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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
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Although you can see the hydrophone's sticking out your hull,there is no function to lower them not in the manual and not on the quick reference card,but then again the home and end keys are also not on the reference card and the manual, so big kuddo's to Neal for finding that out.
As of now hydrophone only works when diving deeper than 17m. |
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#17 |
Eternal Patrol
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Thanks for the explanations, Mister Herr Commander Onkel, Sir. Nice screenshots, too.
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#18 | ||
Born to Run Silent
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Shout outs, woot! Glad to help, Jeff. I really appreciate and admire the extra lengths these Romanian devs go to in order to reproduce historical accuracy. Of course, they only have so many people and a limited amount of time to work on things like this, but contrast the sonar and targeting method in SH4 with that of Battlestations: Midway, for example; no sonar modeled, no TDC, no sub interiors, no range determination, just point and shoot. SH4 gives the player a lot of interesting things to do. That certainly helps the gameplay. And SH4 allows the casual player the option of turning off manual targeting so he can play a relaxed game of click and sink. Quote:
Neal Subsim |
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#19 | |
Born to Run Silent
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#20 | ||
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
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![]() Could you please explain step by step on how to estimate target speed with the watch on 100% realism. I tried the manual step and starting/stopping watch but speed never shows more than 0. And i do this after setting range and AOB. Thanks ![]() |
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#21 |
Swabbie
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Sadly the estemated targets speed option does not function.
You can use the 3 minutes 15 second rule to calculate the speed,if you have automatic map updates on this is easy. go to nav map and make a mark on the targets postion then wait 3.15 minutes and then make another mark on the targets postion. Then use the ruler to measure the distance between the two marks and then you have the targets speed,for example you measure 0.9 wich is equal to 9 knots A less accurate method is to guess the targets speed this is done from experience. Merchants often travel at 6 knots,a carrier at 9 knots,a cruiser at 16 knots. This method by no means 100% correct because speed can and will vary but its good to use when you don't have 3 minutes and want to do a quicky. Last edited by Dragonhammer; 03-20-07 at 12:32 PM. |
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#22 | |
Captain
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#23 | |
Seasoned Skipper
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#24 |
Swabbie
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Hy all,
I c't find how to use the sonar in SH4, i tried to click on every part of it in the game but no luck i c't move it or interact exept for the button to "ping" and show distance to targets.The AI crew still can use it but i would like to do it myself when needed cause it's an important feature to avoid destroyers or find targets when immerged.It must be a simple thing to find but it's really annoying me for now.Oh by the way can we still find targets speed by the sound of it like in SH3? thx |
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#25 |
Engineer
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Location: Ottawa, Canada
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Heh, many people are confused about this, you can't move it by using the 3D controls, no matter what.
The Home and End keys rotate it 'round. |
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#26 |
Swabbie
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Thx alot.
I wish they printed this little things in the manual |
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#27 | |
Swabbie
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Kampf |
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#28 |
Stowaway
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You also have to be just under periscope level for it get a hit.
about 60 to 65 feet works for me. |
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#29 | |
Weps
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#30 |
Born to Run Silent
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Newbie bump
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