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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
The Old Man
![]() Join Date: May 2005
Location: At comms depth, obviously.
Posts: 1,476
Downloads: 7
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Can anyone tell me what the death sequence is like? I always hated in SH3 how the game just stops and it says: "Your dead". I always thought it would be bettter when you die for the game to cut to an outside view, and show the boat going down, blowing up, whatever.....
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#137 | |||
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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To defend myself, when somebody put me in the category of peoples complaining before even having played with the game. Moreover, it wasn't a critic. I have only precised that gauges in Imperial and the rest in metric was not a bug, but something obviously unfinished. Quote:
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#138 | |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 3
Uploads: 0
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#139 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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lol what a piece of junk
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#140 | |||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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nie das Boot verlassen |
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#141 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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DIslike the torpedo loading status:
as it is, "53/100" is not very helpful "4:00" is much more helpful. I hate the new draggable around "status line bar". It seems like I'm always having to drag it around each time I go to a new station, to get it out of that station's buttons etc. Go back to SH3's "everything you need at bottom" UI |
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#142 |
Stowaway
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...instead of Imperial measurments is that the dev team at Ubi was too busy across the road consoling the Starforce team.
Jeff aka mrmertz |
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#143 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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#144 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Anyway, regarding the AI, it'll be interesting to see, but IJN ASW doctrine was virtually nonexistant early in the war, and what developed during the course of the war was marginal. If the ASW capability of the IJN is not grossly lower than USN/RN capability, even early in the Battle of the Atlantic, something is wrong. So perhaps they intentionally (or unintentionally) got it right. |
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#145 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
Uploads: 0
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just watched neils video attack sequence.....mostly it looked ok, but I'm suprised (and disappointed) that they used the same voices as in SHIII. Would it really have been that difficult to get new AMERICAN voices for the various order acknowledegments instead of germans speaking english?...........after a years wait, I can see this being a big disappointment......
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#146 | ||
A-ganger
![]() Join Date: Mar 2007
Location: Washington
Posts: 76
Downloads: 39
Uploads: 0
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USS Silversides [SS-236] USS Blackfin [SS-322] Well Done Pops |
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#147 |
Sailor man
![]() Join Date: Mar 2007
Location: Grid Reference CA
Posts: 47
Downloads: 1
Uploads: 0
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all i have to say is this: when i found SH3 i thought "oh awesome! a graphically superior game akin to Aces of the Deep!" but it wasnt, then i found GWX and it was like "AWESOME! this fine community of modders love this game so much they made it 100x's better!"
i can wait for SH4 to be modded to all he*l and gone and for it to be the fantastic game it will be one day. you guys (and girls) work wonders on games and your passion for the game and subject matter is CLEARLY evident and will soon start showing itself in the waters of the pacific. im downloading SH4 right now, and if it turns out it isnt all that great right now, thats fine. i can wait for mods, especially since GWX kicks so much a$$. |
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#148 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Okay. Got it. Installed it. played around for about 30 minutes before having to get back to work.
What I like: The weather and sun effects kick SHIII's ass Nice intro but hate the poem Water wash effect on the "lens" is great! How far we have come! Airplane effects are nice fast loading times compared to SHIII 39 FPS inside the boat The lack of AA is not as bad as I thought with the deck gun and inside the boat. Underwater plantlife is nice. What I don't like: AA is a bad problem. I was able to tweak it using glare and so forth but when I have it balanced out for maximum quality it looks really bad still. UGGLY. While not as bad as it looked in some earlier videos... man. Why did they pick this engine! Large objects like battleships and carriers look DAMN NICE but smaller craft like your boat... nasty. Who drew the free flood holes on the sides of the boats? Looks really bad. Lacks of labels on internal controls is just... lame. MAN! The sound is fracked up!!!!!! Anyone else get really weird static-like sounds in the anti-aircraft tutorial. Could not sink a TUB with the deck gun in the anti-air tutorial so maybe I can't??? More play-time. What is up with crewmembers with square heads?! They can't round these guys down? No... I'm not talking about flat-tops I mean bald crewmen. Not much of an imrpovement from my officers in SHIII. BUT I'm still playing so not casting judgment on all character models by a long shot. Weird initial loading. I started playing after initial start-up and WOW the framerates on the bridge was an astounding 5! Whoah! I thought. This is going back! But I restarted and I get framerates of 28 with most settings on full. Ocean looks... well... ok with full post-effects but they slow my framerates down so I'll have to go without until maybe I can get some more RAM. WOW do post-effects bring out the jaggies inside the boat. I turned them on and I swear the line from Bill Murray from Scrooge came out of my mouth out loud "Boy! Does THAT suck!" More to come.
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#149 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Overall and despite the more obvious or glaring, ( should I say blurring) problems I agree with Dizoak 100%
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#150 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Setkeys
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