but game still looks fuzzy at 1600x1200.
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Old 03-25-07, 08:26 AM   #364
OneTinSoldier
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Quote:
Originally Posted by Drebbel
Quote:
Originally Posted by Faamecanic
Whenever I hit my ' key to get my rudder amidships, my CE says "rudder...rudder". Rudder hard to port or stbd my CE is fine. Only happens with rudder amidships.
Same here, but I must admit that my system is under-spec. So I will not complain.
this has nothing to do with your system specs. Try clicking for 20 degress to port. The crew response is...

"Yes Sir, Rudder 20 degrees."

In SH3 that response would have been, "Yes Sir, Rudder 20 degrees to Port." Which is much better IMO.

When you click the ' key on your keyboard in SH4 you get a crew response of "Yes Sir, Rudder."

In SH3 the response is "Yes Sir, Rudder 0 degrees." Which is much better IMO.


IMO, they have taken some rather large steps backwards from SH3 regarding sounds and crew interaction. It's that simple.
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Old 03-25-07, 08:33 AM   #365
OneTinSoldier
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Quote:
Originally Posted by E.Hartmann
3. Filters OFF but game still looks fuzzy at 1600x1200.
Well mine doesn't look fuzzy. Perhaps you need to go into the settings(control panel) for your graphic's card driver and turn up your mip-map quality to high.

I also play at 1600x1200 (the native res of my 22 inch LCD monitor) and I will say the game/sim is DYING for a genuine, honest, unfaked 1600x1200 3D Rendered World Resolution and Anti-Aliasing. Jaggies edges and the shimmering on them are everywhere I look, and it makes the otherwise good-looking graphics a mess.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day.
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Old 03-25-07, 08:37 AM   #366
cncllc
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I don't know if this has been mentioned before, but when I try to zoom in on the Nav map or Attack map it goes black - the tools are still there but the map just goes black until I zoom out again.
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Old 03-25-07, 08:43 AM   #367
Tranton
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Not really a bug, but something minor that should be fixed. The USS Thresher (SS-200) is in correctly spelled in game. I was assigned the boat ingame and all of the ingame text refers to it as "USS Tresher."
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Old 03-25-07, 09:01 AM   #368
Torpex752
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Default Historical accuracy

S-Class Dec 1941 SH4 w patch;

1-SD radar handle rotates while submerged (SD radar never rotated, it was a simple non-directional radar that only indicated range)

2-SD radar is reporting ships

3-Aircraft is not reported by SD radar

4-SD radar was not available until Jan 42 and had a range of 6-10 miles

5-Sonar handel is not rotatable when station is manned by player.

6-Bathythermograph was not available until 1943 (therefore reporting thermal layers in 1941 is incorrect)

7-SJ radar was first surface search radar installed in US Submarines in August of 1942

8- Decoys were not available until late 1945, before that the only thing you could do was pump bilges (simulating a ruptured fuel tank) and/or load a tube with a bunch of stuff and impulse it out.

9- Shooting torpedo's uses compressed air.

10- (Wish) give a key to give us planes on rise (the opposite use of the "D" Key)

11- general comment; TBT was never installed on S-Class (neither was a TDC)

12-Going to the objective icon on map (LUZON STRAITS) doesnt work.

13- Probably already mentioned-> The flickering light syndrom.

14- In the control room there is no Ballast station operator, nor is there a position for hi at the crew management station. (This station was normally manned by a CPO or First class PO.

15- General comment: All the ranks you have listed are modern day ranks, in WWII the enlisted rank structure was different.
%

Last edited by Torpex752; 03-26-07 at 10:32 PM.
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Old 03-25-07, 09:06 AM   #369
Krupp
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Big annoyance is, like in sh3, that your boat is tilting in wrong direction when diving/surfacing. I.e. the bow is seems to rise when you crash dive etc... Most visible, when standing in control room or conning tower facing port or starboard.
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Old 03-25-07, 09:46 AM   #370
Tomp
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Default Can't change options

Is anyone finding that they can't change options in the Campaign? In SH3 the options would be available at the mission screen. I tried changing them while outside of the campaign but they didn't carry over. I'm getting unlimited fuel, air, etc. and can't get the event video.

Am I doing something wrong or is this in a future patch?

Thanks.
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Old 03-25-07, 09:47 AM   #371
Clouseau
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Quote:
Originally Posted by Clouseau
I'm missing the firing solution on the attack map (the green line) and the topedoes

Picture of a quick mission with attack map :


Screen with the attack map, topedoes are on the way (career mode)
I found out, if I lock a friendly ship, for example in Pearl Harbor, I see the firing solution and the torpedo on the attack map. On enemy territory I see nothing
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Old 03-25-07, 10:05 AM   #372
elite_hunter_sh3
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i was looking thru the battle of midway campaign file using sh4 mission editior, AND i found out that ON January 1942 Nagumos fleets move towards midway, zigzag a few times here and there, then they travel back to japan and the fleets dissapear!!! , THEN beg of June 1942 the other support fleets and invasion fleets make their move towards Midway island.

heres a pic i made, PLEASE FIX THIS BUG!!! no wonder i wasnt able to find em in june 1942 theyw ere already dead


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Old 03-25-07, 10:18 AM   #373
BBury
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Quote:
Originally Posted by E.Hartmann
Well I bought the Direct2Drive (Ubisoft) download last night and here are two issues:

1. I selected NOT to install the DX9c as I already have it and game would not load because of missing files. So game does NOT recognice previous install of DX9C
This is true with the DVD as well. Two of my friends stated that even if you have the latest DirectX, be sure to select this for install. I guess the game needs to know it's there.
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Old 03-25-07, 11:27 AM   #374
Flakchak
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Quote:
Originally Posted by Tranton
Not really a bug, but something minor that should be fixed. The USS Thresher (SS-200) is in correctly spelled in game. I was assigned the boat ingame and all of the ingame text refers to it as "USS Tresher."
You can fix that yourself. Go into your SH4 directory, the Data, then Roster, then American, then Submarine...

Then change the SSTambor.cfg file:

[Unit 4]
Name=USS Tresher
DOC=19400827
DOD=19451213

to

[Unit 4]
Name=USS Thresher
DOC=19400827
DOD=19451213

save, and you're good to go. I did a little creative editing when I made the USS Sunfish appear in May instead of July. That way I could start a career in 1942 with it.
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Old 03-25-07, 11:27 AM   #375
sgt.weasle
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been metioned before but i thought id post a pic. seen this a couple times now.
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