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#1 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
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Don't know any definitive answers to any of your questions, but I usually wait until the destroyer is almost on top of me and starts speeding up for his attack run. I ring up flank speed and and give a little rudder to either side of his path (depending on the angle of his run) to get out of the kill zone. As soon as things settle down after the detonation I slow down, go to silent running and creep a little deeper depending on how close the ash cans came.
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And God said: \"Let there be Narrowband!\" |
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#2 |
Stowaway
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But when you are at ahead slow, what the good use of decoys?
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#3 | |
Captain
![]() Join Date: Jan 2002
Location: Sweden
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And God said: \"Let there be Narrowband!\" |
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#4 | ||
Stowaway
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So, to not being heard at all is the all-stop ring? ![]() |
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#5 |
Loader
![]() Join Date: Jul 2006
Location: Norway
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That`s why, as previously explained, when far away, fire decoys, run silent, go deeper. Just keep away from those deadly ash can`s until those DD`s are empty of them.
S! to all Your Friend in the Pacific RH |
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#6 |
Stowaway
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So the destroyers can run out of depth charges???!!!
Oh my!!! ![]() ![]() ![]() ![]() ![]() |
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#7 |
Watch
![]() Join Date: Mar 2007
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Yes, they run out, eventually. Either that, or the crew had their lunch break coming up
![]() I also noticed that in SH3 - only occasionally - that the DDs seemed to run out of DCs - they'd still circle over my position, but never throw any more DCs. This was after several hours - literal hours - spent with 4 DDs overhead... |
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#8 | |
Lucky Jack
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#9 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
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The layer certainly causes some transmission loss, but does NOT make you invisible IRL in most cases.
PD |
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