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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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I will wait for your mod!
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#2 |
Sea Lord
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Will this be an independent mod or a gwx only?
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-20-07 at 01:07 PM. |
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#4 |
US Navy LT
![]() Join Date: Apr 2004
Location: Bay Area, California
Posts: 120
Downloads: 582
Uploads: 0
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Rubini, this looks very promising and seems to adress a couple of real issues, which I for one would like to see solved. On the visual one, our having the ability to see better than the crew just doesn't make sense, although you can certainly keep the simulation going with the issue.
The Hydrophone one, however, is a bigger problem in that your sub may be missing out on some good enemy traffic, due to your crew not hearing the hydro sounds correctly. Anything that restores this capability would be a big plus for me. I was curious about one thing though and that was your comment about making these changes for the 8Km version before moving on to the 16Km version. Wouldn't the changes to the sensor files affect both versions? I'm on the 16Km version. Thx EmeAzul (Brasileiro transplantado) |
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Olá EmeAzul!
Hi EmeAzul! Yes, obviously the same files are used for both versions (8km and 16km). But what is evident after you work a bit with the settings is that they need to be at least slight different to avoid some side effects here or there for each mod. Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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