SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-20-07, 10:22 PM   #1
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens
Quote:
Originally Posted by Barabus
Hi All,

Long time lurker, first time poster. So I picked up a copy of SHIV today, and I have to say that it follows the trends of most PC games being published today, great concepts that are not fully realized before the publisher forces them onto the market. Keep in mind I am not a sub geek, I played SHIII with GWX1.02 so I am pretty familiar with the franchise, but I don’t consider sub knowledge my hobby or anything. This is more from the casual gamer perspective then someone who gets a stiffy thinking about the silent service.

The Good,

Appearance wise it’s pretty good, yeah you have the forced resolution issue, tried it at everything up to 2048 X 1536 72hrz and it didn’t help the jags one bit. If Ubisoft didn’t make that clear then it’s a pretty big slap in the face for the “immersion” folk. I figure this is going to be something that is pretty easily modded or patched (hopefully).

The ship models look pretty accurate and the underwater view isn’t bland like in SHIII. Stones and plants and algae are a nice touch

The interior of the ship looks better than it did in SHIII, although the bug eyed crew still kind of freaks me out.

Torpedo action is pretty accurate for the time, it takes a lot of fish to take out a decent sized target and I got quite a few duds.


The Bad,

Ship contacts seem few and far between, and when you play with limited fuel it’s a queen you know what sometimes to find ships close by so you don’t run out of gas in the middle of no where.

The sounds are totally fubar, not sure what is going to be done there, you have looping, incorrect sounds, and the maddening sound of constant crew members saying numbers. It made me feel like the count from sesame street was a stowaway onboard my ship. The first patch/mod better focus a lot on the sounds cause they are lacking.

2d sailors when the cpu gets put under stress is pretty bush league IMO, they look really cheesy.

Some missions don’t seem to be able to be completed which is a bug I figure will patched out.

Escorts seem kind of indifferent to my actions, maybe I am used to GWX’s uber escorts and these are just vanilla, but they seem to let me get away with anything. Planes don’t seem to engage me at all, kind of like a shooting gallery with them (fun but not realistic at all)

I got several CTD while playing for a few hours, one is the stopwatch thingy for speeds, but I have seen that around the forum so I guess it’s well known.

All in all, the game seems like a diamond in the far rough, and I do mean far rough. This is going to need several patches and the help of a active modding community to make it comparable to the game play that people have come to expect from having played SHIII with the supermods. I just hope Ubisoft and the modding community are up to the task.
Thanks for the feedback. Where did you get the game? Maybe you got ahold of a bad copy or something. I still have not seen any 2D crew chanting numbers. Anyone else seen this?

Neal
Lots have reported both problems.
__________________
stabiz is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.