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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Gunner
![]() Join Date: Feb 2007
Location: Houston, Texas
Posts: 99
Downloads: 0
Uploads: 0
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Thanks for the quick response! Good Luck testing! |
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#2 |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 17
Uploads: 0
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i have the sound of the huge hammer hitting the hull over and over again as well after tc damned thing is driveing me nuts
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#3 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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I also am having the "hammer" experience.
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#4 |
Watch
![]() Join Date: Aug 2003
Location: Stuttgart, Germany
Posts: 18
Downloads: 7
Uploads: 0
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I guess ive got it...
SH4 is playing a loopsound at the end of surface_int and crashdive_int (this IS a bug) i've tried to convert the files to the exact same as the stock files - no effect. I will now just put a silence at the end of crashdive and surface in the length of 2 seconds or so, that might fix it until ubi comes up with a patch. You might do this yourself with Windows Audiorecorder or wait till ill upload the fix. Ill test it right away and tell you if it works.. |
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#5 | |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 17
Uploads: 0
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#6 |
Watch
![]() Join Date: Aug 2003
Location: Stuttgart, Germany
Posts: 18
Downloads: 7
Uploads: 0
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OMFgeeee .... ok... i fixed the prob, adding a 3 second pause at the end of Crashdive_int , Divealarm_int and surface_int...
But theres a quite larger problem and i think this has nothing to do with my soundpack and is just a ****ing bug... it's quite simple: Crashdive, normaldive and surface will only play ONCE per gamesession and if you're going to crashdive or surface a second time, all you hear will be silence... As you say in German "Im at the end of my Latin" i don't know how to fix this... ill have a look into it but hopes are thin until ubi patches this. I will now try the orignal soundfiles . if they too just play once.. its ubis fault... stand by.. |
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#7 |
Chief of the Boat
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Danke
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