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#1 |
Swabbie
![]() Join Date: Dec 2005
Posts: 13
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Yes, you are correct. I used manual targeting on SH3 and at least the Gyro Angle was displayed at the scope screen ...... but in SH4 the gyro is really hard to read with any precision ..... and since the scope only seems to 'mark' a ship when locked .... there seems to be a disconnect between scope and gyro angle.
I was very good at SH3 manual targeting, but on SH4 I consistently miss aft .... just as you describe. I'm very dissapointed with implementation of the tdc & gyro in SH4 ..... once you had the gyro set in SH3 you could easily fire multiple quick shots at a convoy by point and shoot ...... I can't do this in SH4 unless I fiddle with the 'lock' or red button or tube select between shots ? |
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#2 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
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If thats true then the only way to target different parts of a ship in manual will be by using the spread button - cant imagine thats through design.
Add that to faulty TDC speed measuring in auto mode and targeting is nowhere near as nice as SH3. |
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#3 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Have you guys considered that the TDC and aiming procedure were different in the USN and Kriegsmarine?
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#4 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
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Yes.
But the auto bug is nothing to do with that. Its a software error. The lack of manual aiming change is due to the lack of any sort of mark button which they did have. Neither of these problems are systems being misunderstood - they both look like software limitations in the game. |
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#5 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
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I've noticed on both manual and automatic that a LOT of my shots are missing a ways aft. Perhaps gnirts has hit on something here. Oh, and I open my tube door well before firing.
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#6 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
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Do what i did, create some custom missions.
In the first have a stationary ship at 1000yds and test. Second mission have ships passing 90 degrees to your path closest 1000 yards and have the ships doing 5kts and try it. Then alter that mission so theyre doing 10kts, retry, then 15kts, retry and so on. Stationary it hits dead on, the others its missing aft. (Auto TDC anyway, speed entry for manual TDC works fine but can only target middle of ships. In manual you can verify your solution by using the attack map and check it matches actual movement. Not possible in auto though). |
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#7 |
Rear Admiral
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Only thing i've been able to discern so far, is the torpedo tube doors take forever to open. You issue the command, but it doesnt acutally happen for a few long agonizing seconds later. Not a big deal with your first shot, but a 2nd or 3rd shot and it becomes an issue. My assumption is crew effiecency and management has a role in this.
Anyway, my solution for this delay that has worked for me, has been using the spread angle. If the target is going from right to left, ill set the spread angle about 4 or 5 degrees left (assuming im in close, less degrees if further out) to compensate for the delay. Seems to work fine. I have to admit though, this TDC is going to take ALOT of getting used to, and it does feel like it might have a quirk or two in it somewhere, but i can't quite put my finger on it. edit: Also keep in mind its ENTIRELY possible there's an old bug from SH3 that has carried over into SH4. It deals with the torpedo speed selection switch and gyro angle. When changing from steam to electrics (or vice versa), the torpedo speed didnt acutally update even though the selector switch would change to reflect the torpedo being used. You had to click on the speed switch anyway or the gyro woudn't update. |
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#8 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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All of you are wrong. The bearing of the scope/TBT is transmitted the moment you transmit the other data, so you CAN aim with the sight. Don't "lock" the target, that's BS anyway. True, iRL there was a specific "Mark" button for bearing updates, and the lack of one in-game is anoying, but the above is a work-around.
(Now, someone reported you would need to re-enter all three datas for the bearing to update, but I surely had the impression it's enough to re-enter ("send") one information again, like speed for example - and I think I'm right. Anything else wouldn't make sense) |
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#9 | |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
Posts: 618
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#10 |
Loader
![]() Join Date: Jul 2006
Location: Norway
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I have the same problem with SH3 in the torpedo training mission there, torpedoes go waaaaaaaaaay behind and misses by several hundred metres.
And when I take a look at the TDC in the attack map, I find out, despite of very good measures, that the torpedoes are aimed waay back :S Try this in Attack map in SH4, get a perfect solution, then take a look at your attack map, if you find the torpedo to hit a little too far behind, use the spread feature to put it a little more ahead. Hence, you may hit the ship exactly where you want to. Works for me on stationary targets. Note: I haven`t tried this on moving targets as I cannot get a good speed solution by obvious reasons. S! to all Your Friend in the Pacific RH |
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#11 | |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
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Also..is there anyway to open ALL the bloody torp doors at once? I seem to only be able to open my first one. If I open one door, and change tubes and hit Q it closes the first door.... |
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#12 |
Officer
![]() Join Date: Mar 2005
Location: South Wales, UK
Posts: 237
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Sadly its only 1 door at a time so in reality its about 10-15 seconds between shots by the time you fire, switch, enter spread data, open doors, check and shoot.
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