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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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1) Trying to stop the Radar man calling contacts all the time.
As has already been said, the presenece of air radar and surface radar is not handled well and in (early war?) subs you can't see ther radar working or force it to be turned off. In order to get around this, I took the radar man off the station - still got radar reports. I didn't try it but I guess the same might happen with the sonar man too. 2) Aircraft and time compression Compared to v1.0 it seems with V1.1 under time compression that the Aircarft spotted message appears, the attack has happened and the aircraft is flying away before you drop out of compression. Normally leaving you damaged and one or more deck crew hurt. Related to 1) the air search radar should probably give you a bit more notice if it is being manned... r. Last edited by ryuzu; 03-24-07 at 04:05 PM. |
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#317 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
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The ingame music and radio need to be on different volume sliders.
I want ingame music off, and be able to listen to the radio Im also a bit worried, if the devs fix the rez problem, it might make it so older machines like mine cant run the higher rez without slowdowns If they could make it optional would be cool. when running tc above 1x centering the rudder always leaves it at 1-2 instead of 0 this was a problem in sh3 also |
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#318 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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[Cmd6] Name=Time_compr_normal Ctxt=1,2,6,9 Key0=0x60,,"Npad 0" gives you time compression 1 when hitting '0' on numpad...
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Gute Jagd und fette Beute! |
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#319 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
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Time compression 1x isnt actually a big deal for me as I can use periscope or bridge view key to drop it back, I only mentioned it for completeness/consistancy, the kicker is the max 8192 tc key.
is there a command in existance that I can bind to the (0 ins) key to do that ? for example [cmd567] Name=time_compr_max or Name=time_compr_8192 Ctxt=1,2,6,9 Key0=0x60,,"Npad 0" to the end of the file might work ? what does the ctxt=1,2,6,9 part do ? |
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#320 |
The Old Man
![]() Join Date: Nov 2005
Posts: 1,376
Downloads: 6
Uploads: 0
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FREEZES when i select the capitans radio log, and i have to restart the game... at 1x tc its pissing me off, im afraid for my lcd monitor after remembering wut i did to my crt monitor (smashed it)
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#321 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Radar on Balao class truns off when waves make draft 19ft.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#322 | |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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The problem is that the radio continuous track keeps playing while time specific event tracks are playing. The result is that two things are playing at once, probably some music and a breaking news broadcast making both difficult to hear. Probably the best fix is to auto-mute the continous track until the event track has finished playing. As a second part, a way of skipping a long event track would also be useful (since with time compression you might be listening to news several days/weeks/months old with no easy way of catching up). Providing separate volume sliders for the gramophone, radio and game background music would also be nice. r. |
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#323 |
Watch Officer
![]() Join Date: Jun 2006
Posts: 338
Downloads: 0
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Depth under keel, voice file missing...
Ping and text message only at the moment. |
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#324 |
Bosun
![]() Join Date: Mar 2007
Location: Calgary, Alberta / Canada
Posts: 66
Downloads: 2
Uploads: 0
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I have been playing SH IV for several days and not encountered any really serious problems. The sim is remarkably well made for a new product (although I realize it borrows heavily from SH III technology). In addition to a few things others have noted I will add these to the list:
(1) At certain times the range as shown on the position keeper to a locked ship is grossly in error. For example, just now a vessel at 500 meters is showing a range of 13000 meters. I have been caught on this a few times. Perhaps this is simulation of an actual device glitch when target is at close range(??) (2) A couple of times my indicated and actual speed = 0 knots even though the screws are rotating and the telegraph is set at "standard" (or any other speed). Happened only twice and you can free it up by toggling speed a few times. (3) Radar does not work. The controls are grayed out and unresponsive. I can live without radar but would be nice to have. I am running the patched, unhacked original-DVD game so no problems with popping eyeballs etc. The crew looks just fine. Graphics are absolutely superb. UBI did a real job with the water. These effects would do justice to a HiDef movie and add enormous realism to play. In another thread I reported (whined) about very poor frame-rate like about 5 fps. After my system was ridiculed by some younger captains I figured "if the shoe fits, wear it" and purchased an ATI X1650 and now the sim is perfectly smooth. Quite amazing. Blows the doors off my Radeon 9800 Pro. I recommend this card to anyone with an older machine provided you have a reasonably fast P4 and enough RAM. Upgrades work so anyone else having this problem take note;-) There's virtue in humility. Even with a few glitches (which are by no means show-stoppers) I am giving this sim 9 out of 10. A lot of fun, history and visual excitement for essentially pocket-change. best wishes, Cpt. J. Hazelwood |
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#325 |
Loader
![]() Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
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I posted this in the wrong place and should have put it here so sorry for that
![]() I have noticed a white band across the bottom of the screen flash every now and then when on the bridge, it must be a bug as I have tried several drivers for my graphics card and no change, another chap has the same thing but black instead of white, its not constant but it is annoying especially the white version! although having it at all no matter what color is bad enough A white band is the best way for me to describe it and its not slow enough for me to take a screenshot sadly Uniquemind ![]() |
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#326 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Good one Devs. Who was drinking what ? :rotfl:
![]() While I'm at it here is another one thats bassackwards. ![]() Its location. ![]()
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#327 | |
Stowaway
Posts: n/a
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#328 |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
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During submerged attack I (from the old habit) pressed "i" button, and the whole shabang jammed, some sound looping and eventually game crashed and pc rebooted.
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"Gentlemen, we have no choice. Total engagement. Die with dignity." |
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#329 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I noticed that I will get CTDs if I have the "Stabilize View" disabled and I try to use the Stadimeter.
After turning Stabilize View off, it no longer happens. Running at 1280x1024 on a 7900GS with V-Sync enabled. FYI
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#330 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Fish aimed to goacross a ships bow hit amidships(the TDC dosentkeep the right speed)
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"Some ships are designed to sink… others require our assistance." ![]() |
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