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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Out of my head its hard since I'm not a programmer guy, right?
There should be a new controler in the dat, called "Unified Render Controler", with the following properties (I'll also paste the comments I can see in my tools): Medium Lod Distance - Enable bump map and caustics if distance less than this value (SH metrics 1 = 10 meters) LowLod distance - If distance greater than this value, only the sun is considered (SH metrics 1 = 10 meters) Bumpenable YES/NO SpecularMaskEnable YES/NO SelfOccEnable YES/NO - enable the self occlusion map - specified normally in the roster file UseSpecularFromDiffuse YES/NO (from the diffuse texture they mean) Caustics- this being the old controler from SH3, moved here under URC. I'll try to get more details tomorrow ![]() |
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