SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Zurück   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Antwort
 
Themen-Optionen Ansicht
Alt 03-21-07, 10:36 AM   #1
danlisa
Navy Seal
 
Benutzerbild von danlisa
 
Registriert seit: Oct 2005
Ort: Cornwall, UK
Beiträge: 5.499
Downloads: 45
Uploads: 1
Standard [TEC] Graphics Editing...

The graphics in SH4 are in .dds format.

This format can be used to store textures, cube maps and mipmap levels, and allows for compression. Due to the fact that most video cards natively support DXTn texture compression, use of this format can save memory on the video card. These files can be compressed by upto 50% more than other formats, this explains the improvement in load times & performance. This is all good.

However, has anyone taken a serious look at these files to see if they can be reworked and improved.

I'm thinking specifically of improving the resolution & detailing of these files.

So far from the screens that I have seen, some of the ships skins are poorly detailed and at a low resolution.

There is a photoshop plugin available at - http://developer.nvidia.com/object/p...s_plugins.html
but I have no files to play with.

Tips, Tricks & messy fixes are welcome!

Skins baby, yeah!
__________________
danlisa is offline   Mit Zitat antworten
Alt 03-21-07, 01:01 PM   #2
CaptainCox
Sea Lord
 
Registriert seit: Feb 2007
Ort: A Swede in Frankfurt am Main
Beiträge: 1.897
Downloads: 4
Uploads: 0
Standard

Man!!!! you are a star...been tearing my hair out trying to open DAT files here. This just works man...CHEERS!
__________________
CaptainCox is offline   Mit Zitat antworten
Alt 03-21-07, 01:07 PM   #3
CaptainCox
Sea Lord
 
Registriert seit: Feb 2007
Ort: A Swede in Frankfurt am Main
Beiträge: 1.897
Downloads: 4
Uploads: 0
Standard

Maybe you can explain me why we have these repeats, and what to do here ?. Never seen this in SH3
__________________
CaptainCox is offline   Mit Zitat antworten
Alt 03-21-07, 01:17 PM   #4
ref
Grey Wolf
 
Registriert seit: Nov 2005
Ort: Mar del Plata, Argentina
Beiträge: 871
Downloads: 0
Uploads: 0
Standard

They are different resolutions for diferent lod (level of detail), the game chooses the high resolution one when the object is at close range and the lower ones when the object is distant and doesn't need to much detail.

Ref
__________________
ref is offline   Mit Zitat antworten
Alt 03-21-07, 01:30 PM   #5
CaptainCox
Sea Lord
 
Registriert seit: Feb 2007
Ort: A Swede in Frankfurt am Main
Beiträge: 1.897
Downloads: 4
Uploads: 0
Standard

So...If I would like to mod the skin I basically just copy it and resize it to fit that template?, with the repeats that is. Oh and there are 2 files with the same skins, you have "NSS_Gato_O01.dds" and "NSS_Gato_O01_lr.dds" for example. To me they look the same when i open them in PS CS2... what does "lr" stand for?
__________________
CaptainCox is offline   Mit Zitat antworten
Alt 03-21-07, 01:56 PM   #6
bigboywooly
Rear Admiral
 
Registriert seit: Apr 2006
Ort: Swindon, England
Beiträge: 10.151
Downloads: 35
Uploads: 0
Standard

Could it be low resolution :hmm:
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Mit Zitat antworten
Alt 03-21-07, 02:12 PM   #7
CaptainCox
Sea Lord
 
Registriert seit: Feb 2007
Ort: A Swede in Frankfurt am Main
Beiträge: 1.897
Downloads: 4
Uploads: 0
Standard

LOL...to easy man ...now I feel like a N00B. Cheers man. Gonna get crackin here.
__________________
CaptainCox is offline   Mit Zitat antworten
Alt 03-21-07, 03:07 PM   #8
Seeadler
Pacific Aces Dev Team
 
Registriert seit: Mar 2001
Ort: Northern Germany
Beiträge: 1.096
Downloads: 169
Uploads: 0


Standard

Zitat:
Zitat von CaptainCox
So...If I would like to mod the skin I basically just copy it and resize it to fit that template?
If you want to make a skin, make one in the biggest scale you want f.e 1024x1024. Now when saving this skin to DDS via the Photoshop plugin, you can select how much mip maps (the smaller skins) the file should have. The plugin creates the mip maps for you automatically. Be sure to save in the right DDS format a game use, because there 5 formats.
Seeadler is offline   Mit Zitat antworten
Alt 03-21-07, 06:20 PM   #9
BBury
Torpedoman
 
Registriert seit: Apr 2005
Ort: Texas
Beiträge: 118
Downloads: 7
Uploads: 0
Standard

DDS textures are easy to work with in Photoshop with the DDS plug-in. You can open them without the extra LOD's and work with them as any other file. After opening, I save mine to native PSD until done. Then collapse all the layers and convert back to DDS when ready to re-install in game.
BBury is offline   Mit Zitat antworten
Alt 03-23-07, 04:40 PM   #10
rascal101
Grey Wolf
 
Registriert seit: Jun 2006
Beiträge: 769
Downloads: 200
Uploads: 0
Standard

God you guys are great, I sure hope you can achieve something with the graphics. They may have looked impressive on little movies while we were all waiting for the game, I have the game now and the graphics are really giving me the ****s !

I've tried every permutation with the options but cant get rid of the overall fuzzyness in SH4 I sure hope you can mod this or tell me how to improve the graphics.

Zitat:
Zitat von danlisa
The graphics in SH4 are in .dds format.

This format can be used to store textures, cube maps and mipmap levels, and allows for compression. Due to the fact that most video cards natively support DXTn texture compression, use of this format can save memory on the video card. These files can be compressed by upto 50% more than other formats, this explains the improvement in load times & performance. This is all good.

However, has anyone taken a serious look at these files to see if they can be reworked and improved.

I'm thinking specifically of improving the resolution & detailing of these files.

So far from the screens that I have seen, some of the ships skins are poorly detailed and at a low resolution.

There is a photoshop plugin available at - http://developer.nvidia.com/object/p...s_plugins.html
but I have no files to play with.

Tips, Tricks & messy fixes are welcome!

Skins baby, yeah!
rascal101 is offline   Mit Zitat antworten
Antwort


Forumregeln
Es ist dir nicht erlaubt, neue Themen zu verfassen.
Es ist dir nicht erlaubt, auf Beiträge zu antworten.
Es ist dir nicht erlaubt, Anhänge hochzuladen.
Es ist dir nicht erlaubt, deine Beiträge zu bearbeiten.

BB-Code ist an.
Smileys sind an.
[IMG] Code ist an.
HTML-Code ist aus.

Gehe zu


Alle Zeitangaben in WEZ -5. Es ist jetzt 03:56 PM Uhr.


Powered by vBulletin® Version 3.8.11 (Deutsch)
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.