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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
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![]() Join Date: Mar 2007
Posts: 15
Downloads: 3
Uploads: 0
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I received my copy of the game yesterday. So i got up really early this morning to have a go at it.
What a bummer so far. After numerous attempts to start a career I have found the following bugs thatreally annoy me. - Japanese home islands Ships seem to want to run on land. They collide head back and do the same thing over again. I came from PH and used 1/4 of fuel. I run fast in shallow water and I used 3/4 of fuel on 100KM. - Between Midway and Japan Numerous radar sightings of ships by my SA radar. After a while they are reported sunk???? - North of Luzon I've been patrolling the assigned area for 5 days but still incomplete. Ran into a taskforce. Reported it. Sank a Kongo Class BS with 3 torps. Is that all it needs? With the BS sunk and myself down at 70 meter or feet(unclear what it is). Did anybody say manual ![]() No destroyers near me, no depthcharges, nothing just died instantly. No damage either. Before i met the taskforce i met numerous aircraft. In SH3 I would run deep. In SH4 I shoot them. They fall out of the sky like the old nintendo duckhunt game. - Eastern part of Luzon. Mission. Drop 24 tons of rubbish. So I do except that the game crashes when I order the stuff to be shipped to land. - Sinking merchants with torpedoes I shot one torp, it hit and left a hole about 1/5th the size of the ship. I figured this one must sink, yet it didn't. Second torp hit, no hole at all? The fact that it didn't sink didn't bother me the fact that has such a huge hole and didn't sink does not seem very realistic. - South of Luzon I'm doing nothing just watching the map going by, then within a second I go from loaded with fuel to no more fuel?? Other stuff - Torpedo reloadtime would be nice to know. - Is relaoding the deck gun in 5 seconds realistic? - fps goes from 40 to 120 every second on external view. - diving to 165 feet or meters kills you. Not at 165 but from there there is no way up again, it just falls down to it's crushing depth. - I would like to see indicators of safe diving depths on the various submarine models. - Some technical details on the subs would be welcomed too. - the 2nd. day after PH got bombed I see a load of aircraft carriers, completely intact and spotless harbour and all the BS there still float, like nothing ever happened. - Using the spread manually did not work properly. I just leave it MOT. By the time the first torp hits the ship changes course and the others just slam home in front or behind MOT. ![]() - Last but not least i expected a bit more of the graphics. I use all the eye candy but somehow i feel like being in a comic book. Before anybody starts telling me that i shouldn't be negative or seek help from a shrink. I'm not negative. I just really looked forward to this game. Pre-ordered it. And then it turns out to be one huge bug. Bummer. For the time being I'll stick to SH3 dodging depth charges at 240 meters for 3 hours. Let's hope Ubi clears a lot of the bugs in the coming weeks. One last thing. A huge thumbs up for the GWX boys on their work in SH3. |
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