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Old 03-21-07, 12:12 PM   #136
Enigma
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Can anyone tell me what the death sequence is like? I always hated in SH3 how the game just stops and it says: "Your dead". I always thought it would be bettter when you die for the game to cut to an outside view, and show the boat going down, blowing up, whatever.....
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Old 03-21-07, 12:34 PM   #137
ACSoft
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by ACSoft
... and no, I won't tell you what I really think about SH4.
Then why are you even posting?.
.

To defend myself, when somebody put me in the category of peoples complaining before even having played with the game. Moreover, it wasn't a critic. I have only precised that gauges in Imperial and the rest in metric was not a bug, but something obviously unfinished.

Quote:
Your attitude up until now seems to be pretty nose in the air without adding anything of substance. You're a beta tester. Bully for you. All I've see in is just vague criticisms about the game not being finished.
And again, I am not allowed to say anything subtancial and personnal about the game. Almost not before the game is published everywhere, which is still not the case apparently.

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Old 03-21-07, 12:35 PM   #138
Woody34
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Quote:
Originally Posted by Enigma
Can anyone tell me what the death sequence is like? I always hated in SH3 how the game just stops and it says: "Your dead". I always thought it would be bettter when you die for the game to cut to an outside view, and show the boat going down, blowing up, whatever.....
Even more boring than sh3.
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Old 03-21-07, 12:56 PM   #139
codmander
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lol what a piece of junk thanks for nothing ubi 50$ is better spent elsewhere NO DOUBT see sh4 when it hits 10$ witch should be in about a week sad man i fell sorry for people they got ripped off on this sim
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Old 03-21-07, 02:19 PM   #140
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Quote:
Originally Posted by Woody34
Quote:
Originally Posted by Enigma
Can anyone tell me what the death sequence is like? I always hated in SH3 how the game just stops and it says: "Your dead". I always thought it would be bettter when you die for the game to cut to an outside view, and show the boat going down, blowing up, whatever.....
Even more boring than sh3.
Did you noticed the upcoming patch 1.1 changelog?
Quote:
Added a "death camera"
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Old 03-21-07, 02:42 PM   #141
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DIslike the torpedo loading status:

as it is, "53/100" is not very helpful

"4:00" is much more helpful.

I hate the new draggable around "status line bar". It seems like I'm always having to drag it around each time I go to a new station, to get it out of that station's buttons etc.

Go back to SH3's "everything you need at bottom" UI
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Old 03-21-07, 02:47 PM   #142
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Default Word Is That The Reason Metric Is Used...

...instead of Imperial measurments is that the dev team at Ubi was too busy across the road consoling the Starforce team.

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Old 03-21-07, 03:54 PM   #143
joea
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Quote:
Originally Posted by mrmertz
...instead of Imperial measurments is that the dev team at Ubi was too busy across the road consoling the Starforce team.

Jeff aka mrmertz
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Old 03-21-07, 04:00 PM   #144
tater
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Quote:
Originally Posted by scalelokt
7. Lastly I think the enemy AI is a bit too easy, even on 100% realism it seemed like I was getting away after attacking convoy's sooooo easy. I even got pinged once at pretty close range at periscope depth and they just kept on going, passed me at about 200 meters. Definitly nothing like GWX.
I'm waiting on my copy, but according to fedex it's on a truck for delivery today, woot!

Anyway, regarding the AI, it'll be interesting to see, but IJN ASW doctrine was virtually nonexistant early in the war, and what developed during the course of the war was marginal. If the ASW capability of the IJN is not grossly lower than USN/RN capability, even early in the Battle of the Atlantic, something is wrong. So perhaps they intentionally (or unintentionally) got it right.
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Old 03-21-07, 04:47 PM   #145
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just watched neils video attack sequence.....mostly it looked ok, but I'm suprised (and disappointed) that they used the same voices as in SHIII. Would it really have been that difficult to get new AMERICAN voices for the various order acknowledegments instead of germans speaking english?...........after a years wait, I can see this being a big disappointment......
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Old 03-21-07, 04:48 PM   #146
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Quote:
Originally Posted by tater
Quote:
Originally Posted by scalelokt
7. Lastly I think the enemy AI is a bit too easy, even on 100% realism it seemed like I was getting away after attacking convoy's sooooo easy. I even got pinged once at pretty close range at periscope depth and they just kept on going, passed me at about 200 meters. Definitly nothing like GWX.
I'm waiting on my copy, but according to fedex it's on a truck for delivery today, woot!

Anyway, regarding the AI, it'll be interesting to see, but IJN ASW doctrine was virtually nonexistant early in the war, and what developed during the course of the war was marginal. If the ASW capability of the IJN is not grossly lower than USN/RN capability, even early in the Battle of the Atlantic, something is wrong. So perhaps they intentionally (or unintentionally) got it right.
Didnt most, if not all of Japans captians were brought up with the ship VS ship mentality and never had any experience against hostile sub activity, China surely didnt have a sub force back then did they? it must have took awhile before they started wising up. i am sure in late 43', early 44' there will be DE/DD's barreling down on people left and right whether sound tactics will be used, i cannot say
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Old 03-21-07, 04:50 PM   #147
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all i have to say is this: when i found SH3 i thought "oh awesome! a graphically superior game akin to Aces of the Deep!" but it wasnt, then i found GWX and it was like "AWESOME! this fine community of modders love this game so much they made it 100x's better!"

i can wait for SH4 to be modded to all he*l and gone and for it to be the fantastic game it will be one day. you guys (and girls) work wonders on games and your passion for the game and subject matter is CLEARLY evident and will soon start showing itself in the waters of the pacific. im downloading SH4 right now, and if it turns out it isnt all that great right now, thats fine. i can wait for mods, especially since GWX kicks so much a$$.
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Old 03-21-07, 05:24 PM   #148
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Okay. Got it. Installed it. played around for about 30 minutes before having to get back to work.

What I like:

The weather and sun effects kick SHIII's ass
Nice intro but hate the poem
Water wash effect on the "lens" is great! How far we have come!
Airplane effects are nice
fast loading times compared to SHIII
39 FPS inside the boat
The lack of AA is not as bad as I thought with the deck gun and inside the boat.
Underwater plantlife is nice.


What I don't like:
AA is a bad problem. I was able to tweak it using glare and so forth but when I have it balanced out for maximum quality it looks really bad still. UGGLY. While not as bad as it looked in some earlier videos... man. Why did they pick this engine! Large objects like battleships and carriers look DAMN NICE but smaller craft like your boat... nasty. Who drew the free flood holes on the sides of the boats? Looks really bad.

Lacks of labels on internal controls is just... lame.

MAN! The sound is fracked up!!!!!! Anyone else get really weird static-like sounds in the anti-aircraft tutorial.

Could not sink a TUB with the deck gun in the anti-air tutorial so maybe I can't??? More play-time.

What is up with crewmembers with square heads?! They can't round these guys down? No... I'm not talking about flat-tops I mean bald crewmen. Not much of an imrpovement from my officers in SHIII. BUT I'm still playing so not casting judgment on all character models by a long shot.


Weird initial loading. I started playing after initial start-up and WOW the framerates on the bridge was an astounding 5! Whoah! I thought. This is going back! But I restarted and I get framerates of 28 with most settings on full.

Ocean looks... well... ok with full post-effects but they slow my framerates down so I'll have to go without until maybe I can get some more RAM. WOW do post-effects bring out the jaggies inside the boat. I turned them on and I swear the line from Bill Murray from Scrooge came out of my mouth out loud "Boy! Does THAT suck!"

More to come.
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Old 03-21-07, 05:25 PM   #149
rascal101
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Overall and despite the more obvious or glaring, ( should I say blurring) problems I agree with Dizoak 100%

Quote:
Originally Posted by Dizoak
all i have to say is this: when i found SH3 i thought "oh awesome! a graphically superior game akin to Aces of the Deep!" but it wasnt, then i found GWX and it was like "AWESOME! this fine community of modders love this game so much they made it 100x's better!"

i can wait for SH4 to be modded to all he*l and gone and for it to be the fantastic game it will be one day. you guys (and girls) work wonders on games and your passion for the game and subject matter is CLEARLY evident and will soon start showing itself in the waters of the pacific. im downloading SH4 right now, and if it turns out it isnt all that great right now, thats fine. i can wait for mods, especially since GWX kicks so much a$$.
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Old 03-21-07, 05:41 PM   #150
donut
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Quote:
Originally Posted by dean_acheson
The bloody enter button fires a torpedo......

This is a real problem, when you are playing in the bloody dark.
Dean Bud, use Setkeys to have enter=TC=0, fire torps w/fire button I DOI think,you will like the change.
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