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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
Uploads: 0
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#2 |
A-ganger
![]() Join Date: Sep 2002
Location: Germany, Niedersachsen
Posts: 72
Downloads: 70
Uploads: 0
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Next Version of the Mod will be hosted on normal Webspace. But it's still wip!
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#3 | ||
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Quick or not I am not about to risk it again. And its not about being quick or not...Rapidshare has become impossible to get a free download from. If they don't want to provide free service then they should just suspend it and stop pretending. |
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#4 |
Watch
![]() Join Date: Aug 2003
Location: Stuttgart, Germany
Posts: 18
Downloads: 7
Uploads: 0
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I found the sound which is causing the bug. Listen to the Crashdive sound (Submarine_chrashdive_int) with Mediaplayer (orwhatever) and the last 30 ms after Bill Paxton's "VeryWell" are exactly the sound which is playing over and over again.
I removed this 30ms now. if sh4 does it again, i'll hear "Very Well" now all the time... Im off to testing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#5 | |
Gunner
![]() Join Date: Feb 2007
Location: Houston, Texas
Posts: 99
Downloads: 0
Uploads: 0
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Thanks for the quick response! Good Luck testing! |
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#6 |
Swabbie
![]() Join Date: Mar 2005
Posts: 13
Downloads: 17
Uploads: 0
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i have the sound of the huge hammer hitting the hull over and over again as well after tc damned thing is driveing me nuts
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#7 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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I also am having the "hammer" experience.
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#8 |
Watch
![]() Join Date: Aug 2003
Location: Stuttgart, Germany
Posts: 18
Downloads: 7
Uploads: 0
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I guess ive got it...
SH4 is playing a loopsound at the end of surface_int and crashdive_int (this IS a bug) i've tried to convert the files to the exact same as the stock files - no effect. I will now just put a silence at the end of crashdive and surface in the length of 2 seconds or so, that might fix it until ubi comes up with a patch. You might do this yourself with Windows Audiorecorder or wait till ill upload the fix. Ill test it right away and tell you if it works.. |
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#9 | |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
Uploads: 0
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#10 | ||
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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![]() Thank goodness it has finally started downloading. Mucho thanks for the sounds!!!!!!!!!!!!!!!! |
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#11 | |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
Uploads: 0
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#12 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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I don't know...
![]() But all that is beside the point. Rapidshare is working again for freebie downloads. If you want the files no need to wait for uploading to a better server. |
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#13 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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I downloaded the jsgme version of The Ultimate Sound Mod & it will not go into the JSGME folder on the desktop, what do I do? I've read allot about this mod & would like it to be in my game. Also does anybody know how to put in the sonagrandomizer & add music to it? Please help if you can. THE MRS HRG
Last edited by thehiredgun; 08-24-07 at 07:18 PM. |
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#14 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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It was possibly a computer hiccup (seeing as I was screwing with the settings at the time) but I got caught in this *ka-ka-ka-choop* like sound loop.
This HAS to be some sort of error. It only occurrs when I crash dive. I dive, hear all of the cool things going on ;-) and then, all of your other awesome add-ins get killed do to aforementioned *ka-ka-ka-choop*. Last edited by Radtgaeb; 04-07-07 at 02:27 AM. |
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#15 |
Loader
![]() Join Date: Jan 2004
Location: Sweden
Posts: 85
Downloads: 27
Uploads: 0
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So, what's the word on this? The new diesel sound has made it in?
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"Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later." |
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