![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Born to Run Silent
|
A message from the Silent Hunter IV Dev Team
A message from the Silent Hunter IV Dev Team:
“We are working hard to correct the bugs discovered by the community or the testing team. Already patch v1.1 corrects many of the issues, and we’re at work on the next one. We have strong hopes it will include both Anti-Aliasing and a fix for the issues experienced when running the game in very high resolutions. However, some issues pointed out, like for example the 2D appearance of crewmembers, the random counting by the crew or the eyes popping out from the men’s heads are actually part of the protection scheme. Playing a cracked version of the game or even using a no-cd crack over a legal install of SH4 game triggers this protection. Obviously, running a legit version of the game should not produce these problems. Since we have found at least one documented case where such behavior was experienced by the owner of an actual copy of the game, we have contacted the company producing the protection used by the game. We will track down the issue and sort it out. In the interest of helping us do so, please post here if you are seeing these issues, while running a legit version of the game." Thank you, The SHIV dev team __________________________________________________ ______ Updated 30 March ![]() Discuss TDC Bulletin here . Last edited by Onkel Neal; 03-30-07 at 03:06 PM. |
![]() |
![]() |
#2 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
|
A message from the Silent Hunter IV Dev Team
This is great news!!! Thanks Neil. (and thanks Dev team!!)
The anti-protection system explains why I've never experienced the popping-eyes and paper thin crew members. (clever!) |
![]() |
![]() |
#3 |
Helmsman
![]() Join Date: Apr 2006
Posts: 106
Downloads: 18
Uploads: 0
|
![]()
Good to hear.
And.. :rotfl:to the people who complained about the 2d crew/eyes/countdown bugs. |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
|
![]()
"PWNT" as they say on less mature forums
![]() Thanks for the headsup neal. Oh, and neal. Please tell the devs back that at least one subsim.com skipper is having a great time here. Got my Subsim-store ordered game yesterday and have been patrolling since.
__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#6 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
|
![]()
If they fix the resolutions to give us 'true' resolutions of the 3d rendered world that are selectable as in-game resolutions, then they will be making right what is currently wrong and is a cheat and a lie.
If they give us AA capability... Happy Days are ahead! ![]() Let's just hope they do it. At any rate, thank you very much for the heads up on the Message. ![]() Cheers
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
|
![]()
Sounds great. Now I'm wondering just one thing. Will my 64bit operating system play the game? (without you know what) :hmm:
|
![]() |
![]() |
#8 |
Swabbie
![]() Join Date: Mar 2007
Location: Australia
Posts: 14
Downloads: 0
Uploads: 0
|
![]()
Let's hope there is indeed light at the end of the torpedo tube!
And a high res one without jaggies! ![]() |
![]() |
![]() |
#9 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]()
Great news, I knew the devs wouldn't leave us in the lurch!
![]() ![]() ![]() If someone of the devs reads this: You've done a great job!! ![]() |
![]() |
![]() |
#10 |
Lieutenant
![]() Join Date: Apr 2005
Location: Finland
Posts: 267
Downloads: 80
Uploads: 0
|
![]()
Sounds really good. I wish the best of luck to the devs in a mission to squash some bugs!
![]() Probable going to buy this game soon ![]() |
![]() |
![]() |
#11 |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
Posts: 544
Downloads: 60
Uploads: 0
|
![]()
Good, positive message.
|
![]() |
![]() |
#12 | |
Lucky Jack
![]() |
![]() Quote:
|
|
![]() |
![]() |
#13 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
|
![]()
I have the Deluxe box and i did experience eyes missing once and transparent crewmembers. Never seen the papercut crew though
![]() Very pleased to see that FSAA might get fixed ![]() I gotta say i really like the patch. It added and fixed quite some bugs. Good job and kudos to the Dev team. |
![]() |
![]() |
#14 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
|
Quote:
__________________
Kilroy was here |
|
![]() |
![]() |
#15 | |
Navy Dude
![]() Join Date: Sep 2006
Location: Melbourne, Australia
Posts: 173
Downloads: 1
Uploads: 0
|
![]() Quote:
This copy protection scheme will be cracked like every other such scheme has been cracked. In the meantime how many more false positives will there be? There are much smarter ways of protecting intellectual property but Ubi seems utterly incapable of moving into the 21st century. It's sad, really.
__________________
Want to have multiple installations and keep your careers separate? Download MultiSH4: http://members.iinet.net.au/~potoroo/Downloads/SH4/MultiSH4.zip |
|
![]() |
![]() |
|
|