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Old 03-20-07, 11:50 PM   #1
nvdrifter
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Default [REL] Depth Charge Shake

Updated Version 1.02

**Mod Release**
SH4 v1.3 Depth Charge Shake v1.02 for use with Trigger Maru v1.6.5


SH4 v1.3 Depth Charge Shake v1.02 for use with Trigger Maru v1.6.5

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Changes in v1.02:

-Updated necessary files to be compatible with SH4 v1.3

-
Updated necessary files to be compatible with Trigger Maru v1.6.5

-Slightly less shake when cruising on the surface in rough seas

*Please note* You can still use this mod even if you don't have the Trigger Maru mod installed. But please remember you will get some features from the Trigger Maru mod when installing Depth Charge Shake v1.02, including changed sub stats, changed bomb stats, and changed depth charge stats.
This mod is not compatible with Run Silent Run Deep Campaign mod (Thanks Dr. Beast)



Features in v1.02:

A) Much less submarine side to side rolling action-

This was done to get the right depth charge shaking effect. Please be aware that it does also tone down the rolling action while cruising on the surface. There was no way to avoid this, as the submarine will roll the same whether on the surface or submerged. If you really don't want to lose the side to side surface rolling action, then you can delete the submarine folder in Depth Charge Shake v1.01 before installing. But if you decide to do this, please be aware that the interior cameras may act strange when the heavy side to side rolling motion starts (especially when using the realistic version).


B) Estimating explosion range-

Depth Charge explosion impulse range is set at 70 meters distance in this mod (approximately 210 feet). Please note that impulse explosion is not the same as blast damage, it just means the shockwave of the explosion. Bomb explosion impulse range is set at between 70-100 meters distance (approximately 210-300 feet). You can calculate how close depth charges are exploding to your sub by how much it shakes. The farther away the explosion is, the less your sub will shake. The closer it is, the more it will shake. Please be aware that your sub can shake violently without actuallytaking any damage. If you are hearing explosions from depth charges, but your sub isn't shaking, then this means that the depth charges are farther than 70 meters away from you sub. This may also mean that the enemy escort has *possibly* lost contact with you. It all depends.


**Everyone please note that I put many hours of playtesting and tweaking into this simple (?) mod to try to find the right balance and effect. I had to make a few compromises due to camera limitations and other things, but I still hope everyone will experience some new fear and excitement in SH4 when using this mod.**


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Hello fellow SH4 players. Has it ever bothered you that when you are are being depth charged or bombed in SH4, the close falling charges or bombs never seem to shake your submarine? Well, it has always bothered me. That gentle rocking back and forth when being blasted with depth charges just doesn't convince me of the immense danger outside of my iron tube. This mod was released to deal with that missing feature. With Depth Charge Shake v1.02, your submarine will shake from nearby exploding depth charges... I mean REALLY shake. If the charge or bomb explodes fairly close to your submarine, it will shake quite violently. This does not automatically mean that your submarine is taking damage, but there is a good chance that it is.Farther away depth charges may only slightly shake the u-boat or not at all. I hope this mod models nearby explosion shock waves striking the submarine and extreme compartment vibrations/ shaking fairly well.

Hopefully now you feel like your submarine is taking damage, and the big question... "How much longer can she hold together?". I hope Depth Charge Shake v1.02 will immerse you even more into SH4. Turn up your speaker volume and hold onto something tight!

Download updated version here:

http://hosted.filefront.com/aragorn155/2115795

Last edited by nvdrifter; 11-16-07 at 08:58 AM. Reason: Changed text color, no white text, please.
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