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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Dude
![]() Join Date: Oct 2004
Posts: 171
Downloads: 20
Uploads: 0
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This is a good addition - thanks!
Let's hope enough Japanese material can be found to make an equivalent. Also, might worth looking at limiting ranges so that you can only get the stations near to US/Japanese territories. r. |
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#17 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Your brilliant!!!
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#18 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
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GOD! Dont even have game yet and mods are coming out! Damit! Ok Direct2Drive here I come.....
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#19 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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The range of the broad cast can easily be modified in the Radio Folder of the mod its a script called "Radio"(notepad) open that and you will see this
[CHANNEL] Name=CBS NEWS Folder=CBS NEWS Freq=30 Antenna=01.01.1930-01.01.2000:34.05,-118.22:100000 the 100000 is the range of the transmitter, play with that number if you want to reduce the range. Unload the mod in JSGME, modify that range to what you want, save, and reinstall the mod with JSGME Have fun and thanks for all the kudos ![]() @ Soviet Warlord, I cracked your code it says "ARK ROYAL SIGHTED QUADRANT AF12 BEARING 196 SPEED 20KTS SET COURSE TO INTERCEPT" Last edited by CaptainCox; 03-24-07 at 06:09 PM. |
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#20 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Seems easy enough! Any short-wave radio experts out there know the kind of range a stateside radio station would have? I'm sure atmosphereic disturbances are not coded in the game!
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#21 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
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I wonder if there are any recordings of Tokyo Rose? It would be awesome to have a frequency for that!
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#22 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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Doing some tests in game with a radio station at Los Angeles' latitude and longitude, the power portion of the radio.ini line
Antenna=01.01.1930-01.01.2000:34.05,-118.22:100000 is in nautical miles. With my created radio station in L.A. and a power of 100, I had to sail to right off the coast within 100 miles of the the approximate latitude and longitude to tune in the station. You'll be able to tune to the frequency when out of range, but you'll get the static noise. Once you get within range, the station will come in. Cool thing was when I tuned it in a program already in progress was picked up. |
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#23 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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Tokyo rose recordings are hard to come by. I'd say we'd have to shoot for at least 20 to make it worth while. |
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#24 |
Weps
![]() Join Date: Jan 2007
Posts: 356
Downloads: 36
Uploads: 0
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This is a fantastic mod - great immersion!
Quick question - I seem to be getting two tracks playing simultaneously - e.g., a variety piece and an unrelated music piece, or two news items playing at once. Is this on purpose, because of the difficulty in tuning in far away radio stations? Or maybe from time compression? |
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#25 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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I suggest changing it by copying the Gramophone noise.wav in the \data\sound directory and pasting it there and then renaming it to Radio_track.wav. It's just loud enough to hear the static to know you've tuned something in and have the radio on, but it won't be so loud that you can hear it during broadcasts. |
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#26 |
Ace of the Deep
![]() Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
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I also seem to be having issues, that are Time Compression related. I keep having the same track repeat over and over (the beechnut gum commerical). I fixed it by exiting to the menu, turning off music in sound menu, going back in game, then exiting to menu agian, re-enabling music via the sound menu.
Also...is there a way to kill the default background music (the default music that plays when the radio isnt on)?? Just like the original version of SH3 the default music is tied to the music slider that is also tied to the radio and grammaphone. Very irritating when I want to run silent and I have the default track blasting away...really takes away from the immersion factor. |
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#27 |
Seaman
![]() Join Date: May 2003
Location: Greece
Posts: 33
Downloads: 0
Uploads: 0
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How do we choose the frequency in the radio???
For example I am inside the sub.I open the radio,I see the old fashioned radio,I can see the play,stop,forward,backward buttons but no choice to set a frequency. Perhaps due to time and tiredness last night I couldn't focus on screen ![]() |
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#28 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Not sure about why one gets double tracks or repeats. Could be the game itself that is still not optimized here. When i tried this out yesterday the "LIVE" news would go on and the tune playing previous to the news would fade down but still be there faint in the background, but faint enough not to disturb. Might need to figure a script that turns that off completely in case of a news event. Have to look into it.
Regarding operating the Radio simply hit the play button, then scan the frequency with the fast forward button, it will then scan automatically till it finds a station and stop there, if you want to go back simply hit the fast reverse button. To turn of the radio hit play again and the "orig" game music will come back. |
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#29 | |
Stowaway
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#30 |
Torpedoman
![]() Join Date: Sep 2006
Location: New Bern, NC, USA
Posts: 120
Downloads: 21
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Standing ovation! Fantastic!
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