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Old 03-21-07, 02:54 PM   #76
Paajtor
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Quote:
Originally Posted by Ragtag
It worries me that the "Target speed measuring" clock in manual TDC is NOT on the bugfix list. Patch info has been removed on the UK site, reason "not confirmed yet".

Update: updated patch list at the official SH4 forum here: http://forums.ubi.com/eve/forums/a/t...5/m/8821092345
So this is what was appearantly removed from the patch list...:

Quote:
BUG FIXES
Menus tuning
Removed the AI bugs from the game.
End of War bug fixed.
Removed bugs regarding save/load/replay.
Removed Multiplayer connections bugs.
Fixed randomly crashes during the game play, save and load.
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Old 03-21-07, 02:54 PM   #77
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I get ya!
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Old 03-21-07, 02:57 PM   #78
John Channing
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Quote:
Originally Posted by Ark
Quote:
Originally Posted by Ostfriese
Quote:
Originally Posted by unruhly
I just don't understand the mentality of releasing a game and expecting a community to help perfect it.
What's so difficult to understand about it? It works, the publishers can do this crap over and over (and they have been doing so for quite some time already), and it still works, no one really complains, everyone just marches into the next shop and buys the bug ridden games.

No, people do complain..

But the morons call those who are complaining, "whiners". So, the people complaining get fed up and leave. The community gets smaller, the market for the product shrinks, and less games from that genre are released. Then, the ones who called the complainers "whiners", in fact become the complainers.

It's a vicious circle of nonsense.
Well then, speaking as one of the "morons" I would like to remind you of Subsim's policy on personal attacks.

I doubt Neal, the owner of this site, who spends his own time and money to keep this place running so that you can post here would appreciate you refering to him as a moron as well.

And as far as your simplistic portrayal of the software development business (let me repeat that... BUSINESS) I can tell you that you are wrong.

Shipping deadlines are set through a consultative process between the developers, sales and finance. Once the developers have committed to a finish date Media duplication factories all over the world are booked, printers all over the world are booked (who in turn order adequate supplies to fit the requirements), shipping companies are contracted, retail alerts are sent out, shelf space in retail stores is booked and paid for (it's called an RDA... Retail Display Allowance) promotion is booked and about a million other things happen.

The problems arise when a last minute glitch surfaces with the software that was not allowed for, or if the developers were wrong about their finished date. If you try to cancel or move all of the arrangements that have been made you will end up paying substantial penalties with absolutely nothing to show for it. Instead it makes much more sense to ship the product to meet the hundreds of deadlines that are set up like dominoes, but keep the develpopers working to get the product to the state that they thought it would be in by the original finish date.

Sorry but that is the way business works.

Do you really think that GM shuts down an assembly line when a problem shows up mid run? Of course they don't. They finish the run and fix it at the Dealer level (or try to hide/ignore it and hope that they get away with it.) Google the term "Product recall". You will get over 20,000,000 returns.

That's the real world. If you don't like it, I guess you can always get off.

JCC
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Old 03-21-07, 02:59 PM   #79
tedhealy
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Quote:
Originally Posted by Spaxspore
Quote:
Originally Posted by Barkhorn1x
Quote:
Originally Posted by tedhealy
Not exactly. Hd space can be used as virtual memory, but it is not virtual memory.

I'm guessing the 200 MB is needed because it mentions sound files and end game movies and other such things that will be large.
What Ted said!

Look, I am no technical genius but I do seem to recall issues w/ certain files in the past where my VM couldn't handle the load. Of course I had a 486 at that time w/ about 64MB of VM.
ok maybe i wasnt clear, virtual memory is a fancy word that really indicates a file known as a page file in windows NT/XP. It can be set to a certain amount in system properties, but since it is a file and its on the hard drive, it does take up space....




need i say more???
Yes, very true. But saying "HD space is virtual memory" is not right. HD space *can be used* as virtual memory is more accurate.

Anyways back to the topic, this sounds like the sort of thing they should have just delayed the game another week or 2 to get on the game in the first place. Pressure to sell and all that though. Oh well, looking forward to the patch.
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Old 03-21-07, 03:00 PM   #80
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Don't despair about bugfixes. The list doesn't even MENTION bugfixes, only changes/added content. I'm sure there's an enormous bugfix included. It's also possible it's been pulled from the site as they want to work a bit longer on it after everyone's bug reports on the forums.

I'm sure they won't squash all bugs, but many should be fixed.
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Old 03-21-07, 03:02 PM   #81
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Quote:
Originally Posted by Iron Budokan
Good news. But one wonders what the casual gamer who normally doesn't hang around bubblehead forums will do when he buys the game and doesn't know there's a patch available? I don't guess there's any way these people can be contacted and informed of these fixes...? Reminds me of the olden days when I had AOD and didn't know anything about a "community".
Most games have an "update" option on the window that pops up when the cd is inserted. I can't remember the last game I played that didn't.
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Old 03-21-07, 03:08 PM   #82
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Quote:
Originally Posted by Hans Schultz
While i am glad that UBI is going to release the 1.1 patch, the contents of the patch are things that should have been included in R1. I feel sick for paying $49.99 plus tax to beta test a game for UBI. I pay that the genius and hardwork of the GWX team, produces something for SH4, i think it is our only hope. x 11ty million
I don't really know, but I think Ubi and the developers of SH4 are two different enities ... with one contract to develop the sub sim and in that contract were performance dates ... that date has come and gone.

The developers have turned the game over to Ubi when it went gold and Ubi released the game the way it was.

I do not speak for the producers or for the developers, but I betcha another contract has now been drawn up to patch the game.

This will work to everyone's good. People have to get paid, the retail outlets take a chance and buy wholesale, making a profit if it sells well. By the time main stream gamers that never even heard of subsim.com get hold of the game ... the patch will be ready and that will make it playable, plus worth the purchase price.

If the developers were to get a piece of the action (a percentage) then I bet games would improve ... that my thoughts on the subject.
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Old 03-21-07, 03:14 PM   #83
NefariousKoel
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It sounds to me as if some people have probably been complaining about jerkiness and are only using 512MB of RAM, possibly even 1GB.

Due to the new movies and camera action coming in the next patch, it seems they're probably expecting 1GB RAM to not even cut it, so they're warning us.

Hell, with GWX, 1GB of RAM wasn't near enough. I had to upgrade to 2GB to stop using so much virtual memory. Same thing here with SHIV.
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Old 03-21-07, 03:17 PM   #84
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Quote:
Originally Posted by geetrue
Quote:
Originally Posted by Hans Schultz
While i am glad that UBI is going to release the 1.1 patch, the contents of the patch are things that should have been included in R1. I feel sick for paying $49.99 plus tax to beta test a game for UBI. I pay that the genius and hardwork of the GWX team, produces something for SH4, i think it is our only hope. x 11ty million
I don't really know, but I think Ubi and the developers of SH4 are two different enities ... with one contract to develop the sub sim and in that contract were performance dates ... that date has come and gone.

The developers have turned the game over to Ubi when it went gold and Ubi released the game the way it was.

I do not speak for the producers or for the developers, but I betcha another contract has now been drawn up to patch the game.

This will work to everyone's good. People have to get paid, the retail outlets take a chance and buy wholesale, making a profit if it sells well. By the time main stream gamers that never even heard of subsim.com get hold of the game ... the patch will be ready and that will make it playable, plus worth the purchase price.

If the developers were to get a piece of the action (a percentage) then I bet games would improve ... that my thoughts on the subject.
Dan and his team are employees of Ubisoft and make up the Ubisoft Romania Studio.

Usually, in matters like this, 2-3 patches are allowed for in the budget over a specified period of time.

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Old 03-21-07, 03:19 PM   #85
Ark
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Quote:
Originally Posted by John Channing
Quote:
Originally Posted by Ark
Quote:
Originally Posted by Ostfriese
Quote:
Originally Posted by unruhly
I just don't understand the mentality of releasing a game and expecting a community to help perfect it.
What's so difficult to understand about it? It works, the publishers can do this crap over and over (and they have been doing so for quite some time already), and it still works, no one really complains, everyone just marches into the next shop and buys the bug ridden games.

No, people do complain..

But the morons call those who are complaining, "whiners". So, the people complaining get fed up and leave. The community gets smaller, the market for the product shrinks, and less games from that genre are released. Then, the ones who called the complainers "whiners", in fact become the complainers.

It's a vicious circle of nonsense.
Well then, speaking as one of the "morons" I would like to remind you of Subsim's policy on personal attacks.

I doubt Neal, the owner of this site, who spends his own time and money to keep this place running so that you can post here would appreciate you refering to him as a moron as well.

And as far as your simplistic portrayal of the software development business (let me repeat that... BUSINESS) I can tell you that you are wrong.

Shipping deadlines are set through a consultative process between the developers, sales and finance. Once the developers have committed to a finish date Media duplication factories all over the world are booked, printers all over the world are booked (who in turn order adequate supplies to fit the requirements), shipping companies are contracted, retail alerts are sent out, shelf space in retail stores is booked and paid for (it's called an RDA... Retail Display Allowance) promotion is booked and about a million other things happen.

The problems arise when a last minute glitch surfaces with the software that was not allowed for, or if the developers were wrong about their finished date. If you try to cancel or move all of the arrangements that have been made you will end up paying substantial penalties with absolutely nothing to show for it. Instead it makes much more sense to ship the product to meet the hundreds of deadlines that are set up like dominoes, but keep the develpopers working to get the product to the state that they thought it would be in by the original finish date.

Sorry but that is the way business works.

Do you really think that GM shuts down an assembly line when a problem shows up mid run? Of course they don't. They finish the run and fix it at the Dealer level (or try to hide/ignore it and hope that they get away with it.) Google the term "Product recall". You will get over 20,000,000 returns.

That's the real world. If you don't like it, I guess you can always get off.

JCC
Subsim moron
*EDIT* For clarity..

You take things to personally, John. There's a difference between people complaining, and whining. People have a right to complain about valid issues and things missing from a product they paid for and/or were mislead about. That is how business works. There are aspects of the game that Neal has complained about...is he a "whiner"? No, because again, there is a difference between a valid complaint and a whine. How each person discerns either is dependent on the individual.

People call those of us complaining, "whiners", when in all actuality, it is those of us complaning who want the best for our games. It is better to complain about a product that is half-arsed then too just sit back and accept shoddy software.

IMO, people who don't voice their opinions about products and hold developers and publishers accountable for their mistakes are just bad for the community and do nothing to aid in future development.


P.S> My original post was meant more as tongue in cheek then anything that should be taken personally or serious. My apologies to thsoe who thought I was trying to be personal.
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Old 03-21-07, 03:19 PM   #86
Father
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As nice as it is to see a patch in the make addressing gameplay, the game looks so terrible that I won't even be getting to the gameplay.

I want AA, a res higher then 1024 and vsync and to be able to get rid of that blurryness.

Asking for a lot, in this day and age I don't think so.
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Old 03-21-07, 03:26 PM   #87
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A lot of games these days are rushed out the door before they're done, filled with bugs. And most stay that way. Perhaps if you're lucky a patch will come out 3 months down the line that fixes a small fraction of the problems before the developers then move on to the next game. Say what you want about releasing unfinished product, or people paying to be beta testers, believe me, I have my own issues with that concept and have railed against it many a time, but it pleases me a great deal to see a patch coming so soon after release. Maybe I'm naive, but it seems these devs do care a lot about their product and are trying their best to stay on top of the issues.

What's also sad is that a lot of people will see a patch coming out so soon, and of that size (~160mb, is it?) as a sign to avoid the game.
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Old 03-21-07, 03:29 PM   #88
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Quote:
Originally Posted by Father
As nice as it is to see a patch in the make addressing gameplay, the game looks so terrible that I won't even be getting to the gameplay.

I want AA, a res higher then 1024 and vsync and to be able to get rid of that blurryness.

Asking for a lot, in this day and age I don't think so.
well the resolution does go higher than 1024.
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Old 03-21-07, 03:30 PM   #89
stabiz
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Quote:
Originally Posted by elite_hunter_sh3
SO BUY THE GAME!! patch already came out before the game was even in stores !!
GET THE GAME OTHERWISE ILL SPAM UR PM BOX!!









* seriously though get the game or ur pm box will be full of ubi sh4 propaganda bu the game pamplets
How come moderators dont strike down on spam like this? its just as annoying as "SH4 sux" IMO.
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Old 03-21-07, 03:31 PM   #90
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Quote:
Originally Posted by tedhealy
Quote:
Originally Posted by Spaxspore
Quote:
Originally Posted by Barkhorn1x
Quote:
Originally Posted by tedhealy
Not exactly. Hd space can be used as virtual memory, but it is not virtual memory.

I'm guessing the 200 MB is needed because it mentions sound files and end game movies and other such things that will be large.
What Ted said!

Look, I am no technical genius but I do seem to recall issues w/ certain files in the past where my VM couldn't handle the load. Of course I had a 486 at that time w/ about 64MB of VM.
ok maybe i wasnt clear, virtual memory is a fancy word that really indicates a file known as a page file in windows NT/XP. It can be set to a certain amount in system properties, but since it is a file and its on the hard drive, it does take up space....




need i say more???
Yes, very true. But saying "HD space is virtual memory" is not right. HD space *can be used* as virtual memory is more accurate.

.

Ah a MIS Q,

Yes hd is NOT virtual memory, however virtual memory ammount can be assigned from avaible hard drive space.
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